Easily noticeable...just like 1080 vs 720...
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
Can you tell the difference between 30fps and 60fps when you play video games? | |||
| Yes, I can. | 308 | 80.42% | |
| No, I cannot. | 75 | 19.58% | |
| Total: | 383 | ||
Easily noticeable...just like 1080 vs 720...
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
I can tell the difference between 24 and 48fps in movies. The only game I've played at different fps is Smite, basically because one PC I use can't handle 60fps and it runs in the 30s and even high 20s, and the other consistently runs at 70-100fps. I can't say I actually perceive any difference, but then most of the graphics settings are on low so it's probably difficult to tell with minimal textures, shadows, AA etc.
Maybe one day I will get TLOUR and be able to do a direct comparison.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
I was unable to tell the difference on my crummy laptop so the issue some are having might have to do with the machine they're using. Not all machines can do 60 fps but my brother's rig could do it just fine.
Guys and gals, check this website to see if your machine can do 60: http://30vs60fps.com/
I usually don't care, but watching professional games on LoL in 60 fps on youtube for the first time made me say "how the fuck could i watch it in 30 fps before ?!"
So yeah, i can tell the difference.

My sole obvious gameplay experience with an actual 30-60 fps comparison was playing The Last of Us Remastered in both settings. I started playing at 60 fps and noticed how smooth the animations and background visual transitions were compared to the PS3 version. Then I went back to 30 fps in Remastered Edition just to see how it affected the visuals. The shadows were dramatically smoother in 30 fps and the game looked noticeably better overall, however the difference between 30 fps and 60 fps was just as noticeable. Nevertheless, I got used to it in about 5 minutes and never felt the urge to go back to 60. I think neither the better visuals provided by 30 fps limit nor the smoother animations in 60 fps are significant variables in overall game experience.
I should add that it's not very easy to make a clear distinction between 30 and 60 when watching videos, compared to actually playing a game where visuals respond to your inputs and they are used by the brain to analyse input and output interactions. It gets ironcially harder if you watch them again and again because, I think, the brain makes a short term perception memory of the visuals and does not require to reevaluate the recurrent pictures. It would also depend on how perceptive your brain is at that moment. On the other hand, I think even people who have a hard time to make a distiction between the two fps standards can tell the difference in quick background transitions like the ones we observe all the time in Mirror's Edge, and of course the difference is less noticeable when you concentrate on the main character that deplaces relatively slowly wrt the camera.
Of course. Its the difference between ok gaming and deluxe gaming.


I honestly can't, not sure if it's a good or bad thing.
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| JinxRake said: And, somehow, nobody seemed to give a crap before this generation rolled in. What does that say, I wonder... |
I can find you articles on F-ZERO X's amazing 60fps on Nintendo 64, if you'd like.
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Yes, the difference is pretty obvious to me (similar to with 720p/900p/1080p). How much value i place on that difference though is relative.
