Resolution-gate, a term we have heard a lot in next-gen consoles war between Playstation 4 vs Xbox One, its about most multiplatform games running at higher resolution on Playstation 4 as compared to Xbox One. Cort Stratton, Senior Programmer on Sony's ICE team and Barry Sandrew, Founder and CTO of Legend3D, a well-known stereoscopic 3D and visual effects firm, recently talked about resolution and FPS dilemma that everyone is talking about in next-gen console war between PS4 and Xbox One.
Cort Stratton explained that while developing a particular title developers decides on FPS figure and not the resolution and move ahead from there. Stratton also listed out few potential factors behind this decision making process of studios: "hardware and engine technical limitations, a desire to keep up with competing games, a studio's past history and the art department's creative vision."
"For all the games I've worked on, the frame rate target is the fixed point against which all other performance decisions are made," said Stratton. "If your target is 30 fps, then you cut whatever corners are necessary to hit 30 fps as consistently as possible — reduce the scene complexity, use cheaper/lower-quality algorithms or yes, render at a lower resolution."
However, Stratton also revealed that there are some developers he heard of who choose to drop frame-rate figure from 60 FPS to 30 FPS rather than making any downgrade changes to graphics/visuals.
But added that FPS target is "the line in the sand that doesn't get crossed."
On a personal note, Stratton revealed that he prefer higher resolution than higher frame-rate because "[doesn't] personally place much value on frame rates above 30 fps."
In the same interview, Barry Sandrew was asked whether or not an average gamer will able to tell the difference between 720p and 1080p? he replied with a BIG NO.
"In a side-by-side comparison, I don’t believe the average consumer can tell the difference between 720p and 1080p"
He added: "If you get into the higher resolutions like 4K or 8K, there is an obvious difference, but the difference is best appreciated when sitting close to the screen and the TV is larger than 55 inches."
NOTE: Barry Sandrew, PhD, a digital imaging expert who is the founder, chief technology officer and chief creative officer of Legend3D, a well-known stereoscopic 3D and visual effects firm
So there you have it folks some good information from the best in the industry. You can read the full interview here. Tell us in the comment section below what you guys have to say about the above details.













