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Forums - Gaming - Harrison: Non-gamers see controllers as live guns

antfromtashkent said:
koopatrooper said:
i guess xbox and playstation will have a wii mote kind of controller next gen

 i really hope not... i like this quote from NYANKS   "Let the casuals adapt, not the other way around"


But the casuals are adapting. They are used to use a dual-analog controller, microphone, dancemat, guitar controller etc. Also a number of non-gamers are adapting to Wii Sports, Wii Fit, Wii Play, Rockband, etc. Basically in similar fashion that number of non-gamers adapted to karaoke-games, music-games, dancing-games, etc. people are adapting to new and fun ways to play games. If Singstar, Buzz, DDR, Guitar Hero and the likes success didn't alarm you last gen, it's pretty late to think any other way industry is heading. This is the thing that have happened everytime something new has taken over the market and became standard. When N64 featured the thumbstick and it became standard, people who didn't like it, stopped gaming. Or when SNES came with its more complex controller that NES had, number of people stopped gaming. It's the same thing now, controls like the Wii has becomes standard and the people who don't like it, stop gaming. And besides, Wiis controls aren't that much different from traditional, it's just that it's designed to work in more varied ways than pad which is held by 2 hands. Wii Remote+Nunchuck gives a lot more options. After all, you have 6 buttons that are easy to access, one D-pad, one pointer (which can measure your distance from TV and changes in it), one analog stick and 2 separate accelerometers. When you think of it, Wiis controls seem to be a lot more "hardcore" option than a pad.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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"I wish there wasn't so many buttons on the controller. You have to approach that in design terms by thinking you've only got one button,"

No. Just no.

Making simple control schemes does not improve games in any way, it just makes them appeal to the lowest common denominator, which is exactly what shameless commercialists want. They are trying to appeal to the most people, when they should be trying to appeal to the best people.

Resist the dumbening!



bdbdbd said:
antfromtashkent said:
koopatrooper said:
i guess xbox and playstation will have a wii mote kind of controller next gen

 i really hope not... i like this quote from NYANKS   "Let the casuals adapt, not the other way around"


 

But the casuals are adapting. They are used to use a dual-analog controller, microphone, dancemat, guitar controller etc. Also a number of non-gamers are adapting to Wii Sports, Wii Fit, Wii Play, Rockband, etc. Basically in similar fashion that number of non-gamers adapted to karaoke-games, music-games, dancing-games, etc. people are adapting to new and fun ways to play games. If Singstar, Buzz, DDR, Guitar Hero and the likes success didn't alarm you last gen, it's pretty late to think any other way industry is heading. This is the thing that have happened everytime something new has taken over the market and became standard. When N64 featured the thumbstick and it became standard, people who didn't like it, stopped gaming. Or when SNES came with its more complex controller that NES had, number of people stopped gaming. It's the same thing now, controls like the Wii has becomes standard and the people who don't like it, stop gaming. And besides, Wiis controls aren't that much different from traditional, it's just that it's designed to work in more varied ways than pad which is held by 2 hands. Wii Remote+Nunchuck gives a lot more options. After all, you have 6 buttons that are easy to access, one D-pad, one pointer (which can measure your distance from TV and changes in it), one analog stick and 2 separate accelerometers. When you think of it, Wiis controls seem to be a lot more "hardcore" option than a pad.

 i know they are addapting but i dont think that the game controls shold be simplified for ppl who are not gamers just so that they would buy a console.... thats not right to the hardcore gamers who want more complex games.....

Edit: also i think that the Wii's controls seem more hardcore than they are because its something new not only for the casuals but also hardcore games. so i believe its mostly the learning curve.



^ It's not like you can't have a complex game with simple controls.



Stever89 said:
^ It's not like you can't have a complex game with simple controls.

 ofcourse u can... but then games like CoD wouldnt exist (on consoles) since u cant simplify those controls



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^you could do it on the wii-point and shoot



 

@ T013--see i think that they have gotten to complicated---look and the SNES controler...Only four buttons on front to use, two shoulders, and a direction pad....ahh simple yet effective

Effective for the day. Modern games couldn't be played on the old controllers.

and until the wii mote came along Dev's in general seemed to be trying to fit as many button combos and options on as possibly

That's just not true. Button layouts have been basically standardized for the last three generations: four shoulder buttons, four face buttons, two analog sticks, a D-pad, and 1-3 assorted system buttons. We've reached a good place where every finger has its purpose and no more buttons are really needed.

We don't use half the buttons on the 360 controller,” admitted Molyneux, "simply because the whole dream I've got is that someone will sit down to play Fable 2 who has never played a game before and they can play with someone who's played games the whole of their lives.

That was a worthy goal for Black & White. For Fable, not so much. I always thought these one-button combat systems were awfully dull, and it sounds like Fable 2's combat is going to be even simpler than Fable 1's. Like I said somewhere else: imagine a game with the freedom and RPG elements of Fable and the combat of God of War. Would that not be an instant classic? As it is, Molyneux is teetering on the possibility of making yet another game with great ideas that's just not very fun to play.

Making simple control schemes does not improve games in any way, it just makes them appeal to the lowest common denominator, which is exactly what shameless commercialists want. They are trying to appeal to the most people, when they should be trying to appeal to the best people.

Resist the dumbening!

Right on. Not that I don't think there's a place for this -- the Wii is that place. But the Wii is an alternate path for the industry, not an ideal to be pursued by everyone. Someone else (i.e. Sony and Microsoft) needs to stay the course, because by taking out control options you're inevitably going to lose gameplay options. There's just no way around it.

And if you don't mind, some of us still like a little complexity.



Yeah I was showing a guy Medal of Honor: Heroes 2 on the Wii the other day, and he's a big FPS fan, and plays (along with everyone else on my floor) COD4, and he was amazed at some of the things you can do. I don't know what all you can do in COD4, but I can hardly believe you wouldn't be able to do them on the Wii.



mesoteto said:
^you could do it on the wii-point and shoot

 yes you could... but do u think if would work as well as analog controls? <not sarcasm im actually asking ur oppinion because i dont



^yes i do--after playinga fps on the wii every thing with sticks just feels slow and inaccurate--i am not trying to brag or anything--but it feels like mouse and keyboard