Ka-pi96 said:
Actually... that turned out to be Square Enix
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You made my day! Lmao!!
Ka-pi96 said:
Actually... that turned out to be Square Enix
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You made my day! Lmao!!
Jazz2K said:
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The point is that he should not have written that preview anymore as the validity of the demo he based it on has long passed. If he had wanted to give the game a whack, he should have done it much earlier when it made sense to use the old demo for it.
mornelithe said: So, once again, the same demo that's been shown and panned ad-nauseum, is yet again being panned? There's a shocker. I'm waiting to see a demo or a review that encompasses a bit more than a 15 minute span of the game that everyone has basically agreed, wasn't the best point of the game to demo. The ball's in R@D's court to change the perceptions around this game, whether they can or not (or whether the game is anything more than what we've already heard), remains to be seen. |
Sony Santamonica and Ready at Dawn will have it fixed by the time the review copies come out. The same demo that everyone has been complaining about for like 4 months will have had its gameplay issues fixed by the time the final launch is up. Everyone has had the same demo since E3. They have seven months and i'm sure they've listened to the feedback.
greenmedic88 said:
The TPS genre was invented a little earlier than 2005. Fade to Black from 1995; one of the first polygon graphic based, over the shoulder shooters for the PS1. The original Tomb Raider in 1996 is considered by many to be a TPS even though the game utilizes adventure/exploration and puzzle solving as a large part of the overall experience. But if Uncharted is a TPS, TR is by the same standards. Syphon Filter 1999; moving towards a tactical, military themed TPS, still maintaining TR's auto aim mechanics. Max Payne 2001 adds thumbstick aiming to the TPS genre. SOCOM 2002; military tactical TPS.i
Even the "pop and drop" play mechanics of Gears of War (Cliff B. was the first to use the phrase) weren't new to the genre, for those who define TPS games by this feature. WinBack 1999 was possibly the first TPS game to use a cover system. Metal Gear Solid 2 (2001) further developed the play mechanic. Kill Switch (2003) was the first TPS to make the cover system a primary part of the play mechanics, complete with a blindfire option. Gears of War (2006) was heavily influenced by Kill Switch and used Resident Evil 4's over the shoulder POV. |
and all i had was army of 2. boy i've been out of gamimg for to long not to had mention MGS at the least.
Kerotan said:
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There are plenty of TPS out there as it is and I don't watch reviews. Don't care about others opinion as mine will differ. Don't know why people buy games based on review scores......dumb thing to do. I buy my games based on what I see and not for somebody else's opinion. The game so far looks like another TPS in my eyes. Doesn't bring anything new to the table from what I have seen.
Goatseye said:
Not everyone was cynical. Ready at Dawn is made up of ex-Sony employees. Daxter had ND supervision and God of War was made in conjunction with Sony SM. |
The Order: 1886 is also made in conjunction with SSM.
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