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Forums - Nintendo - How Nintendo could and should go Mobile

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baloofarsan said:
TheGhosts said:

The main reason why everyone wants Nintendo to go Mobile and not Sony or Microsoft is that everyone wants to play Nintendo Games!!! So the best thing for Nintendo is to keep their games on their own platform, so if you want to play quality games from Nintendo, than you have to buy Nintendo hardware and this is from the buissiness standpoint the best thing Nintendo can do, develop their games ONLY on their own hardware!!!


It could be some kind of concern for a beloved gamemaker that have touched the hearts of many. As Nintendo live and die with the success of their games they need more platforms where they are seen. MS and Sony have other means of surviving.

In the past it seems Nintendo made more profit from hardware than software, but that has changed this generation. So if the hardware no longer carry them they have to rely on software, and if so they need to get the software to the consumers trough other channels than their own hardare.

I have a link someware on the earnings on hardware and software.

Very smart reasoning!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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DanneSandin said:
baloofarsan said:
DanneSandin said:

How would releasing Brain Age and Nintendogs on smart devices impact on their HW sales, when these two titles hardly can be described as system sellers any more, and they're sales disappointments this time around. No one is buying a 3DS for these games now, so releasing them on smart devices wouldn't mean less sold HW, but it would also meaning strengthening the Nintendo brand name as they would reach a wider audience (just like in 2005-2010).

They could also release a Wii Fit for mobile, since soccer moms won't buy a Nintendo console to play those games anymore. Nintendo could use the mobile market to get those people that wouldn't buy a peice of GAMING hardware to play Nintendo games. What Nintendo would get is, 1) money, 2) wider brand recognition, 3) lure parents to buy Nintendo consoles because they know the name Nintendo, and would probably prefer them over SOny or Microsoft.

Do propose some sort of microtransaction to this, pay for accessories for you dogs, pay for dog food? Or do you want to sell the game for $0.99?

There are free "Brain Age"-apps. How should people be convinced to buy the original?

 The Wii Sports idea could be monetized thanks to the WiiU Fit Meter, and maybe some sort of personal trainer bot that you pay for advice.

There's a lot of different options here, and I don't know what would work best. Maybe offer the core game for free, and as you say, pay for accessories, pay for different dog races, pay for tricks or what ever. Or pay $5 for the core game AND pay for accessories.

I have no idea how that's going to work. It's hard to compete with free apps ;) I'm sure Nintendo could come up with something. How does those apps get money?

Yeah, there's a whole lot of options with the Wii Sports games Nintendo could do. All they have to do is go after the right audience.

I am not myself a smartphone gamer so the way they are making money is a mystery to me. If Flappy Bird and Candy Crush Saga can make money by just being impossible to finish there may be some way to make money on Brain Age also.

I get the feeling that those that finance this smartphone wonder are the elusive casuals, and they are not easy to predict.



i agree with you.
Brain age, nintendogs, cocking mama, mini versions of wii sports, the minigame games(like those in nsmb ds, wario ware, mario party). There is a lot of potential.

But nintendo wont do that.
I think will be kicked from 3DS and wii U, and these games will be in QoL platform.



baloofarsan said:
DanneSandin said:
baloofarsan said:
DanneSandin said:

How would releasing Brain Age and Nintendogs on smart devices impact on their HW sales, when these two titles hardly can be described as system sellers any more, and they're sales disappointments this time around. No one is buying a 3DS for these games now, so releasing them on smart devices wouldn't mean less sold HW, but it would also meaning strengthening the Nintendo brand name as they would reach a wider audience (just like in 2005-2010).

They could also release a Wii Fit for mobile, since soccer moms won't buy a Nintendo console to play those games anymore. Nintendo could use the mobile market to get those people that wouldn't buy a peice of GAMING hardware to play Nintendo games. What Nintendo would get is, 1) money, 2) wider brand recognition, 3) lure parents to buy Nintendo consoles because they know the name Nintendo, and would probably prefer them over SOny or Microsoft.

Do propose some sort of microtransaction to this, pay for accessories for you dogs, pay for dog food? Or do you want to sell the game for $0.99?

