| kitler53 said: i had to pay $500 for a 16 gb ipad. to upgrade to 32 gb adds another hundred. true AAA games won't come to ipad without a streaming service like playstation now. even then, ipad needs to get a screen share from ipad to the tv be easy (and without requiring a "console" like apple tv) to really make it viable. evevn then they would have to build up a first party line up. i'm not saying we will always have console but i don't think apple can do it alone. playstation now, however, could have a very bright future. |
I forgot to list that.
Local storage is one of the biggest handicaps mobile currently has.
Apple could fix that in a flash with a Micro SD port, backpedaling on their entire pricing structure in the process, which is why they'll never do it.
Charging a $100 for a 16 to 32GB storage upgrade and another $100 for a 32 to 64GB upgrade has gone beyond ridiculous with current solid state memory prices being a fraction of what they were when iOS debuted and yet the pricing model remains.
So, the backwards solution will be play games via cloud/streaming or continue to add $100 to each doubling of local storage. Either that or games are going to have to be smaller than they are on console which is no real solution at all if these games are supposed to be the same. They would be like PSV games, which are fine, but not the same.








