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Forums - Gaming - [Kotaku]In Japan, Vita has more upcoming games than any other console.

Samus Aran said:
pokoko said:
Samus Aran said:

It's not Nintendo's fault third parties rather make Japanese games for xbone even it makes no sense.

Of course it's Nintendo's fault, just as it was Sony's fault for thinking the Vita would have third party support from the very beginning.  As Yoshida said, "In retrospect, there are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties."  He also said they were going to try a lot harder to secure third party support for the Vita and it seems he was true to his word.  The only ones responsible for a console are the ones who make that console.

Narrow minded view that ignores all external factors. It's Sony's fault that Vita has no first party support.

Yes, i agree. Third party support doesn't come to you out of thin air, you need to work for it. Sony fails at grasping this concept. Oh well at least they're not alone in this problem.



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vkaraujo said:

http://kotaku.com/in-japan-the-vita-has-more-upcoming-games-than-any-oth-1678196355

Here’s the full breakdown of games released in Japan over the next couple of months:

  • 3DS: 17 games
  • Wii U: 2 games
  • PS Vita: 39 games
  • PS3: 22 games
  • PS4: 22 games
  • PSP: 6 games
  • Xbox 360: 4 games
  • Xbox One: 8 games
PS: Kotaku does not specifies the titles. 

It's going to be interesting to see the effects of this on Sony consoles as a whole.



 

The PS5 Exists. 


Samus Aran said:
pokoko said:

Hardly.  It's a practical view and a view most businesses have to take in order to survive.  No one is going to do your work for you.  You have to make contacts and build partnerships that mutually benefit both sides.  Start a business then sit back and wait for other businesses to contact you, see what happens.  You'll have to close your doors within a month.  This is especially true when you have strong competition.  When your rivals out-work you, it's your own fault.  When potential business partners skip over you because your rivals create a more compelling environment, it's your own fault.  

The idea that third-party developers and publishers owe any one console manufacturer is a childish notion.  In a business, you are responsible for yourself.  No one owes you anything unless it's written down in a contract.

Yoshida also said, "There are limited resources that third party publishers have, and they have to diversify into new areas constantly; that's a challenge to get the support that we want."  That means you have to fight to get support, which is the way it should be in an open market.

If Nintendo didn't support 3DS with first party support it wouldn't sell well. And that would mean third party studios wouldn't make games for it.

And 3DS has quite a few juggernaut third party games on it like Youkai Watch and Monster Hunter. 

What does that have to do with the Wii U or anything that I just said?



Conina said:
Samus Aran said:
Conina said:

It's the job of third parties AND Nintendo as platform owner. The build-it-and-they-will-come-attitude doesn't work anymore with so many competitors on the video game market (which includes Steam, Origin, smartphones, tablets, streaming services, mini consoles like Fire TV...)

Nintendo has to actively allure third parties (as well as all the other platform owners) instead of passively waiting for them.

Nintendo currently has 10 projects in the work in co-operation with third party studios for 2015.

http://gamrconnect.vgchartz.com/thread.php?id=195608

This is not counting games like Bravely Second, Youkai Watch or Monster Hunter. Only third party studios where Nintendo is heavily invested with. 

That's a start, but they have to do much much more to make their platforms attractive for third parties.

For example: the Wii was the first console Telltale games ported their games to: Strongbad, Sam & Max: Season One, Tales of Monkey Island, Back to the Future, CSI... since than Telltale has added one platform after the other (360... PS3... iOS... Android... Vita... PS4... Xbox One...) and never cut support to any of these platforms.

But since 2011 they are avoiding Nintendo platforms like cancer. So why no Walking Dead, Wolf Among Us, Game of Thrones or Tales of the Borderlands for WiiU or some older series for 3DS in stereoscopic 3D (most Telltale games look great in 3D)? Can't be a hardware issue, these games are not very demanding.

I don't know why, I assume because Nintendo fans wouldn't buy it. That's why I'm hoping Bayonetta 2's numbers are correct on vgchartz. It has a chance to reach a million sales. Could be overtracked though. 

Yes, they need to invest even more in third party studios. Keep in mind that the actual number is actually 11, but I didn't include Pokken Tournament because it has yet to be announced for Wii U (arcades only for now). Games like Super Smash Bros. Wii U and 3DS were also made by a third party studio. 



RolStoppable said:
ktay95 said:

Its Nintendo's job to sell 3rd parties on their console. Being underpowered, harder to port to and having rubbish sales isnt going to sell anyone on developing for WiiU.

So how does the 3DS's low number of games factor into your logic?


