| Roronaa_chan said: sigh The game's several months from release, likely more than 7 months from going gold from the PSX demo, it already has superior image quality to The Order 1886, it's a solid 30FPS that's being shown, in pre-alpha, as I said before that means it's not running on the refined game code that the finished title will have. 60FPS is Naughty Dog's aim at 1920X1080 this generation, given they're one of the best coding teams in the world, working close to the ICE Team it's highly likely they'll achieve a locked 60FPS by the time the game goes gold, but believe what you like. Actually it's correct, Uncharted is doing more detailed interaction between the bullets striking solid rock cover being chipped or outright shattered by said bullets. You didn't see tables (which BTW were made out of wood), walls that Galahad hid behind having chunks taken out of them by the bullets the Rebels were firing at him, when they struck the walls near his position. Nothing in The Order's physics system is as close to real world interaction as Uncharted 4. There's also the way dirt or water from the environment effects the details of the character models in Uncharted 4, both NPCs and Nate get effected and effect the enivornment they are in. The Order 1886 isn't even close to Uncharted 4 in this regard. And there's no way U4 will use anything as good 4x MSAA. In fact, you probably won't ever see any AA as good as that on any console game the entire generation, unless they replicate what The Order is doing. Ready at dawn truly hit the magic formula for image quality on these consoles. 1920x800 allows pixel density equal to native 1080p while freeing up GPU resources for high AA. What you get is the cleanliest imagine you're ever gonna see on these consoles.
If The Order is using it then Uncharted 4 can most definitely use it, but 4XMSAA, plus any additions (it isn't just MSAA in the Order) are a waste of resources, when Naughty Dog's own solution is custom, it uses less resources and has a far better effect. R@D have done well, but they're not by any means shooting for the limits with The Order. Uncharted 4 is a full 1920X1080, it has full pixel density across the full screen. Uncharted 4's running at the full native output, it's level of clarity is as good as it comes on the platform to date, while running a game that is far less limited in the scope of the areas of play, with better AI and Physics and in Pre-Alpha it's already running better than The Order, months from release, with full optimization still months away.
The Order isn't the best thing visually since sliced bread, it does look great no doubt, but the whole point of my comments is that R@D aren't limited by the PS4, Uncharted 4 shows this, they don't have to use a 21:9 aspect ratio to use a great anti-aliasing solution, Uncharted 4 has the best one seen on consoles too date, it brings the best levels of clarity, while bringing out the awesome levels of detail that ND are known for, while removing any noticeable jaggies. Uncharted 4 shows that Ready at Dawn aren't limited to making a linear/directed setting, they could have done like Naughty Dog and had a far more open area of play, but in their kind of game R@D wanted to be all about the story. The comparisons between both of these games show that the canvas these developers have to work with is plenty sufficient to achieve some truly amazing things this generation. The cinematic experience The Order will offer is definitely a great thing too have IMO, I'm a big movie guy and to be able to play a game that looks almost as good as something like Tin Tin for it's level of realism, but to be able to take part in the events of the narrative is something I'm very much looking forward to.
It makes me very excited to see what Quantic Dream are up to, because they'll probably be shooting for a similar play style in their game, but it's possible we may get something somewhere inbetween Uncharted's expansive environments and The Order's more driven gameplay and story. The level of variety coming to PS4 really is a wonder to behold IMO!
Anyway, you're not going to change my mind and I don't need to change yours, we'll have to agree to disagree on the overall discussion. |
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