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Forums - Gaming - The Last Of Us PS4 Releasing In June?

The Last of Us PS4's character models 'on par' with PS3 cutscene models

PS4 cinematics currently at 1080p/60fps, creative director confirms, could integrate touchpad features.

8th May, 2014 - 11:23am

The higher resolution character models featured in the PlayStation 4 remaster of The Last of Us will be "on par" with those featured in the PS3 version's cutscenes, creative director Neil Druckmann has told EDGE.

"We brought in all the hi-res models, and then it's on par with what you saw in the cutscenes," Druckmann said, speaking about the upcoming PS4 release with EDGE. "There's an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference.

"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

Druckmann also suggested that Naughty Dog may look to take advantage of the features of the DualShock 4, adding that he wants to "give the option to switch which triggers you use to shoot and which ones you're using to listen and crouch.

"Then there are some ideas of how to use the touchpad that we'll play with and see if it's worth it," he added. "Mostly we don't want to mess with the experience too much, and we don't want to deviate from what made The Last of Us so great."

The Last of Us Remastered launches on PS4 this summer, with multiple retailers dating the game for release in June.

http://www.videogamer.com/ps4/the_last_of_us_remastered/news/the_last_of_us_ps4s_character_models_on_par_with_ps3_cutscene_models.html



 

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them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

First world Kojima problems :P



Druckmann also suggested that Naughty Dog may look to take advantage of the features of the DualShock 4, adding that he wants to "give the option to switch which triggers you use to shoot and which ones you're using to listen and crouch.
"Then there are some ideas of how to use the touchpad that we'll play with and see if it's worth it," he added. "Mostly we don't want to mess with the experience too much, and we don't want to deviate from what made The Last of Us so great."

that kinda seems to indicate that June is too early for release, unless the information is "old"



Porcupeth said:
Druckmann also suggested that Naughty Dog may look to take advantage of the features of the DualShock 4, adding that he wants to "give the option to switch which triggers you use to shoot and which ones you're using to listen and crouch.
"Then there are some ideas of how to use the touchpad that we'll play with and see if it's worth it," he added. "Mostly we don't want to mess with the experience too much, and we don't want to deviate from what made The Last of Us so great."

that kinda seems to indicate that June is too early for release, unless the information is "old"

It's just tinkering with simple control schemes. That wouldn't take long.



 

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Zekkyou said:

them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

First world Kojima problems :P

It's actually a real problem. Everyone is complaining about games having less and less content. What if this becomes the default excuse for developers?



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I doubt it will be June, wouldn't we know by now? I doubt Sony will say like ''oh yeah, this game is coming out in just 5 weeks''.



vivster said:
Zekkyou said:

them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

First world Kojima problems :P

It's actually a real problem. Everyone is complaining about games having less and less content. What if this becomes the default excuse for developers?

 

I wonder how they solved those problems during the PS1 era... oh yeah... multiple discs.

It was seen a sign of quality when a game had multiple discs.

poklane said:
I doubt it will be June, wouldn't we know by now? I doubt Sony will say like ''oh yeah, this game is coming out in just 5 weeks''.


I dont think they want to call much atention to it because its not gonna be an impressive upgrade.



vivster said:
Zekkyou said:

them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

First world Kojima problems :P

It's actually a real problem. Everyone is complaining about games having less and less content. What if this becomes the default excuse for developers?

As Nem said, multiple disks could be a possibility. In reality though we will probably just see custscenes compressed a bit more or displayed at a slightly lower resolution to free up space. It tends to be the cutscenes that make ND's game files so large, so it's a viable way of going about things.



poklane said:
I doubt it will be June, wouldn't we know by now? I doubt Sony will say like ''oh yeah, this game is coming out in just 5 weeks''.

They could release it as a surprise at e3. Maybe at the conference announcing "available now". That will get the crowd cheering for sure.



Started playing this again last night with the arrival of the latest DLC, single player is still stunning a second time through, and multiplayer seems really tight now after the latest patches and weapons, hope they do a cheap upgrade solution as well.