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Forums - Gaming - Halo 2: Anniversary's campaign won't run at full 1080p, 343 confirms

Halo 2: Anniversary's campaign won't render at full 1080p, 343 has confirmed. Instead, it'll render at 1328x1080 at 60fps. The native resolution of a 1080p display is 1920x1080.

"During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution," executive producer Dan Ayoub told IGN, explaining the decision to render at the lower resolution.

"The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further.  

"So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328x1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate. All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920x1080 native."

Ayoub's comments suggest that 343 has been able to boost the campaign's frame rate significantly during the final period of development. When going hands-on with Halo 2's campaign last month, the game appeared to run at 30fps.

IGN seemed particularly impressed with Halo 4, too, saying that it "looks like it was developed for the Xbox One all along".

Halo: The Master Chief Collection lands exclusively on Xbox One on November 14.

http://www.videogamer.com/xboxone/halo_the_master_chief_collection/news/halo_2_anniversarys_campaign_wont_run_at_full_1080p_343_confirms.html



    

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HaloCE campaign: 1080p/60
HaloCEA campaign: 1080p/60
Halo 2 campaign: 1080p/60
Halo 2A campaign: 1328x1080/60
Halo 3 campaign: 1080p/60
Halo 4 campaign: 1080p/60
Halo CE Multi: 1080p/60
Halo 2 Multi: 1080p/60
Halo 2A Multi: 1080p/60
Halo 3 Multi: 1080p/60
Halo 4 Multi: 1080p/60

Here's what H2A is running simultaneously: Two game (graphics) engines - the OG H2 and H2A, and the original audio (music and FX) and completely new music and FX. And the switch is instantaneous. If it weren't running the OG engine it could in theory run at a higher resolution but that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously. Now you can feel one way or another about that, but that is indeed the intent.



God this gen is filled with weird ass resolutions but oh well, the game still looks great and its 60fps!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I guess that makes sense, wish you could turn off the second engine though.



Systems Owned: PS1, PS2, PS3,PS4, Wii, WiiU, xbox, xbox 360, xbox one

1328x1080 is a rather strange ratio though. I think they should have keep it at a 16:9 ratio. 1600x900 would look more natural and would be in line with the aspect ration of the other titles in the collection.



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Huh?



Azerth said:

HaloCE campaign: 1080p/60
HaloCEA campaign: 1080p/60
Halo 2 campaign: 1080p/60
Halo 2A campaign: 1328x1080/60
Halo 3 campaign: 1080p/60
Halo 4 campaign: 1080p/60
Halo CE Multi: 1080p/60
Halo 2 Multi: 1080p/60
Halo 2A Multi: 1080p/60
Halo 3 Multi: 1080p/60
Halo 4 Multi: 1080p/60

Here's what H2A is running simultaneously: Two game (graphics) engines - the OG H2 and H2A, and the original audio (music and FX) and completely new music and FX. And the switch is instantaneous. If it weren't running the OG engine it could in theory run at a higher resolution but that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously. Now you can feel one way or another about that, but that is indeed the intent.


Thank you. This was needed, before anyone started trolling.



Just because you have an opinion doesn't mean you are necessarily right.

Dadrik said:
Azerth said:

HaloCE campaign: 1080p/60
HaloCEA campaign: 1080p/60
Halo 2 campaign: 1080p/60
Halo 2A campaign: 1328x1080/60
Halo 3 campaign: 1080p/60
Halo 4 campaign: 1080p/60
Halo CE Multi: 1080p/60
Halo 2 Multi: 1080p/60
Halo 2A Multi: 1080p/60
Halo 3 Multi: 1080p/60
Halo 4 Multi: 1080p/60

Here's what H2A is running simultaneously: Two game (graphics) engines - the OG H2 and H2A, and the original audio (music and FX) and completely new music and FX. And the switch is instantaneous. If it weren't running the OG engine it could in theory run at a higher resolution but that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously. Now you can feel one way or another about that, but that is indeed the intent.


Thank you. This was needed, before anyone started trolling.

np  i saw it coming from a mile away lol



It's not a problem for the fans so no harm done.



So it runs at a custom resolution? Nice