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Forums - Gaming - Dark Souls II: Scholar of the First Sin runs at 1080p and 60FPS on PS4 & X1

spemanig said:
Ruler said:

A lot of games runned at 30fps in the past, mgs4 on ps3 , silent hill 2 and 3 on ps2 just a few i know which no one cared about back then. Now its all of the sudden a big deal?

Dark souls is a similiar game gameplay wise but not graphicswise


I wouldn't praise any of those games for not hitting 60fps. And we're working on stronger hardware. Games are supposed to get better. I think it's sad that we have to look at games one or two generations ago as assurance that practices today are acceptable.


30 fps will never go away...ever.  If Bloodborne had been released at 60fps, it would have suffered graphical cuts and people would say, "this is next gen?"  But when a game is released at 30 fps people want to complain that it is not 60.  Every console or PC build will always have a trade off, you can't have both without investing stupid amounts of money to do so, which in time will also hit that same wall.

 

Bloodborne will look WAY better than Souls and will probably have smarter AI and such as well.  As long as it runs smooth, 30 fps is not and never will be a problem.



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Shiken said:
spemanig said:


I wouldn't praise any of those games for not hitting 60fps. And we're working on stronger hardware. Games are supposed to get better. I think it's sad that we have to look at games one or two generations ago as assurance that practices today are acceptable.

you can't have both without investing stupid amounts of money to do so, which in time will also hit that same wall.

You mean like $500- $600? 

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1080p 60 fps is a mid-tier gaming PC standard now. PC gaming is heading into 1440p or 2060p(a.k.a 4k) resoultions. Also there will be a time where the vast majority of console games will be 60 fps, just as today the vast majority of games are 900p/1080p. When that time comes the discussion will be 120 fps vs. 60 fps. 

 

 

 



Shiken said:

30 fps will never go away...ever.  If Bloodborne had been released at 60fps, it would have suffered graphical cuts and people would say, "this is next gen?"  But when a game is released at 30 fps people want to complain that it is not 60.  Every console or PC build will always have a trade off, you can't have both without investing stupid amounts of money to do so, which in time will also hit that same wall.

 

Bloodborne will look WAY better than Souls and will probably have smarter AI and such as well.  As long as it runs smooth, 30 fps is not and never will be a problem.


30fps isn't running smooth though. 60fps is running smooth. 30fps is running poorly.

Look, I get that not every game can run at 60fps. I'm even okay with that. What bothers me is when there's no gameplay benefit, or nothing groundbreaking to offset the bad framerate. When Shadow of the Collosus ran like garbage on the PS2, I was fine with it because it made sacrifices everywhere with the pinpoint focus of providing a gameplay experience that could not be provided at the time without it. I'm fine with No Man's Sky not running at 60fps, because it's game design demands the sacrifice in performance to produce a game not seen before. I'm even more lenient on open world games, though that leniency is fading as technology progresses. Bloodborne is not doing any of that, at all. There's nothing revolutionary about it. It's just a great game with high intensive graphics on hardware that clearly can't support it.

It's the job of an art designer to make a game look good, not its graphics. That's why Metroid Prime was the best looking game of its time when it came out at 60fps. Obviously the game could have looked better at 30fps, but the developers made the right choice and sacrificed high intensity graphics that weren't even needed to make the game look good, in order to make the game run at an acceptable framerate. 

Dark Souls II is clear proof that a game like Bloodborne is possible on the PS4 at 60fps, not that any proof is needed. If Bloodborne was 720p, which I'm not sure that it is, it could make up much of the graphical ground lost from the performance boost, just at a less clear resolution. There is absolutely nothing outstanding about the AI found in Bloodborne either. Well designed? Absolutely. More complex than what is found in Dark Souls, enough to so harshly cut the framerate? I highly doubt it with the way this game is being evidently designed, and with the gameplay we've been shown thus far.

So what we're left with is a great looking game with a poor framerate that would have still looked great at the entirely reachable 60fps. And don't get me wrong, it's still one of my most anticipated games of the year, but I definitely won't act like I'm happy that it's not as good as it could be given the tech it's on.