| RolStoppable said:
None of them apply to the main point I was addressing ("It's Nintendo's job to sell 3rd parties on their console."); processing power and porting concerns are irrelevant when the average development costs are low enough to make exclusives viable, and rubbish sales obviously don't hold true for the 3DS.
|
What?
The vast majority of the games coming to Vita to make it have "more upcoming games than any other console" are ports from iOS (e.g. Final Fantasy Agito); PSP (e.g. Durarara); PS3 (e.g. Atelier Escha & Logy) or multi-plats with various other Sony consoles (e.g. One Piece).
I'd have said that shows that porting concerns (i.e. whatever software Sony have provided to make it easy to release a game between their three platforms) and processing power (i.e. it wouldn't be impossible to get these games up and running on 3DS, but it's a hell of a lot easier to do when you have more power to play with and is therefore a lot less effort) are concerns that third parties will have on board when being sold on consoles.
I don't think it's a particularly difficult model to figure out. 3DS has the hardware sales to back up pretty much any exclusive, multi-million selling IP (i.e. Monster Hunter) or anything that aspires to be such (i.e. Youkai Watch or any of the Square Enix/Capcom clones that tried to ape its success).
Elsewhere, you've got smaller companies running smaller profit margins and tools for porting/power of console between Sony's "ecosystem" (as much as I hate that phrase) have to make it a major consideration. I'm sure the fairly-active-until-very-recently 10m PS3 userbase has something to do with that too.
And smaller companies, with smaller profit margins often release more games (hence bigger numbers in comparison) that sell less between them than bigger companies which release fewer games with much bigger audiences.
WiiU has none of these advantages going for it, so invariably it gets very little.