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Forums - Nintendo - [Zelda U] Aonuma: Puzzle-solving idea for Zelda Wii U might be new

 

New way of puzzle-solving

No puzzles, only action 6 13.33%
 
Stuck in the middle of a dungeon 8 17.78%
 
Dungeons without order 23 51.11%
 
Zelda NES remake 8 17.78%
 
Total:45
Anfebious said:
Pavolink said:
Anfebious said:
Puzzle-solving is exactly the one thing that has to dissapear from Zelda.

 

Why do you want that?

Because it's not what Zelda is meant to be. More combat would be nice instead of puzzles.

I would like a Zelda game with less puzzles but not a one with zero puzzles. Even the first on NES had clever ones.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

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Pavolink said:
Anfebious said:
Pavolink said:
Anfebious said:
Puzzle-solving is exactly the one thing that has to dissapear from Zelda.

 

Why do you want that?

Because it's not what Zelda is meant to be. More combat would be nice instead of puzzles.

I would like a Zelda game with less puzzles but not a one with zero puzzles. Even the first on NES had clever ones.


A Zelda game like A Link to the Past is what I would love to have. It didn't have too many puzzles and combat was awesome. It's one of my favourite Zelda games even though I never completed it 100% (I still have to replay the game).



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

I hate it when people refer to classic adventure game design as puzzles.

Moving blocks around, that's a puzzle.

Figuring out that you can use the hookshot while wearing the iron boots to pull a heavy object towards you instead of the opposite, that's an adventure game and it's what Zelda is all about.

Sounds like Aonuma is trying to make an adventure game that people won't mistake for a puzzle game.



Anfebious said:


A Zelda game like A Link to the Past is what I would love to have. It didn't have too many puzzles and combat was awesome. It's one of my favourite Zelda games even though I never completed it 100% (I still have to replay the game).

A Link to the past has a lot of puzzles. You should play the first two on NES, those have almost nothing.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Pavolink said:
Anfebious said:


A Zelda game like A Link to the Past is what I would love to have. It didn't have too many puzzles and combat was awesome. It's one of my favourite Zelda games even though I never completed it 100% (I still have to replay the game).

A Link to the past has a lot of puzzles. You should play the first two on NES, those have almost nothing.


I did! And I have to say I love them too. But A Link to the Past would be my favourite out of the 2D ones.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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As long as they don't change the balance of Action/Puzzles in the game, and just the puzzles themselves, it will be perfectly awesome!



I would love a Zelda game with less puzzly puzzles.

It's going to piss a lot of fans off because that he's pretty much saying is "we want to take out puzzles in Zelda." Logical thinking is not puzzle solving. It's logical thinking. It's like when he said that fighting enemies in SS would be like "mini puzzles." No, they weren't "mini puzzles." You were just using logic to beat them.

But he could call them shit stains for all I care. I'd much rather think logically than move blocks.



Skyward Sword was probably the most puzzle centric Zelda game ever, and I wasn't a huge fan. It has my two favorite Zelda dungeons ever, but the puzzle overload was just too much. Hope they tone it down a bit.

My hope: Temples like Ancient Cistern and Sandship, but less puzzles in the overworld/better combat.




It's not the puzzles per se that are problem, it's Aonuma approach to puzzles that is the problem.

If they are incorporated better into the world, opposed to how they feel staged in his Zelda games, then the game would feel much more fluent, even if action/puzzles ratio remained the same.



I don`t mind less block moving, switch flipping, etc. To me the core of the Zelda franchise has been about adventure and discovery. That`s why Zelda 1 is my favourite game of the series! :)