cleveland124 said: I think you guys are spending way too much time on this. The big games, the GTA IV, the Devil May Cry 4's, the Halo 3's, all the games have huge advertising budgets. As such, the casual gamer is likely to see a commercial on TV, say hmm, I think that looks good and go out and buy the game within the first 10 weeks. The biggest misconception is that hardcore is willing to invest lots of money but casuals aren't. Time for my personal experience analysis :). I am what I consider a hardcore game. I buy 30-40 games a year. However, 90% of them are used, and 80% of them I'll resell after I've had my share. As such, I'm not really putting much money into the gaming industry or really spending that much on games as I offset my purchases by selling games. Is a casual person going to buy their 3-5 games a year used? Most likely not, because it would be too much trouble for them they would rather just walk into a store and get their fix. In fact, my brother in law took back Super Mario Galaxy because he didn't think he would have enough time for it. Can it get any more casual? But, when he saw me playing Guitar Hero and got a chance to play, he loved it. As such, he went out and bought two copies of Guitar Hero 3 for the Wii ($180 for one game) since there weren't stand alone guitars. And he bought them within the 10 week hardcore window. In conclusion, I don't think the 10 week arbitrary time period works to break it out. I think it's much harder to break out the differences because casuals will spend the money if they are interested. So a casual see's a Devil May Cry 4 commercial and runs out and buys it. Myself, I see the commercial and think I'd like to try that out, but I know the game won't be discontinued, I know the game will eventually go on sale, I can wait. I have mounds of games I need to beat already. As such, I'm much more unlikely to pick it up within the 10 week window. People like new things. I do pick up my high profile games within the 10 week window, but a casual is likely to pick up a game when they know of it, which is at launch for most of the big titles. |
I know that the first 10 weeks would include some casuals, but since it's impossible to separate who is buying the game, I decided that after 10 weeks the majority of people would be those that go into gaming stores occasionally, or check out the display cases at Wal-Mart once a month or so, in other words, the more mainstream users. People get disappointed at NMH and Zack and Wiki sales, and say "well if they advertised more they'd sell better." But to whom more could they sell? Most hardcore users probably already know about the game (through internet forums). So when they want those games to sell better, they are actually asking for more casuals users to buy the game.
And really the whole point of this thread is to show that we need to thank casuals, even the ones that play Carnival Games (no matter our opinion on the game), for being in the industry, and not being all "oh they're ruining gaming as we know it." High prices of hardware, software, high development costs, and low userbases would, without a doubt, destroy the industry. Maybe SpongeBob: The Battle wouldn't sell 1.5 million, but you'd also not have such a large and varied library from which to choose.
Just go look at American Weekly Sales comments. And there will be people saying "oh look, casual games in the top 10. Go figure." And then they'll continue to bash to Wii for only selling those types of games. And I'll simply quote from my original post, what exactly is going on:
Problem 1) So finally, here we are. And where are we, you ask. Well, the problem, as of this writing, 2/25/2008, 3:34PM Eastern Time, many traditional hardcore games are on the PS3/360, while almost all casual games are on the Wii. Without the casual market, PS3/360 can’t (generally) have those massive sales, nor can they have sustained legs, while without many hardcore games, the Wii sells a lot of casual games, which sell well anyway, and thus seem to dominate the charts.
If some advertised, full budget, hardcore games were put on the Wii, they would sell. And then they would have legs, so they would continue selling.