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Forums - Gaming - Hacked Xbox One Homebrew Consoles “will Likely be a Reality in Short Time”, Claim Hackers

I can see MIcrosoft banning many xbone's in future from online.

It's a bit depressing to be honest when a console is hacked that is actively sold and of commercial importance. I think when a console manufacturer abandons a console then hacking that console is justified especially with the company no longer supporting it. It's so early in the xbone's life to be compromised in this way. Consumers think its good because they get games for free but publishers and developers have to calculate lost sales and whether developing on a platform is viable. Maybe if they expect a third less sales development costs are also reduced and we get an inferior shorter game.





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I'll believe it when I see it.

Microsoft has a patent that suggests that what they are observing may not be entirely accurate.

Their is another component to the key pair. From what I read, the system would allow the key pair to be compromised, yet still be able to disable the application/game or even the entire system.

Also, it was designed to allow the key-pair to be updated.



SvennoJ said:
RenCutypoison said:


That's a hoax. There is no loss for the industry, only a potential gain. People don't pirate games they want to buy. And the biggest pirates are usually the ones with the biggest collection of retail titles (Sometimes even legit digital titles, even if doesn't make sense to me).

That's a "potential gain" because publishers believe that with more DRMs, pirates will buy their games. What really happens is that pirates wouldn't pay for these games anyway, so won't buy it, and part of the legit audience will not buy the game because of extensive DRM preventing them from playing how they want.

Edit : And there is a world between homebrews and commercial games. It took months for the psp to get homebrews, way more for commercial games if i remember correctly. Homebrews are cool.

So because of pirates, we get to deal with more crappy DRM, it does effect legit gamers. Glad you agree.

I've been on both sides, pirate among pirates as a teenager. Sorry none of us had a big collection of retail games. Lots of blank floppies though to copy more and more games.
As a developer I had to deal with our software appearing for free on the internet and having to work with annoying drm and data encryption because of that. Worst was the cheap chinese knock off though, couldn't do anything about that.

I read a few good articles on gamasutra about chinese clones, that just seem horrible.

But piracy has change a lot since ps1 era you know. With the development of the internet people are more aware of the reality of the gaming industry, closer to their favourite developpers. Now there are steam sales and humble bundle for low bank accounts, and free to play games have learned us that, even if you can play a game for free, there is no shame in donating for the devs. The value of collecting has gone up with digital too, and the shame surrounding video game is disappearing, it's not a kids hobby now; so even pirates want to have their favourite games on their shelves.

DRMs must be the worst on devs side tough. It's more work, and noone can actually be sure you gain anything with them =/ In the end every games end up cracked (Even Simcity 5 lately)



bonzobanana said:
I can see MIcrosoft banning many xbone's in future from online.

It's a bit depressing to be honest when a console is hacked that is actively sold and of commercial importance. I think when a console manufacturer abandons a console then hacking that console is justified especially with the company no longer supporting it. It's so early in the xbone's life to be compromised in this way. Consumers think its good because they get games for free but publishers and developers have to calculate lost sales and whether developing on a platform is viable. Maybe if they expect a third less sales development costs are also reduced and we get an inferior shorter game.




Who is stupid enough to actually connect to the internet with a hacked console ?



RenCutypoison said:

Who is stupid enough to actually connect to the internet with a hacked console ?


Apparently anybody who complained that they were "unfairly" banned from Xbox Live or had their console banned on the Xbox 360 Ban Board. Too bad that "Why Was I Banned?" site I loved to visit is gone now. Comedy gold.



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RenCutypoison said:
 

I read a few good articles on gamasutra about chinese clones, that just seem horrible.

But piracy has change a lot since ps1 era you know. With the development of the internet people are more aware of the reality of the gaming industry, closer to their favourite developpers. Now there are steam sales and humble bundle for low bank accounts, and free to play games have learned us that, even if you can play a game for free, there is no shame in donating for the devs. The value of collecting has gone up with digital too, and the shame surrounding video game is disappearing, it's not a kids hobby now; so even pirates want to have their favourite games on their shelves.

DRMs must be the worst on devs side tough. It's more work, and noone can actually be sure you gain anything with them =/ In the end every games end up cracked (Even Simcity 5 lately)

The worst is the game leaking before release. Everything will be cracked in the end, hence all the hyping up and banking heavily on day 1 sales. It's a nuisance while developing, every version has to be protected.

My pirating days were before the cd-rom. 5.25" and later 3.5" floppies, plus downloading by 9600 baud modem from BBS. Getting a good BBS number was gold in those days. Special events to get together to copy sofware were regular occurances. It's much better nowadays.
Whether it was a kid's hobbie, mostly I guess. All you needed was a dual tape deck after all. My dad brought home the kings/police/space quest series for pc, copied at work I assume. And he was a software developer himself... Maybe he kept the boxes and manuals hidden somewhere, I never saw them. I do remember printing out manuals for sim city and fs4, so I guess no boxes.
We did have some legit games, cartridges for the MSX. Just a few though, rest all copied on casette tapes. At least there was a real benefit to legit games those days, stick in cartridge play instantly, or load from tape for 10 minutes with 20% failure rate. Nowdays it's almost the other way around :/

I guess in the end it turned out ok for the video game industry. Having grown up with a wide selection of different games, I still have the same hunger for more 25 years later. I think I have made up for it by now with a bit over 500 purchased games before vgchartz' game database shut down.
However if you're still pirating in your twenties, grow up, grow a conscience.



I know being hacked sucks because everyone gets free games. Crappy DRM etc.

The idea still excites me because the best stuff from kinect was generally not Xbox 360 games. I think with a better Kinect hackers might come up with even cooler stuff.



Key pair in the APU cant be chained, granted, but the boot chain that uses them can be, change the boot chain and you change the way the same key can interact.

Its blockable, but the moment code to do this on a non-patched console is released, the damage will be done, downgrades, hacks, modded lobbies, the usual fare.

But more appropriately, review copy games hitting torrents/usenet days/weeks before release and pretty much every major games plot points being spoiled.



Bunch of entitled brats...It's theft, and I hate the idea that some people think they should just get to have something without paying for it.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

If you have no intention of using Xbox Live ever again, go ahead and hack your console. MS has been cracking down on hacked consoles these days.



                                                                                                               You're Gonna Carry That Weight.

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