By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - The Order 1886's Aspect Ratio (Black Bars) Is a Complete Sham.

Roronaa_chan said:

sigh
Ok, when Uncharted 4 hits, running at 30fps and doesn't look as good as The Order, we'll talk again.

The game's several months from release, likely more than 7 months from going gold from the PSX demo, it already has superior image quality to The Order 1886, it's a solid 30FPS that's being shown, in pre-alpha, as I said before that means it's not running on the refined game code that the finished title will have. 60FPS is Naughty Dog's aim at 1920X1080 this generation, given they're one of the best coding teams in the world, working close to the ICE Team it's highly likely they'll achieve a locked 60FPS by the time the game goes gold, but believe what you like.

 
Btw

"Material interaction in U4 is on another level compared to The Order, deformation from bullet impacts is much more realistic than in The Order, which just seems to have some volumetric gas clouds and scenery appears to be more scripted than the way weapons effect the whole environment in Uncharted 4. There's also the fact of how dirt from the environment and water seems to effect the character models, that's interaction way beyond what we're seeing in The Order."

Incorrect. The Order has individual object deformation. Bricks can be blown off and then melted due to heat from the flare, as was already seen in a gameplay gif. All we've seen in U4 is standard cover deterioration and a tree log getting blown up by a grenade. Nothing comparable.

Actually it's correct, Uncharted is doing more detailed interaction between the bullets striking solid rock cover being chipped or outright shattered by said bullets. You didn't see tables (which BTW were made out of wood), walls that Galahad hid behind having chunks taken out of them by the bullets the Rebels were firing at him, when they struck the walls near his position.

Nothing in The Order's physics system is as close to real world interaction as Uncharted 4. There's also the way dirt or water from the environment effects the details of the character models in Uncharted 4, both NPCs and Nate get effected and effect the enivornment they are in. The Order 1886 isn't even close to Uncharted 4 in this regard.

And there's no way U4 will use anything as good 4x MSAA. In fact, you probably won't ever see any AA as good as that on any console game the entire generation, unless they replicate what The Order is doing. Ready at dawn truly hit the magic formula for image quality on these consoles. 1920x800 allows pixel density equal to native 1080p while freeing up GPU resources for high AA. What you get is the cleanliest imagine you're ever gonna see on these consoles.

 

If The Order is using it then Uncharted 4 can most definitely use it, but 4XMSAA, plus any additions (it isn't just MSAA in the Order) are a waste of resources, when Naughty Dog's own solution is custom, it uses less resources and has a far better effect. R@D have done well, but they're not by any means shooting for the limits with The Order.

Uncharted 4 is a full 1920X1080, it has full pixel density across the full screen.

Uncharted 4's running at the full native output, it's level of clarity is as good as it comes on the platform to date, while running a game that is far less limited in the scope of the areas of play, with better AI and Physics and in Pre-Alpha it's already running better than The Order, months from release, with full optimization still months away.

 

The Order isn't the best thing visually since sliced bread, it does look great no doubt, but the whole point of my comments is that R@D aren't limited by the PS4, Uncharted 4 shows this, they don't have to use a 21:9 aspect ratio to use a great anti-aliasing solution, Uncharted 4 has the best one seen on consoles too date, it brings the best levels of clarity, while bringing out the awesome levels of detail that ND are known for, while removing any noticeable jaggies. Uncharted 4 shows that Ready at Dawn aren't limited to making a linear/directed setting, they could have done like Naughty Dog and had a far more open area of play, but in their kind of game R@D wanted to be all about the story.

The comparisons between both of these games show that the canvas these developers have to work with is plenty sufficient to achieve some truly amazing things this generation.

The cinematic experience The Order will offer is definitely a great thing too have IMO, I'm a big movie guy and to be able to play a game that looks almost as good as something like Tin Tin for it's level of realism, but to be able to take part in the events of the narrative is something I'm very much looking forward to.

 

It makes me very excited to see what Quantic Dream are up to, because they'll probably be shooting for a similar play style in their game, but it's possible we may get something somewhere inbetween Uncharted's expansive environments and The Order's more driven gameplay and story.

The level of variety coming to PS4 really is a wonder to behold IMO!

