| NeoRatt said: They don't have to cost that much, but when you are simulating a person that can use a bow and fire arms, combined with platforming, puzzle solving, in a wide variety of environments you don't see a low budget game. If you use 8 bit graphics like minecraft you don't end up there. That is true... Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same... It costs big money to build these types of game engines because they are extremely complex inside. People complain about sequels but this is how investors make their money in thegames industry. The first one "hopefully" breaks even, and subsequent sequels give the the return they are looking for.
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Doing it again! If you start using numbers like ONE HUNDRED MILLION DOLLARS then please provide a reference. Otherwise you come across as a heresayer with nothing of real value to add.
For instance, I have a major gripe with this:
"Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same... It costs big money to build these types of game engines because they are extremely complex inside. "
Do you actually have any idea where the money goes when developing a game!? If U1 and U2 took the same amount of time to develop with the same amount of people then THEY COST THE SAME TO DEVELOP.
And that is indeed the case:
http://www.eurogamer.net/articles/uncharted-sequel-costing-usd-20-million
Go read the article.
Stop talking shit.











