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Forums - Nintendo - "There's a rift at the heart of the Smash Bros scene"

Wyrdness said:
thechinesenoob said:


You don't need to play around with settings to play on a WiiU because you actually own a WiiU, my point was that many times more people own a PC capable of emulating Melee than own a WiiU (especially since I've been emulating GC games for over 5 years, so idk why you think PC's today have trouble with it).  In the past 7 years, over 1 billion PC's have been sold (I can give you exact numbers if you want), and less than 10 million WiiU's have been sold total.  It's not even contestible that more PC's have been sold that can run Melee than WiiU's.  Even if you only look at PC's sold since the WiiU was released its still 40-50 times as many.  There are almost no people in the world that own a WiiU but don't own a computer made in the past 7 years, thus practically everyone who has access to SSB4 also has access to Melee.  My second point was that even if they owned both a WiiU and a PC capable of emulating Melee, being able to play Melee is 4 times cheaper than being able to play SSB4.

How does having a free iso online you can find by googling make it less accessible?


The are more PCs then PS4s but guess where everyone is buying games on it's a flawed point to begin with because those PCs don't have universal settings and most are likely not gaming specific either this logic is wonky, I've been playing games on my PC at levels that the PS4 and X1 display for years as well does that mean every PC today can? No, the are all kinds of set ups to factor in on top of compatibility. Then a person has to go searching for a free ISO to download which may require registering to certain sites or using torrents or what not, this is not more accessible then then buying a game and putting it in a console, a lot of people are still very basic on the workings on the PC and all.

You are missing the entire point of the argument.  The argument was whether more people had potential access to Melee or SSB4.

Requirements to have access Melee:

I will be extremely generous and assume only computers sold in 2015 can run Melee, which is blatantly false but theres so much margin for error it doesn't even matter

1.  PC from 2015 (roughly 30 million sold)

2.  Ability to perform google search for Dolphin/Melee iso and download it(I never had to make an account, so I don't know why anyone else would have to, and it's not even a torrent it's actually just a straight mirror download)  Let's assume only 1/2 of the people who own these computers are capable of performing a google search and click the download button on Dolphin/Melee iso.

3.  Gamecube adaptor for computer: $15

Requirements to have access SSB4

1.  WiiU (<10 million sold)

2.  SSB4 disc ($60)

3.  (optional) GC adaptor for WiiU ($20)

My point was not whether more people get Melee for the computer, it's whether more people have access to Melee or not.  Even assuming only PC's from January 2015 can run Dolphin (again blatantly false, but w/e, my estimate is about 30 times this number of computers can run Melee), there is still 3 times the potential userbase.  Obviously not all of them are going to play Melee, but every single one of those has the potential ability to play Melee, which was my original point.  It's obviously true that people who buy consoles are more likely to buy games, but that wasn't the original argument.  The argument was whether more people had the potential to play Melee or more people had the potential to play WiiU.  The number clearly says that's true.  I assumed only computers sold in the past month were capable of running Melee (again a drastic underestimate), that only half of the people were capable of performing a google search and clicking two download buttons(again a drastic underestimate), and the install base would still be 50% larger than the install base for SSB4 (~15 million vs ~10 million).  On top of the install base being 50% larger, the cost is 1/4 as much after install base is taken into account.

If your point was more people will buy SSB4 than play Melee online then that's obviously true, but that wasn't what I was arguing about.  You claimed the accessibility to Melee is lower, but accessibility represents the potential for people to purchase/use a service or product, and even by drastically underestimating the potential for people to play Melee (probably by a factor of 50), its still much larger than the potential for people to play SSB4.  Plus in this entire argument you have still yet to give me a single number or fact, just wishy washy statements like "you have to make an account" or "it's wonky"



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thechinesenoob said:

You are missing the entire point of the argument.  The argument was whether more people had potential access to Melee or SSB4.

Requirements to have access Melee:

I will be extremely generous and assume only computers sold in 2015 can run Melee, which is blatantly false but theres so much margin for error it doesn't even matter

1.  PC from 2015 (roughly 30 million sold)

2.  Ability to perform google search for Dolphin/Melee iso and download it(I never had to make an account, so I don't know why anyone else would have to, and it's not even a torrent it's actually just a straight mirror download)  Let's assume only 1/2 of the people who own these computers are capable of performing a google search and click the download button on Dolphin/Melee iso.

3.  Gamecube adaptor for computer: $15

Requirements to have access SSB4

1.  WiiU (<10 million sold)

2.  SSB4 disc ($60)

3.  (optional) GC adaptor for WiiU ($20)

My point was not whether more people get Melee for the computer, it's whether more people have access to Melee or not.  Even assuming only PC's from January 2015 can run Dolphin (again blatantly false, but w/e, my estimate is about 30 times this number of computers can run Melee), there is still 3 times the potential userbase.  Obviously not all of them are going to play Melee, but every single one of those has the potential ability to play Melee, which was my original point.  It's obviously true that people who buy consoles are more likely to buy games, but that wasn't the original argument.  The argument was whether more people had the potential to play Melee or more people had the potential to play WiiU.  The number clearly says that's true.  I assumed only computers sold in the past month were capable of running Melee (again a drastic underestimate), that only half of the people were capable of performing a google search and clicking two download buttons(again a drastic underestimate), and the install base would still be 50% larger than the install base for SSB4 (~15 million vs ~10 million).  On top of the install base being 50% larger, the cost is 1/4 as much after install base is taken into account.

If your point was more people will buy SSB4 than play Melee online then that's obviously true, but that wasn't what I was arguing about.  You claimed the accessibility to Melee is lower, but accessibility represents the potential for people to purchase/use a service or product, and even by drastically underestimating the potential for people to play Melee (probably by a factor of 50), its still much larger than the potential for people to play SSB4.  Plus in this entire argument you have still yet to give me a single number or fact, just wishy washy statements like "you have to make an account" or "it's wonky"


I see what yo mean now, my point was more the latter in more people buying S4 then playing Melee online.