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J_Allard said:
bananaking21 said:
J_Allard said:
Technical mess? Play it every day, nope.


Very hard to take your say on this considering you labelled the game to be the best game to have came out in the past 8 years, and the best game that will come out in the next 6 years or so before the game (titanfall) even released. 

And its equally hard to take your say on it when what you say is a complete fabrication. Glad we cleared that up.


complete fabrication? you would be delusional to believe anything else. huge issues with screen tearing, constant and huge frame rate drops that drop as low as 25FPS with noticable judder and a game that looks mediocre for a 7th gen game.

image quality-wise, you might consider Titanfall as something of a "lo-fi" game in an era where technological innovation is defined by ultra-sophisticated engines like those found in Battlefield 4 and Killzone: Shadow Fall.

the Xbox One version simply cannot sustain the required 60fps. The consistency in performance just isn't there and so the gameplay often doesn't feel quite right.

On balance, it's probably the best choice, but we do note that when v-sync is inactive, a lot of the action isn't being delivered on-screen in a consistent manner - you can see that in the frame-time element in the video below. In essence, in addition to torn frames, there's noticeable judder and a less than solid response from the controls - especially evident when you're in the Titan. We also note that sometimes the engine stalls for a couple of frames, producing the big spikes downward in the frame-time graph.

 

Respawn's adaptive v-sync decision works out OK for general, on-foot pilot gameplay but there's still too much of the 'adaptive' and not enough of the 'v-sync', resulting in an obvious tearing that impacts visual consistency. However, the effects vary: with little in the way of left/right panning, it manifests almost like a 'wobble' - noticeable, but nothing that unduly affects the quality of the gameplay. However, in the middle of pitched battle, with the player spinning around to tackle new threats, the tearing is very obvious and highly distracting.

The real issue we have with this game on Xbox One is that playing Titanfall on Xbox One appears to be a case of taking the hits wherever they come from, and hoping that the core gameplay experience isn't impacted too much.
thats all from the Digital Foundry article.
The Game performs horribly and looks horrible, its a technical mess.