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Forums - Gaming Discussion - Comparison of 1996 game and console prices to today.

I didn't read through most of the thread but would like to point out that MGSV being split into two games is exactly because of the inability to sell games at a higher point.

Trying to sell both parts to make one game sell for $90. Which is only gaining price parity with the 90's. Games should sell for more. It costs more to produce an AAA game, and they make less money per game sold.



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So because publishers budgets have absolutely ran away from their control, I should pick up the slack for them.

If my entitlement will cause the crash, publishers greed will be just as guilty.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

"Console price in 1996: $199.99
1996's console price today after inflation: $293.28"

I disagree with this figure. You seem to be using BLS (Bureau of Labor Statistics) inflation figures. However, the BLS inflation figures are basically baloney. See http://www.shadowstats.com/article/archived-438-inflation-measurement

A result of $1200 is closer to the truth: http://www.shadowstats.com/inflation_calculator?amount1=199.99&y1=1996&m1=6&y2=2014&m2=6&calc=Find+Out



I can compute some other values:

Based on the True Money Supply (i.e. the increase in the quantity of dollars), I get an answer of about $632:

http://mises.org/markets.asp#More%20on%20TMS

Based on the price of gold, I get $655.

Based  on the price of crude oil, I get $642.

In all of these cases, the value is much higher than the $293 you gave.

Of course, there is no objective means to compare someone's valuation of a dollar today with someone's valuation of it in 1996. But I surely wouldn't use the BLS - data as they intentionally strive to give false inflation figures for political goals. The three latter values, $632 - $655, seem most trustworthy IMHO.



Tamron said:
freedquaker said:


But you shouldn't consider things in isolation!

 

Quote from my original post:

....the price levels in the IT sector has been generally decreasing. Computers are (even nominally) cheaper than ever. This goes for PCs, Laptops, Tablets, Smart phones and pretty much everything else EXCEPT GAME CONSOLES. So the RELATIVE price of game consoles have been steadily increasing, which is admittedly because they have been evolving into more capable and PC-like machines.

 In 1996, Playstation cost you $299 while an average laptop cost you north of $1500  (so the console was less 20% of a laptop)

In 2014, Playstation costs you $399 while an average laptop costs you around $600 (giving you about a 70% ratio)

Although the figures above are not precise, in general, console gaming has become RELATIVELY much more expensive over the years. I wanna emphasize the term "RELATIVE" here becuase when people make purchasing decisions, they always make comparisons and evaluate based on the second best alternative. Consoles in the past was particularly common because they were way cheaper. Today this is not a convincing reason anymore; but rather taken over by CONVENIENCE as the biggest reason behind console use as an alternative to PCs.

 ....

In Summary, the game consoles, in real terms, have slightly decreased in price by around 8%, although their relative price has increased up to 4 times as 1996 prices. In plain english, they cost you slightly less now, but much cheaper alternatives have appeared and all of sudden, consoles started to look way more expensive.

------

The existance of options, cheaper or otherwise, does not effect the fact that theyre cheaper, it just means the buyer has more options.
I see what you're trying to say, but its not relative, not at all, if you're in the market for a console, you're not in the market for a pc, and if you're in the market for a pc, you're not in it for a console.

How many kids do you know that say to their parents, "i want a wiiu/xbox one/ps4/etc for christmas/birthday", then turn around and say "actually, maybe i'll get a mid range pc"

Conversely, gamers using primarilly PC are more than likely going to have hardware that costs significantly more than a console, and in most cases, said gamers will open both.
And why exactly?, might have something to do with high end grapics cards costing the same as/more than a games console, so to them, the consoles are comparatively cheap.

In my machine I have over 2K worth of GPU's, consoles look dirt cheap to me.


In 1996, if you wanted to play 3D games with high end graphics and innumerable exclusives at a very affordable price, you had no other choice but buying a game console. PCs with equivalent 3D accelerators cost you at least 3 times much, but even then there were not many games that would support those fancy 3D features; and the compatibility in addition to driver issues were a huge heachache. (You needed a $1300 PC vs $300 PSX).

Fast forward to 2014, A PC that gives you a similar experience as consoles would cost you LESS THAN 2X the price of a console, and the number of games with high end graphics available for the PC far exceeds that of consoles, and the compatibility issues of the yore have all gone away thanks to the DIRECT3D and OPEN GL standards. (You need a $600-700 PC vs $400 PS4).

So the PRICE alone is NOT a compelling reason to buy a console anymore. The only major argument in favor of consoles is Convenience and ease of use, that's about it.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

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Augen said:
Shadow1980 said:

$30 for Metroid, Punch-Out!!, and Zelda II years after release. $30 in 1993 is the equivalent of almost $50 in 2014 dollars. Metroid and Punch-Out!! cost $35 when they released early in the NES's life, putting them well over $70 in today's dollars, and Zelda II cost $45 when it first game out, which is over $80 in today's dollars.


