the_dengle said:
sc94597 said:
Yeah I never really considered the transitions as, "loading screens" and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames.
As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas.
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That is one thing I'm confident there won't be. Xenoblade provided you with stealth options (mostly in the form of gems, sometimes paths) to avoid higher-level monsters. Heck, you could probably make it so you hardly ever aggro enemies at all.
Clyde32 said:
With Xenoblade they had poison water.
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There could still be environmental hazards (we've already seen lava), but they'll have to do better than water since we can ride across it in mechs now.
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I'm thinking about a global world. No invisible walls, you will simply fly around the globe if you don't stop.