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Forums - Nintendo - "Xenoblade Chronicles X" Takahashi's Final Play Time Clocked at 300 Hours! Mira is 400km!!! (More Info Inside)

the_dengle said:
sc94597 said:

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas.

That is one thing I'm confident there won't be. Xenoblade provided you with stealth options (mostly in the form of gems, sometimes paths) to avoid higher-level monsters. Heck, you could probably make it so you hardly ever aggro enemies at all.

Clyde32 said:

With Xenoblade they had poison water.

There could still be environmental hazards (we've already seen lava), but they'll have to do better than water since we can ride across it in mechs now.

I'm thinking about a global world. No invisible walls, you will simply fly around the globe if you don't stop.



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Ok, having a hard time finding the official thread (is there one?) to post this, but there seems to be a new vid coming for Xenoblade Chronicles X:

https://www.youtube.com/watch?v=Dr2R7t_wqlQ

Details that I can't translate are apparently here:

http://xenobladex.jp/news/20150206/index.html