
To read about the official announcement that our hardcore platformer will be launching this Fall on PS4… well, for three guys who grew up in Costa Rica daydreaming about video games, it’s just incredible.
As gamers our entire lives, we had a lot of inspirations when creating Fenix Rage. We were — and still are — big fans of Sonic The Hedgehog, and that influence is seen with Fenix’s dashing attack as well as some of his animations when near an edge of a platform. The bright colors and sharp art design is something heavily influenced by Mike Mignolia’s Hellboy as well as a cartoon I personally loved from my childhood, SWAT Kats.
When it comes to gameplay, having crisp responsive control is extremely important, especially in trying to establish the perfect “flow” when going through each of the levels. When we debuted the game earlier this year at PAX East, gamers kept mentioning how awesome the controls felt — it sounds silly, but rather than being proud we got it right, the team was just relieved people felt that way!
Now with Fenix Rage officially announced, it’s an amazing feeling that we’re making a game on PS4. Of course, it also makes the development team more stressed as well! We have some great new modes to show off, new levels to design and perfect, more cookies to hide… but at least for today, we’re just sitting in our simple office here in Moravia, Costa Rica, just amazed about this great feeling. Our country doesn’t boast many well-known game developers so our team here feels a little bit of national pride as the first Costa Rican-made game on PS4.


http://blog.us.playstation.com/2014/05/29/fenix-rage-coming-to-ps4-this-year/
The PS5 Exists.










