By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - PlayStation has Twice the Number of Indie Developers Than Xbox


Note: It is worth noting that some of the sources referenced in this article were written earlier in the year. Since then, numbers will have gone up, so I will reference the lowest possible figures, rather than making assumptions based on time elapsed. We are awaiting confirmation from Microsoft and Sony regarding their current numbers, and will keep you updated.

Last week, the ID@Xbox blog released a post regarding their indie games shown at Xbox’s Gamescom conference. An interesting piece of information they revealed was that there are currently more than 500 indie devs building games for Xbox One – the last known number of indie developers on the PlayStation 4 is over 1000.

Well worth a read, the blog post details an immense list of games coming to the Xbox One, from the well-publicised Below and INSIDE, to the more obscure, such as SlashDash and Rivals of Aether. It also announces that – while developers already have free access to Xbox One devkits, Unity tools, and Unreal Engine 4 – indie developers will soon be able to use GameMaker: Studio export for Xbox One.

The post also states in the first paragraph that the ID@Xbox program is responsible for providing “…over 500 developers with development kits.” These numbers are impressive by any stretch, especially so early in a console’s life. But it’s a figure that doesn’t quite contend with Sony.

Back at the end of March, Adam Boyes announced via the PlayStation Blog that there were more than 1,000 indie developers licensed to self-publish on the PlayStation platform.

Recently we reached a significant milestone with more than 1,000 developers licensed globally to self-publish on our platforms, 200 of those licensed in North America since PS4 was unveiled in February 2013.

That’s a lot of indie developers, and it’s a number that has no doubt increased in the 5 months since.

In terms of crafting a relationship with their ID@Xbox indie developers, Microsoft is doing a pretty good job so far – especially when its competition is lauded as the ‘IndieStation’ (in this context, I’m using the name as a good thing – more games shouldn’t be bad) for having so much positive rapport with their self-publishing developers.

That being said, Sony started to establish a solid relationship with indie developers since the PlayStation 4 reveal in 2013, and it’s a relationship that has obviously flourished over the last year and a half. Microsoft may be intent on delivering a slew of incredible indie games over the coming years, but at this point Sony has a dominating lead in the venture.

With a focus on such a diverse line up of AAA and indie games, it’s clear that both the Xbox One and PlayStation 4 are helping usher in the next generation of gaming with open arms – and it’s only going to get better.

http://www.gamerheadlines.com/2014/08/playstation-twice-number-indie-developers-xbox/#ixzz3BX5h1a00



    

NNID: FrequentFlyer54

Around the Network

as long as they can make and release their games..

more "important" than having more of them though is one specific pro for the PS4; it actually has "indie" (term is inevitably debatable) exclusives. AFAIK there isn't a single one for the XB1



Well, that ratio certainly shows when looking at past releases and upcoming release announcements.



n about nintendo?



And i'm enjoying the hell out of it.



Around the Network
Raziel123 said:
as long as they can make and release their games..

more "important" than having more of them though is one specific pro for the PS4; it actually has "indie" (term is inevitably debatable) exclusives. AFAIK there isn't a single one for the XB1


Xbox has Or I and the Blind Forest. That's their biggest indie exclusive but there are more. 



    

NNID: FrequentFlyer54

MoHasanie said:
Raziel123 said:
as long as they can make and release their games..

more "important" than having more of them though is one specific pro for the PS4; it actually has "indie" (term is inevitably debatable) exclusives. AFAIK there isn't a single one for the XB1


Xbox has Or I and the Blind Forest. That's their biggest indie exclusive but there are more. 


Not exclusive



I really love the indie boom myself, and I think it presents a great proving ground for both Microsoft and Sony to hire new devs for internal studios, I also appreciate that they're given quite a bit of freedom to do as they wish. So, either way, we win.



Fantastic for both and I'm certain several gems will come from there. They could have platinum trophies though.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

At least it's not an infinite amount more like it was at the very beginning of the generation. Looks like ID @ Xbox is working.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC