VXIII said:
ParryWinkle said:
VXIII said:
"Movements that are associated with the buttons and building upon them for actions through the combat system"
"Switch between an offensive stance and a defensive stance with the push of a button.”
"holding down the attack button creates a string of interlinking attacks, while holding down the defend button will guard enemy attacks."
The way he describes it, it sounds more like Lightning Returns than XII, but that wouldn't be smart thing to say..
|
So more or less like like LR with controllable AI?
Doesn't sound too bad honestly.
|
The combat system in LR was praised by almost all reviews. add to that full real-time, more fluidity and controllable AI. I think we have a winning formula here.
|
I think the combat will be a combination of FF12, KH and FF13:LR.
There will be a FF12 like gambit system where you can set general context based commands for your different party members that you can simply mix and match based on which party members you have on the team. Things like, cast haste at start of battle> cast cure when HP below 20%> cast protect when enemy physical attack deals greater than 40% damage...etc but will be much deeper than what was in FF12. And I think it will take some of KH combat elements where you can perform context based team attacks with your party members and group limit attacks.
A system like above is pretty much the only way to effectively have realtime combat that isn't ATB based and menu heavy.