| ethomaz said: BTW I guess MS hid the 360 version of Titanfall and delayed it due obvious motives. |
Sub HD and 30fps or less on xbox 360 with horrible textures, low poly character models and less effects. Yeah its pretty close to the X1 version. /s
| ethomaz said: BTW I guess MS hid the 360 version of Titanfall and delayed it due obvious motives. |
Sub HD and 30fps or less on xbox 360 with horrible textures, low poly character models and less effects. Yeah its pretty close to the X1 version. /s
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S.T.A.G.E. said: Its fine. http://www.eurogamer.net/articles/2014-04-04-titanfall-on-xbox-360-will-run-at-over-30fps "Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions," said Bluepoint's senior producer Daryl Allison in a recent update on the official Titanfall site. "The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware - for example, the game runs above 30fps - but rest assured, the intense 6v6 wall-running, titan dropping action is all there." "We wanted Xbox 360 gamers playing Titanfall at the same time as everyone else, but it needed more time. EA and Respawn made the right call and the extra time has paid off," he added. "Titanfall on the Xbox 360 is definitely a game that Bluepoint Games is proud of, and we're excited for you to get your hands on it." People in the response section were calling out MS for witholding info and not allowing the game to launch side by side with the Xbox One version. The game runs just as it should just above 30 fps. Even PC gamers were telling people who were on the fense about buying the game on the Xbox One to just get it on the 360. MS loves playing games with consumers. The game could've been launched and patched within two weeks. I don't buy the whole waiting game story. One month? LOL Even Skyrim took a while to fix when ported to the PS3. |
Fair enough... the one digit drop can be a bug but it happens and the game didn't sustain 60fps... that's why screen tearing happened all the time.
The 360 version have even more screen tearing.
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tuscaniman99 said: Sub HD and 30fps or less on xbox 360 with horrible textures, low poly character models and less effects. Yeah its pretty close to the X1 version. /s |
Where you read that is is pretty close to Xbone? But I will play your game.
+ The 360 is blurry but have better blacks (this is a issues on Xbone's upscale)
+ The long view is better on Xbone
+ There are missing details on 360
+ The texture are the same... bad/low in both.
+ Boths runs with screen tearing (worst on 360) that means that the Xbone didn't holds 60fps and the 360 runs above 30fps... how much both are close I don't know.
+ Better AA on 360 Xbone... better didn't know it is aliasing free... both have a lot of aliasing due the low resolution but for weird reasons the 360 shows less than Xbone.
+ 540p (rumors) vs 792p
I will never buy the 360 version due the blurry image but the framerate seems to not differenciates the game... seems to play equal in both.
And yes... I see why MS hid the game until now.
Edit - The part about AA.
J_Allard said:
And its equally hard to take your say on it when what you say is a complete fabrication. Glad we cleared that up. |
complete fabrication? you would be delusional to believe anything else. huge issues with screen tearing, constant and huge frame rate drops that drop as low as 25FPS with noticable judder and a game that looks mediocre for a 7th gen game.
image quality-wise, you might consider Titanfall as something of a "lo-fi" game in an era where technological innovation is defined by ultra-sophisticated engines like those found in Battlefield 4 and Killzone: Shadow Fall.
the Xbox One version simply cannot sustain the required 60fps. The consistency in performance just isn't there and so the gameplay often doesn't feel quite right.
On balance, it's probably the best choice, but we do note that when v-sync is inactive, a lot of the action isn't being delivered on-screen in a consistent manner - you can see that in the frame-time element in the video below. In essence, in addition to torn frames, there's noticeable judder and a less than solid response from the controls - especially evident when you're in the Titan. We also note that sometimes the engine stalls for a couple of frames, producing the big spikes downward in the frame-time graph.
Respawn's adaptive v-sync decision works out OK for general, on-foot pilot gameplay but there's still too much of the 'adaptive' and not enough of the 'v-sync', resulting in an obvious tearing that impacts visual consistency. However, the effects vary: with little in the way of left/right panning, it manifests almost like a 'wobble' - noticeable, but nothing that unduly affects the quality of the gameplay. However, in the middle of pitched battle, with the player spinning around to tackle new threats, the tearing is very obvious and highly distracting.

| J_Allard said: Textures the same LOL Never change |
You know what is textures? It is the same in both images.
BTW I edited my comment... the Xbone version has more aliasing than the 360
... FXAA (I guess) seems to work better with low resolutions than MSAA with the downside that the image is blurry (I hate that).
PC Titanfall ftw ;D
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
You're confusing laughing at the notion that the game is a "technical mess" with some silly idea that the game is technically perfect. I am well aware the game has some technical issues. Mostly on some occasions when there are a ton of Titans on screen on 1-2 of the maps the frame rate sometimes drops noticeably.
Technical mess LOL. Driver 2 was a technical mess.
bananaking21 said:
it doesnt. and you are commenting on the performance of the game saying its good while excluding the parts (in titans) where the frame rate drops are the most severe? LOL TitanFall on the xbox one is a technical mess. no way around it. |
Titan action is also most of the time solid 60 and drops more usualy to mid 40s...
Still, no single digit and is MOST OF THE TIME 60-50.
People seem under this strange impression that the frame rate is constantly chugging at barely 40 or 45 frames and drops to 6 or 7 frames constantly in Titan fights. I have only had real frame rate issues on one map (Lagoon) and even then it's sporadic at best. There might be a quick dip while I am outnumbered 2 on 1, but then a big Titan battle out in the water between 4-6 Titans will run just fine.
For the overwhelming most part the frame rate is nice and silky smooth. Whether that smooth is at 60 or not, I have no idea.