There were 3 separate points in the post you quoted.



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Kresnik said:
RolStoppable said:
ktay95 said:

Its Nintendo's job to sell 3rd parties on their console. Being underpowered, harder to port to and having rubbish sales isnt going to sell anyone on developing for WiiU.

So how does the 3DS's low number of games factor into your logic?


There were 3 separate points in the post you quoted.

3DS being underpowered compared to the Vita is a silly point though. Considering the fact that the Vita sells very poorly... That only leaves "harder to port", but no one is expecting console games on the 3DS. I will say that the 3D is a useless gimmick and that Nintendo would've been better off with making a more powerful handheld (which could have been achieved without extra cost if they dropped the 3D effect). 



RolStoppable said:
ktay95 said:

... um well firstly only Nintendo sells on Nintendo =P (not entirely true)
Seriously though I bet a lot of those Vita games are of the very niche kind, the kind that actually sell better on Vita than 3DS.
The only other thing that beats it is PS3/4 and looking at PS4's list theirs a lot western games or games with potential in the west (as well as those with potential for both Japan and the west)... also most probaly cant run on a 3DS =P

The Vita games are niche because they are specifically designed for the platform. That's the consequence of the developers' desire to develop for PlayStation. Objectively speaking, they could just as well tailor the games they develop for the 3DS audience in which case the resulting games would be something more normal and diverse, rather than something that exploits a niche. Think of the range of games that Level 5 has put out over the years.

There isn't much Nintendo can do to convince third parties who absolutely want to make PlayStation games. That bias goes as far as openly expressing concern about the future of PlayStation platforms and taking on the responsibility to grow the installed base of Sony's devices (while Sony more or less sits idly by, unwilling or incapable themselves to sell their own systems in larger numbers). IIRC both Nippon Ichi and Square-Enix have said as much rather recently.

So uh, we should flood the market with games appealing to 1 audience?? Cause Im sure that would go down well. If you find a niche you can make a living off of why not go for it. Not everyone wants to take a risk against the big companies and not everyone should.

NIS doesnt surprise me saying that tbh. PS is where they gave made all of their money, if PS4 doesnt sell well then their games are less likely to sell well. How they would do on Nintendo is very much unproven and I guess as a small company like them they would rather not have to take such a risk.
SQEX biggest franchise Final Fantasy sells in both Japan and the west, so they need to find a console selling well in both markets. Oh and lets not forget how buddy buddy these guys have been with Sony since the PSOne days, Sony even bought stocks in them at one point.

I cant say bias doesnt exist at all, hell I would be surprised if some companies werent biased against Nintendo after the NES/SNES days but no business will choose a console for bias instead of the business best interest unless they are looking to run themselves into the ground.



RolStoppable said:

None of them apply to the main point I was addressing ("It's Nintendo's job to sell 3rd parties on their console."); processing power and porting concerns are irrelevant when the average development costs are low enough to make exclusives viable, and rubbish sales obviously don't hold true for the 3DS.


What?

The vast majority of the games coming to Vita to make it have "more upcoming games than any other console" are ports from iOS (e.g. Final Fantasy Agito); PSP (e.g. Durarara); PS3 (e.g. Atelier Escha & Logy) or multi-plats with various other Sony consoles (e.g. One Piece).

I'd have said that shows that porting concerns (i.e. whatever software Sony have provided to make it easy to release a game between their three platforms) and processing power (i.e. it wouldn't be impossible to get these games up and running on 3DS, but it's a hell of a lot easier to do when you have more power to play with and is therefore a lot less effort) are concerns that third parties will have on board when being sold on consoles.

I don't think it's a particularly difficult model to figure out.  3DS has the hardware sales to back up pretty much any exclusive, multi-million selling IP (i.e. Monster Hunter) or anything that aspires to be such (i.e. Youkai Watch or any of the Square Enix/Capcom clones that tried to ape its success).

Elsewhere, you've got smaller companies running smaller profit margins and tools for porting/power of console between Sony's "ecosystem" (as much as I hate that phrase) have to make it a major consideration.  I'm sure the fairly-active-until-very-recently 10m PS3 userbase has something to do with that too.

And smaller companies, with smaller profit margins often release more games (hence bigger numbers in comparison) that sell less between them than bigger companies which release fewer games with much bigger audiences.

WiiU has none of these advantages going for it, so invariably it gets very little.



I don't understand all the hatred Vita gets from Nintendo fans sometimes.



zumnupy10 said:

I don't understand all the hatred Vita gets from Nintendo fans sometimes.

It's really very simple..