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Forums - Gaming - AC:UNITY DF Analysis. PS4 20fps avg/XB1 25fps

Parity my ass. Its obvious this game was just poorly made all round.

Assassin's Creed Unity falls short of the performance standard set by last year's Black Flag, featuring considerably more variable frame-rates under load on both consoles. Given the immense graphical upgrade on offer, this isn't so surprising, but what comes as a bit of a shock is that the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets. The opening clip in our video below perfectly demonstrates the difference between the two consoles. Wading through dozens of NPCs in a crowded square, performance drops down to around 20fps for a sustained duration on the PS4 while the Xbox One achieves a 5fps lead. In a later gameplay test traversing the rooftops, we see frame rates regularly fluctuate between 25-30fps across both consoles, but here the Xbox One game sticks more closely to the upper end of that spectrum than its Sony equivalent.

 

Scripted sequences taking place in restricted environments allow the engine to display dynamic scenery that is ripped apart before your eyes, along with a range of particle effects, alpha, and post-processing that blends together into a consistent presentation without unwanted judder. Combat is also mostly solid too, although some scenes see frame-rates slightly impacted on the Xbox One while remaining stable on the PS4 - a curious about-turn on the busier exterior scenes. Cut-scenes are the one area where the Sony platform hands in a consistent performance advantage over its counterpart when the game fails to hit its 30fps target.

 

 

The results are certainly interesting, and totally unexpected - enough for us to double-check that the day one patch is installed (it is) and to try the game on another PlayStation 4 (the results are much the same). Barring a few glitches here and there, overall image quality looks like a match between both PS4 and Xbox One. A 900p resolution is confirmed, while anti-aliasing, NPC count and other factors that may impact performance appear to be a complete match.

 

 

In the meantime, the reasons behind the resolution parity and Xbox One's performance advantage remain something of a mystery. We know that the Microsoft hardware has more CPU time available, and that animation and AI tend to stress processor hardware heavily. The sheer volume of objects on-screen means that the CPU is working overtime in order to prepare the draw-call data for the graphics hardware. There's also the possibility that the Microsoft compiler may be producing more efficient code than its Sony equivalent, though it's hard to believe that even this combination of potential factors could explain the performance differential we see here in many places. Quite why PS4 isn't rendering at a higher resolution is certainly a bit of a puzzler - in addition to GPU resources, it is worth bearing in mind that memory could be a factor too, especially bearing in mind the complexity of Assassin's Creed Unity's next-gen renderer. Of course, the reality may be rather more mundane: we may simply be looking at a game where the developers ran out of time - there's certainly the sense that both console versions of the game aren't running at their best.

 

Digital Foundry 

Lock if Old.



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Would this be the first multiplat game to perform better on the x1 than the ps4 then? Like, wtf ubisoft???

I guess they really were targetting that "cinematic" experience with that 24fps range lawl



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Yuck. Hopefully reviews take this into account and hopefully future patches fix this. This is unacceptable.



What a shock. PS4 performs better without CPU bottleck and X1 performs better with CPU bottleneck.

Who da thunk.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Oh come on Ubisoft. Even Activision and EA are trying to be good again...



Just because you have an opinion doesn't mean you are necessarily right.

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I'll wait for the 1080p/30fps DLC



Duplicate thread; http://gamrconnect.vgchartz.com/thread.php?id=193214

Locking, please move the discussion into the other thread.



I have been screaming it. This game was primarily made on the XB1 and they figured they just do a rush port over to the PS4. At the end of the day they couldn't get the XB1 version running well, and couldn't get the PS4 version running much better either. The stupidly high minimum system requirements for the PC build just goes to show that the game is just an all round unoptimized mess.

Then they did their whole post release review embargo too. Which the media stupidly accepted and are now going around saying they would never do it again. Why would any publisher want to stop the media from telling consumers how their game plays for 12hrs after the game has been released if they don't already know their game has issues.

Ubisoft just seems to be really hitting all the wrong buttons with this game. How or why does anyone try so hard to fail at something is beyond me.

And a lot of users were here saying PS4 gamers were being anal about the whole parity nonsense. Parity is the first sign that you are getting a lesser game than what you should be getting. There is no reason why a game should perform on par between stronger and weaker hardware, even worse perform better on the weaker hardware. But some people can't see they are being sold shit even after they stuck a $60 price tag on it.