KLXVER said:
Zanten said:
...so when you say it isn't needed, what you really mean is you don't like it, right?
Because Sony releasing The Last of Us: Remastered is, at its most basic level, made by the same motivations by Microsoft releasing Halo 5; because people will buy it, and be happy with it, and both companies will make plenty of money. Neither game is more needed, or more justified, than the other, because the only truly 'New thing' would be a brand new IP, with no previous ties to anything that came before it... even sequels to existing series have an element of recycling, whether it's assets or storylines.
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Halo 5 continues the story of the franchise. TLOU2 Ill buy day fucking 1.
I dont want these things, just like I dont want micro transactions. Once they become big, its hard to tell publishers to stop.
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I could point out that Halo 5 is continuing the story only because Halo 4 didn't conclude it SO you would buy Halo 5, (which is common for movies, games, and TV shows,) but that's a biiiig topic and is completely off-topic, so I won't get into it more than that. xD
Anyway, back on original point...
Just because you don't see the point of them doesn't mean there isn't one. I sure as hell don't see the point of Forza, Need for Speed or Gran Turismo racing games, (seriously, go around a track a buncha times and try not to crash, whoop-de-doo,) or sports games that release eeevery yeeear, (GO OUTSIDE) but even so, I know there IS a point, because there ARE people who want racing and sports games, who will buy said games, and will probably get very frowny at me for making fun of them. xD I would looooove if developers would stop making any of them, and focus their efforts on stuff I want personally, but bottom line, I'm not the entire market. Just because I won't buy something, doesn't mean it doesn't have its place.
And seriously, as far as damaging to the marketplace goes, Remastered editions and GOTY titles are pretty minor. Remastereds, while certainly not as simple as a 'Port to PS4' title, don't require as many resources as a full-blown game, (as art, audio, etc, etc, is already there,) so they are still less resource intensive to create than a regular title. It also has benefits; Naughty Dog, for example, stated at one point that working on TLOU:R helped them get more familiar with the PS4 hardware, which is greatly helping give them a headstart in working on Uncharted 4. They also have smaller development times; meaning that in between the 3-4 year wait for a new Uncharted game, hey, try this older PS3 Remastered game you might not have had an opportunity to peruse!
(And again, there are people who have not played it, and lack the hardware to play the original. To these people especially, TLOU:R DOES have a purpose, because the alternative is to spend hundreds of dollars on a PS3 to play the one game.)
GOTY editions are even simpler. Copy, paste, reprint discs, profit. And in all likelihood, they were made because Publishers recognized that plenty of people waited six months, a year, or more before trying out a game, and after that period of time they pretty much always bought it used. So a GOTY edition, with DLC bundled in, proved a tempting enough prospect to maaaaybe get some more new game sales from a title, after the initial rush, and God knows it's a better option than DRM or trying to block used game sales.
If you're concerned that Remastered editions and GOTY editions will eventually completely supplant new games, then don't. They know that this stuff isn't for everyone, and if anything, it's just icing on an existing cake... but they still need to make cakes to keep lathering that icing on. =P