Shu just backed it as well
Passed $100k! I just backed Amplitude on @Kickstarter http://t.co/hvFn8AeIU3
— Shuhei Yoshida (@yosp) May 5, 2014


Shu just backed it as well
Passed $100k! I just backed Amplitude on @Kickstarter http://t.co/hvFn8AeIU3
— Shuhei Yoshida (@yosp) May 5, 2014


https://www.kickstarter.com/projects/harmonix/amplitude#project_faq_89213
Vita version will be a stretch goal.
Uff.
| Kresnik said: https://www.kickstarter.com/projects/harmonix/amplitude#project_faq_89213 Vita version will be a stretch goal. Uff. |
Vita would be perfect for this
hope it gets funded and can reach vita version too. It having only 18days kickstart instead of 30 days, however its funded 16% in 1 day so far.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
| Kresnik said: https://www.kickstarter.com/projects/harmonix/amplitude#project_faq_89213 Vita version will be a stretch goal. Uff. |
Gahdamn those pretty colors and sounds on a decent headphones :-O


Hows it going now?? My laptop refuses to go to Kickstarter and im too lazy to search it on my Vita =P
| ktay95 said: Hows it going now?? My laptop refuses to go to Kickstarter and im too lazy to search it on my Vita =P |
140K
pretty sad that a studio like Harmonix has to do a kickstarter..







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
| NiKKoM said: 140K |
I honestly wish more big devs would use Kickstarter as a means of funding vanity/high risk projects. It's better that happen and a Kickstarter fail than never getting a chance to get the game at all.
NiKKoM said:
140K |
From the FAQ of their Kickstarter page:
Harmonix is an independently owned studio. We’re excited about the idea of making Amplitude but, to guarantee development resources, we need to ensure the audience exists and is as excited as we are.
Making games, especially ones that are “self-published” is always an expensive and risky proposition. If we’re funded, we’ll have the resources needed up front to develop a new Amplitude and bring it to modern consoles with a great team of experienced developers. If we’re not fully funded, this game simply won’t be made.
Simply stated, Amplitude is a passion project at Harmonix. Without your support, development resources will have to be dedicated to other fully-funded third party projects. Kickstarter and crowdfunding allow us to make this game a reality.
Once you entered you won't be the same anymore. A blog about life.
http://seetheworlddifferent.wordpress.com/
148k now, c'mon people Lets get this to stretch goal levels!
With 17 days left this looks extremely likely!