 

Anyway, you're not going to change my mind and I don't need to change yours, we'll have to agree to disagree on the overall discussion.


Please use the quote button so that people don't miss your replies to them.

See my replies in bolded above:



Around the Network
Roronaa_chan said:
Nem said:

I hate how ready at dawn went from this pretty good Gof of war developer, to beeing obcessed with delivering a movie instead of a game. They even had the gall to say they wanted the game to be at 24fps.


They never said that. And they are delivering a game, not a movie.


Yes, they did.

http://www.gamespot.com/articles/the-order-1886-runs-at-30fps-because-24fps-doesn-t-feel-good/1100-6419888/

'When it's released next year, The Order: 1886 will run at 30 frames per second on the PlayStation 4--and that's by design, as its developers are seeking to deliver a "filmic look" and found lower framerates didn't "feel good."'

 

They definitly wanted to, but realised it was a bad idea.



Nem said:
 


Yes, they did.

http://www.gamespot.com/articles/the-order-1886-runs-at-30fps-because-24fps-doesn-t-feel-good/1100-6419888/

'When it's released next year, The Order: 1886 will run at 30 frames per second on the PlayStation 4--and that's by design, as its developers are seeking to deliver a "filmic look" and found lower framerates didn't "feel good."'

 

They definitly wanted to, but realised it was a bad idea.

No. After they justified the aspect ratio, people commented (sarcastically) it should also run at 24fps to further emulate movies. RAD then said that wouldn't work. They never intended to make the game run at 24fps.
The first ones to even mention lower framerates were gamers, not RAD. Most likely some NeoGAF shitposting..



My only grip with this choice is that I won't have a 2.35:1 television to play it so I'll lose pixels to have a wider presentation.

The reasons why I don't care is that I have played consoles in screens under 14" and far from TV and during playtime I never was distracted by the wall, furniture and itens spread. So I won't even look at the black bars.

And a lot of games (racing included) have more vertical pixels than needed, a lot of ground and sky... So maybe they designed the game with this idea in mind.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
My only grip with this choice is that I won't have a 2.35:1 television to play it so I'll lose pixels to have a wider presentation.


This game would be perfect on this screen from Philips xD



Around the Network

I hate black borders, be it in movies or games. Thing is, unless you have a Kuro, which is unlikely, the black bars won't be looking as black as they should be, meaining you won't really notice them if your room is dark.
We could argue now who has which TV and how good the black level of a specific TV is but making it completely black and not tune down brightness from the picture itself is close to impossible with LED TVs.



They do this for the look, and it saves pixels for the redering... I don't really care, it's still a native resolution, much better than 900p or some other upscaled resolution.



Roronaa_chan said:
Nem said:
 


Yes, they did.

http://www.gamespot.com/articles/the-order-1886-runs-at-30fps-because-24fps-doesn-t-feel-good/1100-6419888/

'When it's released next year, The Order: 1886 will run at 30 frames per second on the PlayStation 4--and that's by design, as its developers are seeking to deliver a "filmic look" and found lower framerates didn't "feel good."'

 

They definitly wanted to, but realised it was a bad idea.

No. After they justified the aspect ratio, people commented (sarcastically) it should also run at 24fps to further emulate movies. RAD then said that wouldn't work. They never intended to make the game run at 24fps.
The first ones to even mention lower framerates were gamers, not RAD. Most likely some NeoGAF shitposting..


So you say, but they did comment it didnt feel good, so they definitly tried it. 



Nem said:


So you say, but they did comment it didnt feel good, so they definitly tried it. 


They didn't need to try it..aside from being common sense, we've all experienced it. Plenty of high selling highly acclaimed titles have had horrendous framerate or bad framerate drops. TLOU on PS3 often dipped into 24fps for instance. SOTC in the PS2 barely ever hit 30. We all know how it feels.



Roronaa_chan said:
Nem said:
 


So you say, but they did comment it didnt feel good, so they definitly tried it. 


They didn't need to try it..aside from being common sense, we've all experienced it. Plenty of high selling highly acclaimed titles have had horrendous framerate or bad framerate drops. TLOU on PS3 often dipped into 24fps for instance. SOTC in the PS2 barely ever hit 30. We all know how it feels.


Again, thats what you are saying, not what they said. But well... we best just disagree on this. :)