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Forums - Gaming - Which games disappointed you the most?

Gran Turismo 4, Soul Calibur 3 and Metal Gear Solid 3 with Snake Grylls off the top of my head.



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MTZehvor said:

Papers, Please


How a game with only a YES/NO input option disappointed you is unfathomable. What on earth did you expect.



DevilRising said:

There are many others, such as Mario Kart: Double Dash, Castlevania: Lament of Innocence, Super Mario Sunshine, Zelda: Wind Waker, etc. etc. but that's all for now.

Firstly, your Pikmin3 analysis was superb.

Secondly, the Gamecube must have suuuuucked for you considering the above...?



remember me because of the really dull gameplay and twisted metal because getting into an online match took sooo long.



None of these are necessarily bad games, just disappointed.

Dragon Age 2
Final Fantasy XIII
Killzone ShadowFall
Skyward Sword
Splinter Cell Conviction
Twilight Princess



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mjo011 said:
I don't think I'll ever get over how mediocre Perfect Dark Zero was. Both GoldenEye and the first Perfect Dark were masterpieces for their time.

I forgot about Perfect Dark Zero. That was definitely a disappointment. It was an OK game, just worlds apart from the original Perfect Dark.



GTA5, because its not on pc or ps4 yet.



 

Shaunaka said:
MTZehvor said:

Papers, Please


How a game with only a YES/NO input option disappointed you is unfathomable. What on earth did you expect.

Well, first off, you're drastically underestimating the complicatedness of the game, but setting that aside...

The main reason is because the moral dillemma aspect of the game was made out to be surprisingly good by a decent amount of reviewers, including the always hard to impress Ben Yahtzee. The game forces you to choose frequently between what's best for you and your family or what's best for other families; often times, being willing to break the rules to keep another family intact means a penalty towards your salary, and doing your job correctly to earn enough money to survive means splitting families apart, letting some members through the gate and keeping others out. The game was made out to be one that forced players to think long and hard about the repurcussions of their acts.

In the end, though, I simply never felt any connection to characters that had so little personality and were so two dimensional (literally, two dimensional). I realize expecting tons of character development would be absolutely silly and unrealistic for a game about checking passports, but it still made it difficult for me to feel any sort of guilt from choosing my own survival over what's best for this imaginary, pixelated, person in front of me.



Shaunaka said:
Sareth said:
Halo 3 and 4.


Did you play Reach?


Yeah. Wasn't really impressed by that one either. Online was fun but campaign was meh. I adored Halo CE and Halo 2 back when they were new but every game since has just felt lacking.



MTZehvor said:
Shaunaka said:
MTZehvor said:

Papers, Please


How a game with only a YES/NO input option disappointed you is unfathomable. What on earth did you expect.

Well, first off, you're drastically underestimating the complicatedness of the game, but setting that aside...

The main reason is because the moral dillemma aspect of the game was made out to be surprisingly good by a decent amount of reviewers, including the always hard to impress Ben Yahtzee. The game forces you to choose frequently between what's best for you and your family or what's best for other families; often times, being willing to break the rules to keep another family intact means a penalty towards your salary, and doing your job correctly to earn enough money to survive means splitting families apart, letting some members through the gate and keeping others out. The game was made out to be one that forced players to think long and hard about the repurcussions of their acts.

In the end, though, I simply never felt any connection to characters that had so little personality and were so two dimensional (literally, two dimensional). I realize expecting tons of character development would be absolutely silly and unrealistic for a game about checking passports, but it still made it difficult for me to feel any sort of guilt from choosing my own survival over what's best for this imaginary, pixelated, person in front of me.

Aaah ok.

I think you were maybe expecting too much from a small, hit indie game?