Wright said:
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Yup.
Wright said:
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Yup.
| bevochan said: Both are big 3rd party companies EA and Capcom. By comparing to the success of Watch Dogs, it is likely that Dead Rising 3 likely lost $50 million dollars in lost revenue, and Titanfall lost about $250-300 million dollars in lost revenue by not releasing for the PS4. EA initially denied Mass Effect and Mass Effect 2 would come out for PS3. Plant vs Zombies Garden Warfare is coming for PS4 soon. Capcom on the other hand needs all the revenues they can get. Even as a PS fan, I thought it was stupid that Square Enix initiialy announced Final Fantasy versus 13 was a PS3 exclusive. Some PS fan are still somewhat mad that Metal Gear Solid 5 is multiplat. As a 3rd party, it is financially stupid to go exclusive for 1 console. |
I don't think DR3 will (though it could), and I know titanfall won't. Respawn and EA have both came out and said that titanfall 1 on the ps4 isn't happening. Now, I don't think that titanfall two will be an exclusive though.
| Fusioncode said: What? Do you have a source for this? |
I was just checking it since I read the story long time ago; I can't really find if Sony indeed forced Mikami to multirelease RE4 (Google "Capcom Five"; apparently Capcom where the one responsibles "betraying" Nintendo for the exclusivity), thought you can find a lot of articles with Mikami saying how extremely displeased he was with Sony and that he would make Resident Evil 4 Nintendo exclusive only.
bevochan said:
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5million x $50 a game isn't $250million profit, big parts go to the stores etc. They'll also have to spend money on advertising, servers, shipment etc.
Wright said:
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I thought Mikami made it GCN exclusive because the PS2 was so difficult to develop for. And Capcom later ported it because they wanted more money.
Sigs are dumb. And so are you!
| Fusioncode said: I thought Mikami made it GCN exclusive because the PS2 was so difficult to develop for. And Capcom later ported it because they wanted more money. |
Mikami must have tried to stop it, but ultimately it was Capcom who had the last word, so yeah.
Oddly enough, Zero and REmake stood as GC exclusives.
poklane said:
5million x $50 a game isn't $250million profit, big parts go to the stores etc. They'll also have to spend money on advertising, servers, shipment etc. |
I did write REVENUE and not profit. Profit is what is left over after taking away the expenses from revenue.
Dead Rising 3 is likely, but I doubt Titanfall 1 will be making that jump.
It was definitely a mistake for Dead Rising 3 to be exclusive to the X1, and Capcom clearly knows it, but the game would've probably been in even worse shape if they tried to release it on multiple consoles with the development time they had.
I am the Playstation Avenger.
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Depends on the conditions negotiated with Microsoft.
Most people picture exclusive as a strong partnership tied with money and contracts. That's not how it often happens and it simply depends on two things:
1. Who produces it? (Nintendo paid for Bayonetta 2 to be developed so it'll only be on Wii U, so did Sony for the Last of Us or Beyond Two Souls, but Microsoft didn't for Titanfall or Dead Rising)
2. What is the benefit of being exclusive: is the promotional/focus gain enough to guarantee success on one platform, and if success is met why stay on one platform OR for how long.
Put differently, unless a console maker paid for the development of the game, or the editor willingly chose or produced a project exclusively for a platform, games are likely to be only timed-exclusives or multi-platform.