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Forums - Nintendo - It's time to talk, once again, about voice acting in Zelda U.

 

Do you think Zelda U should be fully voice acted?

Yes 233 45.24%
 
No 282 54.76%
 
Total:515
spemanig said:
Jizz_Beard_thePirate said:

Well, sure, the Other M was a long time ago but considering how little # of games that actually have VA when it comes to Nintendo, it should be counted. And it hasn't been completely superb... Look at Pandora's Tower for the wii, the VA was terrible (as well as other things) and that got released in 2012.

And thats the thing, if it doesn't, then the Zelda sales for the wiiU is fucked and the wiiU sales will take a hit hence why its better to do VA when their console is successful rather than when its selling terribly. And also, look at other games without VA from Nintendo that has managed to do excellent. Heck, look at Mario Galaxy. That was one of the highest rated games of the generation but no once did any reviewers say, you know what I miss, some VA from Sunshine or VA in general cause the gameplay was that excellent which is really, all Zelda needs in order to succeed. The sales might not be as high as the other Zelda's but that won't be due to a lack of VA, but rather a lack of an install base provided the rest of the game is excellent. And the same goes for every other game these days that don't have VA when it comes ot Nintendo games. No one ever really complains or docks points for not having VA in a Nintendo game if it has already been the staple in the blah franchise.


Pandora's Tower was a lesser known game that originally not meant to be released in the west. Nintendo has far less reason to care about the VA quality in a game no one cares about yet then a game everyone will care about, like with Zelda U. If it doesn't have VA, sales are still fucked. If it has poor VA, then it and the Wii U deserve the poor sales they will continue to get because Nintendo clearly doesn't have their shit together. If it has good VA, and it should, it actually has a chance at gaining an audience it lost because it didn't modernize. Galaxy should have had VA as well. The gameplay was excellent as well, but every scene where a luma or Rosalina spoke would have been improved if they actually, you know, spoke. Obviously no one would want Sunshine quality VA. They'd want Disney quality VA. Actual good quality VA.

The lack of an installed base on the Wii U and the increasing lack of industry respect for the Zelda franchise is absolutely largely do to the many areas in which Nintendo refuses to modernize, one of those facets being VA. There aren't people actively saying "I won't buy Zelda if it doesn't have VA," but I guarantee there are a shit ton of people who have no intrest in Zelda anymore because it's presentation standards aren't up to snuff with the AAA games it tries to parelell. If Zelda U released a trailer which featured a dramatic scene with full and impressive VA by talented actors, not only would it please Zelda fans on the fence, but anyone who actually modernized with the industry would take notice.

In a landscape filled with games like TLOU, Uncharted 4, Bioshock Infinite, and The Witcher 3, Zelda can't act like it's on the same playing field when those games mop it in that aspect. Especially when Zelda U could be better than those games in every other way. And I'm not saying that the VA has to be gritty and serious. Princess Mononoke's delivery is a perfect way VA can be implemented in Zelda U. But it absolutely does need it.

Well, sure, Pandora's Tower was a lesser known title but so was Xenoblade and it had better VA than Pandora's tower. My point was that Nintendo's record isn't exactly smooth when it comes to VA. Yes, if it doesn't have VA, the sales are still fucked but it will be a less of a hit to their profits cause VA = extra work = extra money for something that may or may not have a good return on investment. And I doubt that putting VA in Zelda will attract anyone cause they would have to buy the wiiU first and there have been countless threads as to why people don't want to buy one regardless of what Nintendo does. Nintendo's best bet is to do what they have been doing which makes the fans happy and instead, leave something like VA to their next gen Zelda game. And again, its just the whole, is good enough for them good enough for us or do we want something better?

And I am pretty sure the reason that people are complaining about Zelda's presentation is cause they don't like the cartoony look it has rather than it having VA. They prefer realism and other hurr durr stuff. Heck, some of the even want multiplayer in a Zelda game so catering to those people is like catering to people that really wont buy the franchise no matter what. Again, Capcom and other companies tried to do the same like trying to cater to the Cod crowd and look at what happened to RE. And heck, Zelda U is a fully open world game and I am sure once it gets released, provided the game is excellent, the industry will take notice no matter what.

And VA isn't really the main thing that seperates those games from Zelda nor should Zelda try to compete with them in the wiiU by taking multiple risks like a big open world as well as VA. Leave the VA for the future and focus on gameplay for now. There is no reason to waste time and money on trying to implement VA when the sales at the end will be less anyway cause they are just putting in things that most fan's wont care about until they put it in and the result will be minimal gain.

Anyway, I think we talked enough and we will probably keep on going back and forth in the matter but I dont see either of us going anywhere with this. Ironically, if you look at my first post, I said that I wouldn't mind having VA if Link doesn't talk loll but I wouldn't mind either ways. The only reason we are even having this conversation is cause I replied to an user and another user replied to me whom I replied to and u replied to me which is pretty ehh. But yea, I got stuff to do so don't expect a reply after this.



                  

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Mr Khan said:

I want old Zelda games updated with voice acting.

"DODONGO DISLIKES SMOKE."

Would someone say, "I found a mirror under the table?"



120 something posts? Ain't nobody got time for that. Still I'll just post my thoughts here nonetheless...

