I think both sides of this argument are right. Microsoft made a mistake by offering no HDD but at least had the sense for it to be upgradeable if the gamer wanted more of the features. Some games are going to require an additional purchase to play them. Some PS3 games require the new EyeToy and that isn't standard in the box. There were PS2 games that required a hard drive, which was an extra purchase until the Slim model came out. Donkey Konga requires some congo drums. A HDD to Microsoft is a peripheral and some systems came standard with them and others didn't. If a developer wants to use the hard drive manually, they just need to put it on the box of the game "HDD Required for Play" or something similar. It's been on many other products.
Only a few 360 buyers were stupid enough to buy those models and most of them knew they would lose out on many features. Those that didn't should honestly get a clue. This isn't only Microsoft that made mistakes like this. Both Nintendo and Sony have and continue to make similar mistakes with their offerings. This doesn't condone Microsoft's mistake, but developers should just do what they need to do to make their game playable. If it cuts a piece of the audience out, that's just a risk they need to assess if it's worth it or not.








