It had to sell more than 8 million copies to break even. Doesn't seem like a smart move to me.
It had to sell more than 8 million copies to break even. Doesn't seem like a smart move to me.
mornelithe said:
Sorry, no. Destiny may have a massive marketing push behind it but you're taking words spoken out of context. The contract between Activision and Bungie for the Destiny IP is 500 million over 10 years for 4 titles. It was not, and never was supposed to insinuate all 500 million was invested in the first title. "That number has been widely misinterpreted as a production number for the first game," Activision CEO Eric Hirshberg explained in an interview today at Gamescom. "That number is an all-inclusive number that's several years worth of investment, including marketing and several games, and a lot of up front investment in things like engines and tools that will be able to be used for years to come." |
$500 million for 4 titles across 10 years... When Destiny made that money back on its own in 1 day. I think Activision will settle for that.
Destiny was the most expesive game ever for less than a day. If rumors turn out to be true, new most expensive game is Minecraft --- $2 billion.
After Destiny fragrance stunt, Microsoft just couldn't resist raining on Activision's parade.
First review: http://www.gamepur.com/news/16132-first-destiny-review-score-610-repetitive-uninspired-story-no-memorable.html
Big websites were paid off to delay and metacritic to not show score from smaller sites.
| Renzan said: First review: http://www.gamepur.com/news/16132-first-destiny-review-score-610-repetitive-uninspired-story-no-memorable.html Big websites were paid off to delay and metacritic to not show score from smaller sites. |
agree game seems generic and boring.
on another note it seems more a online shooter then anything else.
| Dyarwolf said: $500 million for 4 titles across 10 years... When Destiny made that money back on its own in 1 day. I think Activision will settle for that. |
Without question heh, I think both companies are pretty psyched at this point.
| Ka-pi96 said: Yep, money is there if they work hard on games and really market it. Although what source is there for 'most expensive game in history'? |
http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m
Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m
| binary solo said: Nope it didn't pay for itself yet. Acti only sees a proportion of that money and to break even on $500 million it needs to sell around 12 million or more. If the figure for day 1 is 7 million then they are well on the way but there's a way to go yet. |
Yeah, but at least half of that will get back past distribution costs and cost of sales, especially with more online sales.
And of course the $500m isn't necessarily the launch costs, though of course there is a chance that some of that revenue does come from season passes. The $500m can mean anything from the 10 year plan, launch + expansions + running costs or just development + marketing. Who knows...
7m really isn't bad though
Is not marketing alone. It is core game concept being new/appealing + well made + well marketed
Also with a online/social focus, the Beta was a huge success cause it got many people playing
Bungie & Activision reputation also worked in the games favor
So... more FPS' and GTA clones? Fantastic...
But, i want to point out that this game is available in 5 different systems. It wasnt profitable only on the next generation as you said.