Xenoblade Wii sold about a million, despite being gamestop exclusive and hard to get.
Xenoblade X will easily sell 2-3 million lifetime.
Lifetime predictions (leave first week global sales in replies) | |||
| 1million | 41 | 24.55% | |
| 1.5million | 48 | 28.74% | |
| 2million | 28 | 16.77% | |
| over 2.5million | 20 | 11.98% | |
| lol ur cray only 500k lifetime | 7 | 4.19% | |
| maybe right under 1m | 23 | 13.77% | |
| Total: | 167 | ||
Xenoblade Wii sold about a million, despite being gamestop exclusive and hard to get.
Xenoblade X will easily sell 2-3 million lifetime.
I'm hoping it can manage a million. The original would have were it not for being GameStop-exclusive and so hard to find shortly after launch (not to mention a 2-year localization delay from the Japan release, and nearly a year delay from Europe's release). The only reason this one wouldn't reach at least a million would be because the Wii U install base just isn't large enough for a JRPG to do so. But hopefully the Western design elements will get a lot of notice and purchase support from Europe, and North America especially, because I don't think the game is going to do very well in Japan.
Lifetime: Around 1 million
FW: 300k? (All launches aligned)
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A million would be great but I'm not holding my breath.
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300k FW
~1M LT
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Panther111 said:
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But TF has full monkeys in it while XBX has only monkey faces.
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