Wyrdness said:
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You are missing the entire point of the argument. The argument was whether more people had potential access to Melee or SSB4.
Requirements to have access Melee:
I will be extremely generous and assume only computers sold in 2015 can run Melee, which is blatantly false but theres so much margin for error it doesn't even matter
1. PC from 2015 (roughly 30 million sold)
2. Ability to perform google search for Dolphin/Melee iso and download it(I never had to make an account, so I don't know why anyone else would have to, and it's not even a torrent it's actually just a straight mirror download) Let's assume only 1/2 of the people who own these computers are capable of performing a google search and click the download button on Dolphin/Melee iso.
3. Gamecube adaptor for computer: $15
Requirements to have access SSB4
1. WiiU (<10 million sold)
2. SSB4 disc ($60)
3. (optional) GC adaptor for WiiU ($20)
My point was not whether more people get Melee for the computer, it's whether more people have access to Melee or not. Even assuming only PC's from January 2015 can run Dolphin (again blatantly false, but w/e, my estimate is about 30 times this number of computers can run Melee), there is still 3 times the potential userbase. Obviously not all of them are going to play Melee, but every single one of those has the potential ability to play Melee, which was my original point. It's obviously true that people who buy consoles are more likely to buy games, but that wasn't the original argument. The argument was whether more people had the potential to play Melee or more people had the potential to play WiiU. The number clearly says that's true. I assumed only computers sold in the past month were capable of running Melee (again a drastic underestimate), that only half of the people were capable of performing a google search and clicking two download buttons(again a drastic underestimate), and the install base would still be 50% larger than the install base for SSB4 (~15 million vs ~10 million). On top of the install base being 50% larger, the cost is 1/4 as much after install base is taken into account.
If your point was more people will buy SSB4 than play Melee online then that's obviously true, but that wasn't what I was arguing about. You claimed the accessibility to Melee is lower, but accessibility represents the potential for people to purchase/use a service or product, and even by drastically underestimating the potential for people to play Melee (probably by a factor of 50), its still much larger than the potential for people to play SSB4. Plus in this entire argument you have still yet to give me a single number or fact, just wishy washy statements like "you have to make an account" or "it's wonky"







