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Forums - Microsoft Discussion - So Crackdown 3's Building Destruction was already shown months ago. The Cloud for Xbox One is real.

Mystro-Sama said:

Why do I get the feeling that this cloud dependency is going to be their downfall?


If the cloud some how leads to more technically impressive games that X1 or PS4 can't do offline... I don't see how that's a bad thing.



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Some people seem desperate to make other believe it is impossible for azure to handle physics in its servers. I wonder how many people have developed games in that gaf thread using azure for physics....

It's just ridiculous how anti xbox some people are.



Mr Puggsly said:
Mystro-Sama said:

Why do I get the feeling that this cloud dependency is going to be their downfall?


If the cloud some how leads to more technically impressive games that X1 or PS4 can't do offline... I don't see how that's a bad thing.


Cloud/remote content can be invaluable, but expecting synchronous 3d graphic content to work on a massive scale is a fool's errand, and a total PR fluff/hype trick. It's insultingly impractical under the most optimistic outlook once you think realistically about it.



Skeeuk said:
cloud again? anyone who still believes this are lying to themselfs

MS keeps pushing it as a real thing, so I have a wait and see attitude.

If it actually improves performance, great. If it doesn't, MS's credibility will take a blow and people will mention it reguarly.



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Skeeuk said:
cloud again? anyone who still believes this are lying to themselfs


Yeah right..."looking at the signature". This opinion is clearly not biased and shows the level of information research to have come to this conclusion. -_-

You know, it's not because Sony aren't doing it that it can't be a good thing.



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FiliusDei said:
Some people seem desperate to make other believe it is impossible for azure to handle physics in its servers. I wonder how many people have developed games in that gaf thread using azure for physics....

It's just ridiculous how anti xbox some people are.


Azure servers are fantastic servers. They utilize Xeon processors and have great disk/ram setup as well.


HOWEVER : 

CPU is the worst-case handler of physics. Remember in the build demo how they talked on and on about how much power it takes to run such advanced physics? That's not an exaggeration, it's HUGELY intensive. And remember, Microsoft bragged about having 300,000 servers. Each of those servers runs a single-package Xeon CPU that is optimistically akin to what kind of power is needed for ONE concurrent game session.

So take that for what it is, and best-case, you're talking one server for every player. Great, so a game comes out and sells 1.8M first week with cloud physics support. 500,000 people are trying to play first weekend. Another game comes out when game 1 still has 300,000 people playing it on peak hours and sells 2.2M first week, and 600,000 additional people are hitting the servers. Another game comes out next quarter, rinse/repeat.

Pretty soon you're talking MILLIONs of servers that would be necessary to perform CPU physics for these players. And the power has to be available and instantly responsive to player input/changing client-side variables. Easy? No, not even in the same universe as easy.

https://www.youtube.com/watch?v=mWUf-H1Qjd8

CPU is horrible at physics. CPU is for general purpose computing, GPU is infinitely superior for this kind of thing (same deal with distributed computing, look up Bitcoin mining/folding/etc).

If this was a real thing, all it would take is one indie or a small Microsoft demo that XB1 owners could run to show it working in the real world.

I'm not against progress, I'd love to see it work. I have over 20 years in IT in areas that overlap EXACTLY what they're talking about, and it's just not realistic.



http://www.reddit.com/r/xboxone/comments/27yczf/i_just_calculated_an_estimate_of_the_internet/

In summary of the estimation: Cloud computing is definitely feasible on normal ISP connections. Would require 391kbps when the explosion starts.



Arkaign said:
FiliusDei said:
Some people seem desperate to make other believe it is impossible for azure to handle physics in its servers. I wonder how many people have developed games in that gaf thread using azure for physics....

It's just ridiculous how anti xbox some people are.


Azure servers are fantastic servers. They utilize Xeon processors and have great disk/ram setup as well.


HOWEVER : 

CPU is the worst-case handler of physics. Remember in the build demo how they talked on and on about how much power it takes to run such advanced physics? That's not an exaggeration, it's HUGELY intensive. And remember, Microsoft bragged about having 300,000 servers. Each of those servers runs a single-package Xeon CPU that is optimistically akin to what kind of power is needed for ONE concurrent game session.

So take that for what it is, and best-case, you're talking one server for every player. Great, so a game comes out and sells 1.8M first week with cloud physics support. 500,000 people are trying to play first weekend. Another game comes out when game 1 still has 300,000 people playing it on peak hours and sells 2.2M first week, and 600,000 additional people are hitting the servers. Another game comes out next quarter, rinse/repeat.

Pretty soon you're talking MILLIONs of servers that would be necessary to perform CPU physics for these players. And the power has to be available and instantly responsive to player input/changing client-side variables. Easy? No, not even in the same universe as easy.

https://www.youtube.com/watch?v=mWUf-H1Qjd8

CPU is horrible at physics. CPU is for general purpose computing, GPU is infinitely superior for this kind of thing (same deal with distributed computing, look up Bitcoin mining/folding/etc).

If this was a real thing, all it would take is one indie or a small Microsoft demo that XB1 owners could run to show it working in the real world.

I'm not against progress, I'd love to see it work. I have over 20 years in IT in areas that overlap EXACTLY what they're talking about, and it's just not realistic.

You know Gaf is taking it a bit too far they seems to debate over whether or not millions of life like destruction simulation is possible at the same time. Which I agree with you is impossible. But microsoft are not talking about life like simulation.

There is way more than one technique used to for destruction, and some can be used at real time.

If you want more info on procedural destruction technique go on google and type "Procedural Destruction of Objects for Computer Games" you will find a well documented pdf comparing many techniques of mesh destruction.

Many games actually run procedural destruction on the console or on pc itself. The use of cloud only help to do more simulation at the same time at a more realistic level without taxing the system itself wich is clearly not impossible.

And Microsoft also made it clear that the available resource of the cloud will be several time the combined resources of all Xbox One sold : http://www.develop-online.net/news/microsoft-cloud-makes-xbox-one-four-times-more-powerful/0114948

As for the CPU and GPU, nothing prevent Microsoft from adding GPU based server to their cloud service to run those kind of simulation.


Several times the resources of every XB1 sold? So if it takes 1 server (hah, best case with what they're discussing) for every XB1, we're talking 15M servers to match up with 15M XB1s?

Okaaaaaaay.

And then they're going to buy a dedicated Nvidia Physx card for each of those servers too? Nvidia will be happy to hear that.



Arkaign said:
Several times the resources of every XB1 sold? So if it takes 1 server (hah, best case with what they're discussing) for every XB1, we're talking 15M servers to match up with 15M XB1s?

Okaaaaaaay.

And then they're going to buy a dedicated Nvidia Physx card for each of those servers too? Nvidia will be happy to hear that.


Not every Xbox is going to be online at the same time. Microsoft have years of statistics they could use to anticipate the numbers of players that will play a game that use cloud feature at any given time. 

Plus If you read the article they cleary stated CPU resources wich could be more like a server could serve 5-10 Xbox One .

And giving how much expensive a server could be it isn't adding some GPU that will be a deal breaker.