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Forums - Nintendo - Captain Toad: Treasure Tracker: Where Nintendo Falls Short

Twilord said:
phaedruss said:
Yea I get that people really wanted it, but from what I've seen of it it seems really simplistic, I don't see why people would be mad with a little more depth and mechanics added. Like you said or suggested this is more expressing ideas to expand the new games they bring out for the future.


Ah; well the thing is the simplistic charm and sheer depth of the Captain Toad levels was what gave them its punch. Its one of those things, like many shooter and platformers, which benefits immensely from strong level design being informed by the players simple limitations.

 

This game is meant to exploit one of Nintendo's percieved strengths, namely the willingness to offer titles like that which are still aimed at core gamers, when the industry as a hole is moving away from them. Its all about strategy on Nintendo's part. The game is releasing against the backdrop of Smash Bros, Bayonetta, and Hyrule Warriors.


Didn't people just get done telling me that these games are aimed at kids?



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phaedruss said:
Twilord said:
phaedruss said:
Yea I get that people really wanted it, but from what I've seen of it it seems really simplistic, I don't see why people would be mad with a little more depth and mechanics added. Like you said or suggested this is more expressing ideas to expand the new games they bring out for the future.


Ah; well the thing is the simplistic charm and sheer depth of the Captain Toad levels was what gave them its punch. Its one of those things, like many shooter and platformers, which benefits immensely from strong level design being informed by the players simple limitations.

 

This game is meant to exploit one of Nintendo's percieved strengths, namely the willingness to offer titles like that which are still aimed at core gamers, when the industry as a hole is moving away from them. Its all about strategy on Nintendo's part. The game is releasing against the backdrop of Smash Bros, Bayonetta, and Hyrule Warriors.


Didn't people just get done telling me that these games are aimed at kids?


While the game is differently friendly for kids; I'd say that given that it seems to have been made in response to popular opinions on the Mii-Verse it'll have been largely influenced by Nintendo's core gamer audience. - I doubt that many actual kids own the console yet.



phaedruss said:
I'm not getting any of that junk lol. The wii u lineup for the rest of the year is awful.

Why are you guys so eager to dismiss laziness?

In what way is it laziness? They're going to be getting the game from nonexistent to complete in less than a year.

What is sad, though, is that you're judging the game as "lazy" based on nothing but a few screens. How do you know that the later levels aren't far bigger and more complex?



Aielyn said:
phaedruss said:
I'm not getting any of that junk lol. The wii u lineup for the rest of the year is awful.

Why are you guys so eager to dismiss laziness?

In what way is it laziness? They're going to be getting the game from nonexistent to complete in less than a year.

What is sad, though, is that you're judging the game as "lazy" based on nothing but a few screens. How do you know that the later levels aren't far bigger and more complex?


A few screens? We've seen  a ton of gameplay from it already. It's laziness because it's an easy to make quick game to get out for the holidays. It's totally fine as long as the price is right though.



phaedruss said:
A few screens? We've seen  a ton of gameplay from it already. It's laziness because it's an easy to make quick game to get out for the holidays. It's totally fine as long as the price is right though.

Gameplay from early in the game. I was referring to the bulk of the game, the part that we haven't seen in action.