I feel that there isn't actually an end all argument on either side of this debate. Wanting or not wanting voice acting in a game like Zelda is very subjective. While I personally think not having voice acting is a part of Zelda's uniqueness and personality and the reading adds to the immersiveness. The OP does show that not everyone feels that way, but personally I don't really care just as people on the other side don't really care.



Bets:

1. If the Wii U sells closer to 10 million LTD by 1/3/2015 I win. If it sells closer to 9.5 million LTD by 1/3/2015 OfficerRaichu15 wins (winner gets 2 weeks of avatar control)--Lost.

As a AAA title I believe that EVERY one of these games should have voice acting regardless. In fact I believe that it's almost an obligation on the developers part to do so and this has been a standard since LAST GENERATION. Hell, even non AAA games including some INDIES have voice acting too ...

For a pedigree like Zelda to not have voice acting in this day and age would be unsuitable. I'm fine with link being the silent protagonist however I think it's best that the series starts transitioning to voice acting in general as soon as possible ...



spemanig said:
Jizz_Beard_thePirate said:

Well, by timeline wize, yes, Link/Zelda/etc are "different" but when people first hear their voice, they won't justify the voices like that if they don't like it. There will just be hate and nothing else and the few people that try to justify it won't matter cause it butchered the sales regardless. And bad VA is a valid argument and you havn't really disproven it at all... All you essentially said is that it can't happen which isn't really disproving it but rather just ignoring the fact that its a possibility.

But okay, the other issue is that what's good enough for Nintendo might not be good enough for their fans. Another example of this is Mario Sunshine which had good enough VA for Nintendo cause they released it but the VA Nintendo was terrible and cringeworthy at best for the rest of us and this was one of their main franchises! Compare that to GTA 3 which had excellent voice acting by comparison and it came around the sametime. Sure, times have changed and Zelda has more dialog than Mario but that does not mean that what's good enough for Nintendo might be good enough for the rest of us. And its not really unacceptable, look at the 3ds, look at Pokemon X and Y as well as other 3ds games, they sell a shit ton without any VA what so ever. And imo, the best way to get money from its fans is to make sure Nintendo doesn't piss them off by taking unnessary risks and most fans won't care about VA until Nintendo puts it in themselves

And we won't know this for sure but of course, if they hit the right strides, then it will be a positive, no one is arguing that fact, the issue is that if it doesn't, it will be a huge issue that will plague the franchise forever. And I am pretty sure the reason they couldn't take say SS (cause it was the last console Zelda) seriously is cause of its handholding, annoying Fi and motion controls as well as other things and not cause the lack of VA.

And its not really settling for less cause Zelda exceeds in many other aspects where many games in its genre has failed or give a sub-par experience and those parts are far more important than any kind of VA

What was good enough for Nintendo 15 years ago is completely different from what's good enough for them now

This right here sums up 90% of Nintendo's problems, and 100% of the things Nintendo's most hardcore fanboys do not seem to understand.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

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Vioce acting in most video games is a waste of time and money and locks the writing too early in production.

Zelda has been very successful with the childrens-book-approach, with close-ups and text displayed along-side until the player chooses to advance the story.

Voice acting would always add a pre-dictated time element to these moments, and potentially hurt their impact.

Voice acting also adds the whole debacle of whether text should be displayed alongside the spoken dialog, and whether the voice bits should be skippable mid-sentence, adding an amount of disjointedness to conversations do characters being cut short.

It may be obvious that I strongly oppose voice acting in video games unless very well written and acted, and also short and to the point and unskippable.

For the gameplay and mood driven game Nintendo makes, I have absolutely no desire to hear any of the characters speak, and I consider it, as I wrote to begin woth, a waste of time and money, and quite possibly detrimental to the quality of the final product, do to needing dialog locked earlier, with fewer options for adjustments as everything is coming together.



I don't think it's inexcusable to not have voice acting in Zelda. I don't necessarily agree that strong, story driven games need voice acting. It's part of the cinematisation of games, that we wanted the story telling methods from cinema in videogames.

I'm not dead set against voice acting in Zelda, I think that needs to be pointed out. I felt in Twilight Princess, at the time, the lack of voice acting held it back. But with Skyward Sword, the text dialogue felt more like an aesthetic choice than a design limitation--and I think that's down to how much more stylised Skyward Sword was.

Personally if there was voice acting, I'd prefer a foreign/Hylian language, particularly if the language was authentic and well thought out, and the voice actors instructed by dialect and pronunciation coaches, the way actors playing Elves were in Lord of the Rings. That could be even more expensive than just doing a normal dub, but given this is another stylised game, I'd prefer the voice acting be something unusual if it were in there, rather than an attempt to mirror the trend we see across the industry towards cinematisation, for want of a better term.

Even better, I'd love to see the story told in a completely different way. Minimum of text, minimum of dialogue, but I doubt that's going to happen. Hell, don't tell me the story, let me play the story.



If they actually do it well, then hell ya. Even if they have shitty voice acting, at least it's a step in the right direction and they can do better next time. There's a reason why we don't have silent movies anymore. Because most of the general population doesn't like reading (lol), but also because hearing dialogue is just better and more immersive.



Nope. I think the lack of voice acting gives Zelda part of its charm. I can imagine for myself how these characters speak and in that sense, it's pretty magical. It's like a book.



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I will never understand why people would prefer grunts and groans with text instead of voice acting...