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Forums - Gaming - Eurogamer: COD: Advanced Warfare's campaign runs more smoothly on XB1 than on PS4

I've been playing AW on PS4 for a day now and I've completed the campaign. I actually noticed these dips in frame rates when playing. In fact they are very noticeable when they do happen, albeit very infrequently. The frame rate also tends to drop on rare occasions in MP as well which is the more pressing issue. On SP it's just a minor annoyance but in MP it's an eyesore even if you come across it rarely.

Personally I would have preferred a solid 60FPS with a sub-1080p resolution because the game already looks very good. It was a bad move imo to sacrifice the frame rate for resolution especially for a fast paced shooter like COD. Not to mention AW is the MOST fast paced among all the CODs.



 

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LudicrousSpeed said:

Its well documented why they chose the engine and resolution they did. Anyway this isn't a Titanfall thread. If you guys wanna talk Titanfall with me then do it in a TF thread please.

It is because you are showing double standards... Titanfall framerate was worst than PS4 AW... so they could choose 720p to have a solid 60fps... if you compain about the PS4 AW then you need to complain about Titanfall because it is a worste case.



watching a walkthrough on youtube(theradbrad),he's playing it on ps4,looks a solid 60,brad himself said it feels 60 to him a number of times... not seeing these drops in the 40's at all,and theres some hectic/crazyness going on in the beginning of that game and the framerate looks very high with no severe drops i can see anywhere,it looks constant



LudicrousSpeed said:

I said I don't want developers sacrificing FPS for resolution. 

When you find something about Respawn sacrificing FPS for resolution, let me know.

OK I'll let you know now,

Heres Titanfall sub 20 FPS on Xbox one from the digital foundry article,

 Respawn should of gone with 600p instead of 792p perhaps then they could get the framerate up over 50FPS.

Titanfall game of the Year, where framerate is king 





I wonder how many millions they paid for it.



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UltimateUnknown said:
I've been playing AW on PS4 for a day now and I've completed the campaign. I actually noticed these dips in frame rates when playing. In fact they are very noticeable when they do happen, albeit very infrequently. The frame rate also tends to drop on rare occasions in MP as well which is the more pressing issue. On SP it's just a minor annoyance but in MP it's an eyesore even if you come across it rarely.

Personally I would have preferred a solid 60FPS with a sub-1080p resolution because the game already looks very good. It was a bad move imo to sacrifice the frame rate for resolution especially for a fast paced shooter like COD. Not to mention AW is the MOST fast paced among all the CODs.

I just disagree with the part of use a sub-1080p resolution...

This game can run rock solid 60fps at 1080p if optimized and 1080p is mandatory to every game for me.



Just the Campaign right?
Hm these are like 2-3 hours usually in Call of Duty.

As of now we know this

XBO:

-constant 60 fps
-variable resolution
-black crush
-screen tearing


PS4:

-full 1080p
-no screen tearing
-no crushed blacks
-fairly constant 60 fps (locked in MP)


Seems to me the PS4 Version is still superior especially cause of the locked 60fps in Multiplayer by 1080p native.



I don't see a prob here. SP is played what? One time. Dips to high 40's does not make it unplayable my any means. MP is more than 95% of game time and I don't think many will complain. Not a COD player but if I was this would not be a deal breaker, at all.



Proudest Platinums - BF: Bad Company, Killzone 2 , Battlefield 3 and GTA4

Analyzestuff said:
Just the Campaign right?
Hm these are like 2-3 hours usually in Call of Duty.

As of now we know this

XBO:

-constant 60 fps
-variable resolution
-black crush
-screen tearing


PS4:

-full 1080p
-no screen tearing
-no crushed blacks
-fairly constant 60 fps (locked in MP)


Seems to me the PS4 Version is still superior especially cause of the locked 60fps in Multiplayer by 1080p native.

theres no  crush blacks as xo version. and screen tearing is rare according df. i have yet to see any screen tearing



The PS3 was difficult to develop for so 360 was usually the lead console and sometimes the PS3 received a rushed port. The PS4 is more powerful so it's going to turn out to be the same. Xbox One is going to be the lead with PS4 getting the rushed port. Doesn't matter which console, whether it's forced party or shitty ports, some of these developers are favoring Microsoft and shafting Sony.