There are free "Brain Age"-apps. How should people be convinced to buy the original?

 The Wii Sports idea could be monetized thanks to the WiiU Fit Meter, and maybe some sort of personal trainer bot that you pay for advice.

There's a lot of different options here, and I don't know what would work best. Maybe offer the core game for free, and as you say, pay for accessories, pay for different dog races, pay for tricks or what ever. Or pay $5 for the core game AND pay for accessories.

I have no idea how that's going to work. It's hard to compete with free apps ;) I'm sure Nintendo could come up with something. How does those apps get money?

Yeah, there's a whole lot of options with the Wii Sports games Nintendo could do. All they have to do is go after the right audience.

I am not myself a smartphone gamer so the way they are making money is a mystery to me. If Flappy Bird and Candy Crush Saga can make money by just being impossible to finish there may be some way to make money on Brain Age also.

I get the feeling that those that finance this smartphone wonder are the elusive casuals, and they are not easy to predict.

Yeah, I read somehwere that Candy Crush is earning 800k a day.... I'm not a smartphone gamer as well, so I don't quite see the appeal in these games, and I didn't see the appeal in Brain Age/Nintendogs, so I thought those would be a great match for smartphones ^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

jonathanalis said:
i agree with you.
Brain age, nintendogs, cocking mama, mini versions of wii sports, the minigame games(like those in nsmb ds, wario ware, mario party). There is a lot of potential.

But nintendo wont do that.
I think will be kicked from 3DS and wii U, and these games will be in QoL platform.

Yeah, what the Hell are that QOL anyway? I know that their nonewearable... health thingy is the first step in this new plan, but what is it all about??



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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TheGhosts said:

Brain Age was just an example and you are wrong and i am right!!! Nintendo is known for high quality games that are developed for their own hardware, and thats why their games are awesome, if they start developing their games for Mobile devices than this will damage their brand because mobile games have bad reputations in the world!!! END!!!

Buy a calendar and a pen, never miss a days dose again.

TheGhosts said:

And if you develop a Nintendo quality game that fit Nintendos quality standard than you can sell the game not for $0,99 Dollar like 99% of the mini Mobile games in the world!!!!

Most mobile games are free because the developers know that being free increases user penitration, including social features or the structual qualities of the supporting software do far more for financial income than plain software sales ever would.

 

So far nobody has given a solid argument as to why Nintendo shouldnt go mobile other than personal sentiment towards the idea.

(thanks sandin)



DanneSandin said:
cannonballZ said:
Problem is, Brainage and Nintendogs would do nothing to convince people to buy a Nintendo console. Mobile games will give them profit but it will also bring unrealistic expectations from people who would rather just play their games on mobile.

I think of it this way- will a Mario game on my phone make me want to buy a Wii U or another Nintendo console? No. It will only make me want more Nintendo games on mobile.

I have doubts they can enter the mobile market without ruining their handheld market or their reputation of making great games that are fun to play. The problem I see with making apps that work as an extension to pokemon or mario is knowing the game is just an extension will be a turn off to most who have no interest in purchasing a Nintendo console. It will probably be more popular with Pokemon/mario enthusiasts.

That's the whole idea of going mobile, though: reaching that market that doesn't buy gaming hardware anymore. Release the kind of games on mobile, that doesn't do well on Nintendo consoles anymore. Brain Age and Nintendogs are really good examples of this. They're not doing very well, because the audience for those games aren't there anymore. Why try to pursue that audience on your own HW when they're not there?

And like I wrote in the OP, this isn't about Mario. Mario shouldn't go mobile. Have you read the OP? Mario should stay the fuck away from mobile devices; his audience can be found with those people that are willing to buy a gaming hardware, unlike the audience for Brain Age.

We all know that different games cater to different tastes. NSMB doesn't really appeal the GoW or GeoW gamers generally, so why do we asume that people that like Brain Age/Nintendogs also likes Mario os Zelda? They might have been on the same HW a few years back, but they never appealed the same people (in general). And the Pokemon extension doesn't have to be advertised as an extension in the app stores; Nintendo doesn't have to hide the fact that it works with the proper Pokemon game, but they don't have to tell everyone that "this is an incomplete game that doesn't work without the proper Pokemon game". It could be a stand alone game, that ALSO works as an extension to the proper game.