Nintendo still does this most of the time and why owning a Nintendo console is often more expensive than a Sony one after you add up game catalog costs.

Does anyone have an idea of how Nintendo manages to keep prices high years after launch? Are they activly keeping supply short? Do they control retailers somehow? Or is it the Nintendo fanboys that are the reason for Nintendo games long legs and slow decline in price?



"Since people tend to look back at previous generations and point to the prices being much cheaper, let's be accurate."

So I agree with you, consoles and games are much cheaper now. In fact, I think inflation is much greater than your figures suggest, so I agree with the idea even more strongly.

So life is good as a gamer right now. But If you happen to be the unfortunate kind of human being who has to eat food, or fill up a gas tank, it's clear the US economy is sucking hind teat. The people of USA have been getting more impoverished for decades now. (It started with Nixon's gold default, which permitted unrestrained money creation and government waste.)



Shadow1980 said:
marley said:
Real income was higher then, which allowed people more discretionary spending. This would certainly make games seem cheaper. Inflation is only part of the picture.


You didn't see my post from a couple of pages back, did you? Well, let me show you the relevant graph:

Median household incomes in 2012 were actually about on par with those in 1996 when you adjust for inflation and now they're starting to go back up. Meanwhile, the price of games has declined a good bit since then and continues to decline every year $60 remains the standard.

There is parity between 1996 and 2012, but in 1996 the economy was surging which gives a different mindset about spending money.  In 2012 the economy was uncertain at best.    Between 2000 and 2012, median income for non-elderly households fell from $64,843 to $57,353, a decline of $7,490.  That is why people feel that games are more expensive now.  Imaging having $7,500 more dollars to spend....

I'm not saying prices should remain stagnant.   I'm just explaining consumer mindset that they are more expensive now than they were before.  Sure, if you just choose one year that was 18 years ago to compare with, you can find parity.  However, if you look at the last decade as a whole, you should easily be able to see why people think games are more expensive now.  People don't remember their spending power 18 years ago, but they do recognize that they have less now than they had just a few years ago. 



Tamron said:

Since people tend to look back at previous generations and point to the prices being much cheaper, let's be accurate.

 

Console price in 1996: $199.99
1996's console price today after inflation: $293.28

Mario 64's 1996 price in 1996: $59.99
Mario 64's 1996 price price today after inflation: $87.97

Average PS4/WiiU/Xbox One game price today: $59.99
Average game price today would have been this much in 1996: $40.91

 

Console price in 1996: $199.99
1996's console price today after inflation: $293.28

Twisted Metal 2's price in 1996: $47.99
Twisted Metal 2's price today after inflation: $70.38

Average PS4/WiiU/Xbox One game price today: $59.99
Average game price today would have been this much in 1996: $40.91

 

Console price in 1996: $129.99
1996's console price today after inflation: $190.62


Street fighter Alpha 2's price in 1996: $69.99
Street fighter Alpha 2's price today after inflation: $102.64

Average PS4/WiiU/Xbox One game price today: $59.99
Average game price today would have been this much in 1996: $40.91

The hardware of today costs a little more, depending on which console you buy ($72 more in 1996, for xbox one and ps4 to be exact)
The WiiU at 1996 prices would actually be cheaper than the PS1 and N64, at only $177.30
Games, which people complain as being too expensive, are on every single platform, much cheaper than they were in 1996, anywhere from $10-$25 cheaper per game, across all platforms after inflation has been taken in to account. 

the cheapest, 39.99 games of 1996, are more or less identical in price, to todays day one release date prices.


OK, a bit of perspective should be put in this:

The PS1 had been on the marked for a little while and the SNES was a bit like the PS3/360 at this point (despite having been launched only 5 years or so before in North America!) which would make the 190$ in line with the prices I see for the most affordable packages of the consoles that are being replaced.

It was possible to find games for 15 - 20$, of 1996, you only needed to wait a little longer, but 16-bit systems had plenty of 20$ oldies but goodies by 1996.

Also, neither the PS1 nor the N64 had any internal storage, so you had to buy at least one memory card with the PS1 (N64 games had battery save, but they each cost a lot more too).

and PC gamers did not have Steam sales!

Still, gaming was amazing back then, maybe it's because we had less access to it and the news updates came once a month in the form of EGM (it was probably already fading by 1996).



"because [recessions have] always happened and will never stop happening; people never learn, and they'll find some other bubble to inflate until it pops"

Which people are you referring to? The central bankers running huge money counterfeiting operations? The congressmen backstopping NINJA mortgages (no income, no job or assets) for everyone?