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Forums - Microsoft - No 1080p on Xbox One Due To Memory Bandwidth/ESRAM/RAM

shikamaru317 said:
vivster said:
Actually I thought it was confirmed that 32mb are enough for 1080p.

It was enough for Turn 10 and Crytek, who pulled off 1080p in Forza 5 and Ryse (they later downgraded to 900p because they thought the game would look better with other graphical improvements), not to mention a few other smaller developers. Some developers have claimed that it's not enough, but a programmer from Crytek called them out and told other developers how to use the ESRAM efficiently. Supposedly the latest SDK enabled tiled resources finally, which allows developers to fit more onto the ESRAM, so we should see 1080p in more games in the future.

i'm not tech guy here but...

...titled resources obviously doesn't give them more memory.   as i understand it,.. it should help with memory management.  32mb isn't enough memory to load all of the textures a game uses but it is enough for any given frame calculation.  so basically if 1 object leaves the screen and another is added that 32mb buffer needs to dump the old memory and load the new relavant to the current frame.  i guess in the orgininal SDK developers had to manually manange that memory buffer which is aparently hard to do.  i think that by lowering the games resolution the textures are smaller meaning you can load more and do less memory management.  so basically 1080p is 100% possible but if the game uses a lot of different textures it can be problematic to have the right data at the right time.

on the ps4 side of things, developers have a full 5.5 Gb or whatever is dedicated to games.  on ps4 1080p is easy.  but something about the memory latency makes locked 60fps a bit harder. 

 

 

again, i'm not a tech guy.  feel free to correct me but don't ridicule me for saying something dumb.  i've only read other people's write ups and that is what i got out of their analysis.



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shikamaru317 said:

Ryse (Crytek later downgraded to 900p because they thought the game would look better with other graphical improvements)


Not sure if serious... It was "downgraded" because the XB1 couldn't handle it



eva01beserk said:
Being 1080p is not everything. A game can look great without being 1080p, just look at nintendo. The only problem here is that its multyplats, its going to be the same game but at a higher resolution so its undeniably better. MS needs to come up with exclusives instead of trying to catch up with sony in multyplats visual.

Ironically, the Wii U rocks 1080p.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

shikamaru317 said:
Raziel123 said:
shikamaru317 said:

Ryse (Crytek later downgraded to 900p because they thought the game would look better with other graphical improvements)

Not sure if serious... It was "downgraded" because the XB1 couldn't handle it

An accusation with no proof considering the fact that Crytek themselves explained why it was downgraded, the reason being that they wanted to enable some better lighting and textures if I remember correctly, and they thought the game would look better at 900p with better lightning and textures than it would at 1080p without the better lighting and textures. 


Which means it couldn't handle it.

 

person above me: the Wii U has 3 1080p games.



Old news. XB1 is not going to be quite as pretty as PS4. Everyone should know this by this stage. It doesn't stop XB1 from being a great system just like PS4 is.  Also, the thread title is false.



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jnemesh said:
Puppyroach said:
Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.


Sorry, but Halo 2 is not going to be 1080p, 343 has already confirmed that they are having issues reaching that resolution due to rendering the game twice at the same time to switch between "classic" graphics, and the enhanced version on the fly.

Sorry.. But you are not telling the whole story here.. The multiplayer Halo 2 will be 1080p/60FPS. What 343 said..  (did not CONFIRM anything) was this:

 “There’s a chance that [Halo 2] Anniversary campaign could run at a different resolution to accommodate the second frame buffer. But the intent is to overcome that hurdle.” 

So there comment was they intend to "overcome" the hurlde. But again. This only was concerning the campaign which will run in 2 different graphics engies to offer CLASSIC and Next Gen graphics. So saying "Halo 2 will not be 1080p" is incorrect at most, and not the whole truth at the very least. 



XBLive: cpg716     PSN ID: cpg716  Steam: Luv4Tech77

Predictions on 12/01/15 - Generation 8 Totals:

PS4: 85-95m
X1: 55-65m
WiiU: 20-30m



If I limited my purchases or limited the games I will play to specs, I would miss out on a ton of great games.

Having a better resolution, textures and lighting doesn't inherently make a game more fun but it is very pleasing to the eyes. I understand why so many people want higher resolution and better lighting, I just wish people wouldn't put them so high on their list of "must have this to be a great game".



Puppyroach said:
Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.

While there can be games in Native 1080p w/60 FPS, a lot of compromises will have to be made in order to reach it on Xbox One, because the hardware inside of the console isn't very powerful enough to handle both at the same time.



I don't understand why the X1 has the same amount of embedded memory as the Wii U (designed mainly as 720p console). All other specs are significantly better. Is it because eSRAM needs more space on the chip than eDRAM?

Sure, first-party studios can deal with it, but third-parties need longer.