Yes, I did read the OP. And I agree somewhat, I just don't see anyone interested in brainage or nintendogs anymore. If they are to go mobile, I think they should work on new IP's specifically for mobile gaming. It's a market they can definitely do well in. Like making games in the Mario Universe that take a different approach, such as turning the tables in Super Mario Bros. and being able to play as bowser or his minions attempting to kidnap the princess. Or a Zelda companion app that shows you Hyrule through Ganondorf's eyes. 

And as for the question of assuming- I liked Brain Age/Nintendogs and also like Mario/Zelda, I can't be the only one. Yes I am assuming there are more people like me out there, really not a far fetched assumption.



cannonballZ said:
DanneSandin said:
cannonballZ said:
Problem is, Brainage and Nintendogs would do nothing to convince people to buy a Nintendo console. Mobile games will give them profit but it will also bring unrealistic expectations from people who would rather just play their games on mobile.

I think of it this way- will a Mario game on my phone make me want to buy a Wii U or another Nintendo console? No. It will only make me want more Nintendo games on mobile.

I have doubts they can enter the mobile market without ruining their handheld market or their reputation of making great games that are fun to play. The problem I see with making apps that work as an extension to pokemon or mario is knowing the game is just an extension will be a turn off to most who have no interest in purchasing a Nintendo console. It will probably be more popular with Pokemon/mario enthusiasts.

That's the whole idea of going mobile, though: reaching that market that doesn't buy gaming hardware anymore. Release the kind of games on mobile, that doesn't do well on Nintendo consoles anymore. Brain Age and Nintendogs are really good examples of this. They're not doing very well, because the audience for those games aren't there anymore. Why try to pursue that audience on your own HW when they're not there?

And like I wrote in the OP, this isn't about Mario. Mario shouldn't go mobile. Have you read the OP? Mario should stay the fuck away from mobile devices; his audience can be found with those people that are willing to buy a gaming hardware, unlike the audience for Brain Age.

We all know that different games cater to different tastes. NSMB doesn't really appeal the GoW or GeoW gamers generally, so why do we asume that people that like Brain Age/Nintendogs also likes Mario os Zelda? They might have been on the same HW a few years back, but they never appealed the same people (in general). And the Pokemon extension doesn't have to be advertised as an extension in the app stores; Nintendo doesn't have to hide the fact that it works with the proper Pokemon game, but they don't have to tell everyone that "this is an incomplete game that doesn't work without the proper Pokemon game". It could be a stand alone game, that ALSO works as an extension to the proper game.

Yes, I did read the OP. And I agree somewhat, I just don't see anyone interested in brainage or nintendogs anymore. If they are to go mobile, I think they should work on new IP's specifically for mobile gaming. It's a market they can definitely do well in. Like making games in the Mario Universe that take a different approach, such as turning the tables in Super Mario Bros. and being able to play as bowser or his minions attempting to kidnap the princess. Or a Zelda companion app that shows you Hyrule through Ganondorf's eyes. 

And as for the question of assuming- I liked Brain Age/Nintendogs and also like Mario/Zelda, I can't be the only one. Yes I am assuming there are more people like me out there, really not a far fetched assumption.

Why wouldn't people be interested in those titles anymore? You don't think10 year old girls would love Nintendogs? They loved it back in 2005 with the release of the original title, and they loved Tamagoshi back in the mid 90's. And I'm not saying they should only stick with these two titles; I agree that they should make exclusive mobile IP's (as long as that doesn't effect their appility to make "real" games ^^). But those are two good examples that would make good mobile games.

