shikamaru317 said:
It was enough for Turn 10 and Crytek, who pulled off 1080p in Forza 5 and Ryse (they later downgraded to 900p because they thought the game would look better with other graphical improvements), not to mention a few other smaller developers. Some developers have claimed that it's not enough, but a programmer from Crytek called them out and told other developers how to use the ESRAM efficiently. Supposedly the latest SDK enabled tiled resources finally, which allows developers to fit more onto the ESRAM, so we should see 1080p in more games in the future. |
i'm not tech guy here but...
...titled resources obviously doesn't give them more memory. as i understand it,.. it should help with memory management. 32mb isn't enough memory to load all of the textures a game uses but it is enough for any given frame calculation. so basically if 1 object leaves the screen and another is added that 32mb buffer needs to dump the old memory and load the new relavant to the current frame. i guess in the orgininal SDK developers had to manually manange that memory buffer which is aparently hard to do. i think that by lowering the games resolution the textures are smaller meaning you can load more and do less memory management. so basically 1080p is 100% possible but if the game uses a lot of different textures it can be problematic to have the right data at the right time.
on the ps4 side of things, developers have a full 5.5 Gb or whatever is dedicated to games. on ps4 1080p is easy. but something about the memory latency makes locked 60fps a bit harder.
again, i'm not a tech guy. feel free to correct me but don't ridicule me for saying something dumb. i've only read other people's write ups and that is what i got out of their analysis.










