What Art Style Do You Want Zelda U to Be?
The style they teased before the console was even launched, then never delivered on.
Answer! | |||
| Realistic | 243 | 63.78% | |
| Cartoony | 24 | 6.30% | |
| OOT 3D | 35 | 9.19% | |
| Skyward Sword | 38 | 9.97% | |
| A Link Between Worlds | 5 | 1.31% | |
| A blend (Post the blend) | 34 | 8.92% | |
| Total: | 379 | ||
The style they teased before the console was even launched, then never delivered on.
lucidium said:What Art Style Do You Want Zelda U to Be?The style they teased before the console was even launched, then never delivered on. |
Nintendo would never do such a thing! But yeah regardless of this pole I pretty much agree with theRepublic above, regardless of what direction Nintendo choose to go with I'd always give them the benifit of the doubt to create a fantastic game.
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Nintentacle said:
They won't do a Wind Waker HD style. |
Yeah, I think Aonuma said it won't be such as surprising and shocking as the Wind Waker was, didn't he?
I don't hate Microsoft, I don't hate PC,
I don't prefer Sony, I don't prefer Nintendo.
...Ok, I love Nintendo but this is something about tolerance, ok?
I'm a gamer with one of the greatest hobbies and I want to share this greatness with everyone.






Whatever Aonuma wants. I don't really care if it looks like a watercolor painting or a Saturday morning cartoon or a Frank Miller graphic novel. I trust the Zelda team to deliver a terrific game regardless of art style.
Hynad said:
More usable items (don't be fooled by the Skyward sword's upgrade system here), |
I have to stop you there (well you are banned so there's nothing I can do). But most TP items are worthless...when did you ever use the Slingshot again? or the Boomerang? or the Ball and Chain? the thingy that's used to control statues? the Spinner?
Items in TP basically work like this: use them during the dungeon, use them to find one or maybe two heart pieces and maybe use them during the final dungeon (I honestly only remember using the Spinner in Hyrule's Castle). The only items that are used constantly are bombs, arrows and the clawshot, the rest are basically worthless after the dungeon where you get them is over.
Granted, this is a problem that most Zelda games suffer, but is more present in TP than any other Zelda game.
I agree with the rest of what you said though.
Nintendo and PC gamer
