MTZehvor said:
Well, first off, you're drastically underestimating the complicatedness of the game, but setting that aside... The main reason is because the moral dillemma aspect of the game was made out to be surprisingly good by a decent amount of reviewers, including the always hard to impress Ben Yahtzee. The game forces you to choose frequently between what's best for you and your family or what's best for other families; often times, being willing to break the rules to keep another family intact means a penalty towards your salary, and doing your job correctly to earn enough money to survive means splitting families apart, letting some members through the gate and keeping others out. The game was made out to be one that forced players to think long and hard about the repurcussions of their acts. In the end, though, I simply never felt any connection to characters that had so little personality and were so two dimensional (literally, two dimensional). I realize expecting tons of character development would be absolutely silly and unrealistic for a game about checking passports, but it still made it difficult for me to feel any sort of guilt from choosing my own survival over what's best for this imaginary, pixelated, person in front of me. |
Aaah ok.
I think you were maybe expecting too much from a small, hit indie game?







