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Forums - Gaming - Bayonetta 2 Polygon Count - Boss Gomorrah 296K

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That would explain how they didn't have any polygons left for the environment.



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vivster said:
That would explain how they didn't have any polygons left for the environment.

???



KLAMarine said:
Silky smooth sixty frames per second baby!

That's the best thing about this game's visuals, the fluidity. 

Freakish monsters and epic setpieces are cool and all, but for a fast paced action games like this, 60fps is paramount.



vivster said:
That would explain how they didn't have any polygons left for the environment.


I guess you didn't watch any videos...

Compare Bayonetta 2 with original Bayonetta and MGR:Revegeance also DMC: Devil May Cry...



At what point does the video mention polygon counts?



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What the hell hated_individual?



KLAMarine said:
At what point does the video mention polygon counts?


They don't. I paused video where there was model editor-tool in action...

IGN site videos have little to no compression blocks... Thus I could read those numbers....



hated_individual said:
KLAMarine said:
At what point does the video mention polygon counts?

They don't. I paused video where there was model editor-tool in action...

IGN site videos have little to no compression blocks... Thus I could read those numbers....

Screencaps or it didn't happen.



KLAMarine said:
hated_individual said:
KLAMarine said:
At what point does the video mention polygon counts?

They don't. I paused video where there was model editor-tool in action...

IGN site videos have little to no compression blocks... Thus I could read those numbers....

Screencaps or it didn't happen.


The video isthe source and you have watched...

bold; In your opinion the video never happened....



hated_individual said:

The video isthe source and you have watched...

bold; In your opinion the video never happened....

Whatever you say.