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Forums - Gaming - 'Tomb Raider' reboot set to pass 6 million units

NeoRatt said:

They don't have to cost that much, but when you are simulating a person that can use a bow and fire arms, combined with platforming, puzzle solving, in a wide variety of environments you don't see a low budget game. 

If you use 8 bit graphics like minecraft you don't end up there.  That is true...

Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same...  It costs big money to build these types of game engines because they are extremely complex inside.  People complain about sequels but this is how investors make their money in thegames industry.  The first one "hopefully" breaks even, and subsequent sequels give the the return they are looking for.

 


Doing it again! If you start using numbers like ONE HUNDRED MILLION DOLLARS then please provide a reference. Otherwise you come across as a heresayer with nothing of real value to add.

For instance, I have a major gripe with this:

"Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same...  It costs big money to build these types of game engines because they are extremely complex inside. "

Do you actually have any idea where the money goes when developing a game!? If U1 and U2 took the same amount of time to develop with the same amount of people then THEY COST THE SAME TO DEVELOP.

And that is indeed the case:

http://www.eurogamer.net/articles/uncharted-sequel-costing-usd-20-million

Go read the article.

Stop talking shit.



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haxxiy said:
NeoRatt said:
 

They probably had an average selling price of $40...  That's only $240,000,000...

The cost to build the game was probably around $100,000,000...  Then, borrowing costs, administrative costs, sales, marketing, support, running servers, patches, platform ports, etc...

$240,000,000 doesn't go that far...

Investors looking for ROI's as multipliers... 2x, 3x, 10x, 20x....

Best case scenario they are probably only making .25x...  Why would I put my investment money there?  When I can go and invest in other industries and get 2x, 5x, and 10x the return and not have to front so much.  Gamers don't realize this is about money...  If a solid game like this can only make investors .25x more than their investment they have no incentive to stick in this industry. 

There is no incentive in this industry for a AAA game to be innovative.  Innovation costs more money and there is very little guaranttee that investors will see the money back.  I have a lot of investments.  I don't touch the games industry (even though I love playing games) because as an investor there is no money in it for me.


What the hell?

25% yearly is considered a damn good return on investment and equity both. I'm not sure you know what you are talking about. Unless I'm thinking a different thing and a different timespan, which I consider unlikely, since you mentioned RoI yourself.

In a way, anything breaking even,  above inflation and national interest, can be considered a good investment.

If the market worked solely on multiples every company would have to be Apple at the bare minimum to sustain these standards. Not to mention GDP would be doubling in the span of a few dozen months... China would look like a small fry next to that.

P.S. while I acknowledge there are some investments who return on the multiples, they are extremely rare. If one could reasonably predict which exactly are those, there would be dozens of Rockfellers by now.

25% yearly is considered TOO GOOD TO BE TRUE!



DanneSandin said:
NeoRatt said:

They don't have to cost that much, but when you are simulating a person that can use a bow and fire arms, combined with platforming, puzzle solving, in a wide variety of environments you don't see a low budget game. 

If you use 8 bit graphics like minecraft you don't end up there.  That is true...

Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same...  It costs big money to build these types of game engines because they are extremely complex inside.  People complain about sequels but this is how investors make their money in thegames industry.  The first one "hopefully" breaks even, and subsequent sequels give the the return they are looking for.

In the end, I think gamers want both types of games...  Games that cost $100,000,000 because they are innovating through immersiveness and realism, and low budget games that innovate by adding new gameplay elements to well understood game techniques.  Games like Minecraft, Braid, Journey, etc.

Uncharted 1 really cost that much?? Well, if this is the case (that the first game costs so much due to creating engines and whatnot) then I understand why it took a while for the game to turn a profit, and why there's so many sequals. But it also high lights what's messed up with the industry.

And yes, I agree, that most gamers would like to see both the high end AAA games, and the smaller, innovative indie games. But I for one would also like to see the mid tier games return, combining both of these game types.

No it didn't. He's making up shit to try and come across as informed or something.



Its a fantastic game. It sold well as well. T



    

NNID: FrequentFlyer54

$quare-Enix would be dead without these western games and their FF MMO.



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So glad to see this series regaining success. Tomb Raider 1 & 2 were among my favorites in the PS1 days.

This reboot is really almost nothing like the originals, really more of an Uncharted type game, but I enjoyed it on PS3 and now replaying on PS4.



My 8th gen collection

Did you know that PS+ subscribers get Tomb Raider "free" on PS3 this month?



My 8th gen collection

ICStats said:
Did you know that PS+ subscribers get Tomb Raider "free" on PS3 this month?


I'm glad they do.  A lot of people hated TR the second they saw it.  Now, they get to try it out.  Hopefully the game has a huge fanbase by the time the sequel comes out.



Strange.

Official figures estimates that the game sold a little more than 4 million copies (including the DE versions).
Maybe it has sold a lot on Steam, on one of those crazy sales that they always offer.

Still, nice to see that a few AAA games are still giving profits to its developers, although in this case it took many months to reach that. I wonder how many massive-budget titles like this the market can afford now that it continues to get smaller year after year



Zekkyou said:
deadly2choke said:
Nem said:

I'm happy with it. I bought it alot earlier than its costumary for me, so the game variety is still lacking, but i will be busy once april comes and i start playing FFXIV on it.

Much like the rest of the 6 million buyers, im looking forward to the future more than anything. ^^

would you say its worth owning the console this early?

He hasn't replied yet so i'm going to butt in :P

Like Nem i tend to hold off on buying consoles for a bit, but i was given a PS4 for my birthday and while i'm enjoying it a lot, if you already own a PS3 or 360 i don't think either the PS4 or X1 can justify their cost quite yet. Even if you enjoyed every exclusive both have to offer, there really isn't all that much to do yet, extra so for the X1 if you already own a 360 or decent PC.

All that in mind, if you have the money to spare or were planning on buying a PS4 before the end of the year, go for it. By then it should be well worth the cost, and seeing as the PS4 is unlikely to get a significant price cut for a while (based on it's current sales), might as well go for it if you did plan on that :)


Feel free to butt in on the conversation, but i did reply a couple of pages ago.