I'm not saying that there aren't any over lapping, just that that over lap probably is rather small(ish). This can also be seen in HW sales. the DS sold over 150m units, while the 3DS is lagging behing the DS by 10m (or is it 20m?) units and will never reach 150m sold units. A big chunk of the audience has disappeared, but Mario and Zelda and Pokemon seem to be doing quite well on the 3DS, so what audience did leave? Probably those that bought Brain Age and Nintendogs since those games have done horribly compared to the previous gen.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

This article comes to the opposite conclusion but if hardware stop beeing profitable Nintendo have to try and find alternative ways of making money.

A deeper analysis of nintendo financials why they cant drop hardware 



DanneSandin said:
cannonballZ said:
DanneSandin said:
cannonballZ said:
Problem is, Brainage and Nintendogs would do nothing to convince people to buy a Nintendo console. Mobile games will give them profit but it will also bring unrealistic expectations from people who would rather just play their games on mobile.

I think of it this way- will a Mario game on my phone make me want to buy a Wii U or another Nintendo console? No. It will only make me want more Nintendo games on mobile.

I have doubts they can enter the mobile market without ruining their handheld market or their reputation of making great games that are fun to play. The problem I see with making apps that work as an extension to pokemon or mario is knowing the game is just an extension will be a turn off to most who have no interest in purchasing a Nintendo console. It will probably be more popular with Pokemon/mario enthusiasts.

That's the whole idea of going mobile, though: reaching that market that doesn't buy gaming hardware anymore. Release the kind of games on mobile, that doesn't do well on Nintendo consoles anymore. Brain Age and Nintendogs are really good examples of this. They're not doing very well, because the audience for those games aren't there anymore. Why try to pursue that audience on your own HW when they're not there?

And like I wrote in the OP, this isn't about Mario. Mario shouldn't go mobile. Have you read the OP? Mario should stay the fuck away from mobile devices; his audience can be found with those people that are willing to buy a gaming hardware, unlike the audience for Brain Age.

We all know that different games cater to different tastes. NSMB doesn't really appeal the GoW or GeoW gamers generally, so why do we asume that people that like Brain Age/Nintendogs also likes Mario os Zelda? They might have been on the same HW a few years back, but they never appealed the same people (in general). And the Pokemon extension doesn't have to be advertised as an extension in the app stores; Nintendo doesn't have to hide the fact that it works with the proper Pokemon game, but they don't have to tell everyone that "this is an incomplete game that doesn't work without the proper Pokemon game". It could be a stand alone game, that ALSO works as an extension to the proper game.

Yes, I did read the OP. And I agree somewhat, I just don't see anyone interested in brainage or nintendogs anymore. If they are to go mobile, I think they should work on new IP's specifically for mobile gaming. It's a market they can definitely do well in. Like making games in the Mario Universe that take a different approach, such as turning the tables in Super Mario Bros. and being able to play as bowser or his minions attempting to kidnap the princess. Or a Zelda companion app that shows you Hyrule through Ganondorf's eyes. 

And as for the question of assuming- I liked Brain Age/Nintendogs and also like Mario/Zelda, I can't be the only one. Yes I am assuming there are more people like me out there, really not a far fetched assumption.

Why wouldn't people be interested in those titles anymore? You don't think10 year old girls would love Nintendogs? They loved it back in 2005 with the release of the original title, and they loved Tamagoshi back in the mid 90's. And I'm not saying they should only stick with these two titles; I agree that they should make exclusive mobile IP's (as long as that doesn't effect their appility to make "real" games ^^). But those are two good examples that would make good mobile games.

I'm not saying that there aren't any over lapping, just that that over lap probably is rather small(ish). This can also be seen in HW sales. the DS sold over 150m units, while the 3DS is lagging behing the DS by 10m (or is it 20m?) units and will never reach 150m sold units. A big chunk of the audience has disappeared, but Mario and Zelda and Pokemon seem to be doing quite well on the 3DS, so what audience did leave? Probably those that bought Brain Age and Nintendogs since those games have done horribly compared to the previous gen.


I think I could apreciate Nintendogs and especially Brain Age, but not for the full price of a Console edition. In small bits I could care for a puppy and maybe get him a tribal tattoo and a big black satin collar with big pink metal spikes. Likewise I could make a daily Brain Age exercise, on  subscription basis maybe.