Kyros said: " I pointed that out to show how limited this generation's hardware is when it comes to 1080p resolutions. Games are making sacrifices to get that resolution, whether it be framerate, less AA, or upscaling vertical or horizontal resolutions. "
Again this is no sacrifice IMO . And upscaling means that the game doesn't have 1080p (if the game doesn't upscale a good TV will).
I will support the point that most games are not designed for 1080p because higher resolution means less details on screen and most people do not have 1080p displays (me included) so I am quite content that developers go for more details in 720p instead of putting out less details in 1080p. This doesn't reflect directly to the limitation of the hardware. Its more a question of your target group. And the 1080p owners are a pretty small group at the moment. But this discussion goes round and round and round and ... |
Without testing GT5p in both resolutions, I can't really confirm if there is a noticable sacrifice there or not. But, either way, it is a sacrifice. 1080p still looks better with 4xAA over 2xAA. Any PC gamer knows that.
If hardware wasn't some kind of limitation, we would be seeing more true 1080p games than we do, demographics be damned. You don't think that, if given the ability, Polyphony would be running GT5p at 1980x1080/60fps/4xAA? I sure do. There's a reason why the game is 2xAA and the horizontal res is upscaled, and it's most likely not the fact that too few people have 1080p television sets.
If there are games coming where budgets are of no concern, it's GT5 and GTA IV. And neither are going to run at true 1080p. That says something.