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Forums - Gaming - What Art Style Do You Want Zelda U to Be?

 

Answer!

Realistic 243 63.78%
 
Cartoony 24 6.30%
 
OOT 3D 35 9.19%
 
Skyward Sword 38 9.97%
 
A Link Between Worlds 5 1.31%
 
A blend (Post the blend) 34 8.92%
 
Total:379
venepe said:
Nintendo has to make a Zelda with super impressive graphics in order to quash all talk about the Wii U being underpowered. Nintendo did this with Donkey Kong Country on the SNES at a time when the 32 bits systems started to come out.

It will have very impressive graphics, but no one will realize it because the art style.



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Hynad said:
Nintentacle said:
Hynad said:
ganoncrotch said:
Hynad said:
Nintentacle said:
I can't believe how much realistic is dominating the poll.


Isomething simpler than full on realistic...


Did you ever see the technical break downs on all the lvls of detail which were going on in the likes of Wind Waker on the Gamecube?


Yes, and it's nothing compared to Twilight Princess. Any other question?

His point is that detail doesn't equal realistic. It's easier to make a realistic art style have more detail than a cartoony game since, well, It's realistic.

And?

they are easier to pull off than realistic graphics from a hardware level.  

This was what I figured you were implying with your first comment and why I asked my question of if you had seen the actual breakdown of what was going on technically in the wind waker on the gamecube. I simply had not replied due to your mildly confrontation enticing tone of reply but what the bold and underlined here, is not correct. When it comes to creating an animation such as a cartoon then making it hand drawn and cartoony is of course 10000x easier to do if you take a pen and paper and simply draw what you want, to create this same effect in a 3d game world that you want to give a softer and more cartoon look to everything from characters, water and even explosions... then it takes a hell of a lot more work.

If you think the likes of Gears is more technical to render because the characters look like people and there is more grey per frame than your average fan fic about area 51, you are mistaken.



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ganoncrotch said:

This was what I figured you were implying with your first comment and why I asked my question of if you had seen the actual breakdown of what was going on technically in the wind waker on the gamecube. I simply had not replied due to your mildly confrontation enticing tone of reply but what the bold and underlined here, is not correct. When it comes to creating an animation such as a cartoon then making it hand drawn and cartoony is of course 10000x easier to do if you take a pen and paper and simply draw what you want, to create this same effect in a 3d game world that you want to give a softer and more cartoon look to everything from characters, water and even explosions... then it takes a hell of a lot more work.

If you think the likes of Gears is more technical to render because the characters look like people and there is more grey per frame than your average fan fic about area 51, you are mistaken.

Oh really. =)

Now I really want you to make a run down of each of those graphical styles in details, what needs to be done to achieve both, how much processing power is required to pull them off, everything. Please, don't disappoint me.

If you knew anything about emulation, you'd know how little it takes to emulate Wind Waker compared to Twilight Princess. ^_-



Realistic, in the vein of Ocarina of Time(at least the concept art), and cel-shaded. I think with the added horsepower such a style can be pulled off pretty well, and I think it'd be perfect for the Zelda series.



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Trunkin said:
Realistic, in the vein of Ocarina of Time(at least the concept art), and cel-shaded. I think with the added horsepower such a style can be pulled off pretty well, and I think it'd be perfect for the Zelda series.

If it looked good on the 3DS version, imagine what they could do with the Wii U!



I'm with the tech demo lot. The last few games have been mostly cel-shaded, so it would be nice to return to a more darker and edgier Hyrule.



Nintentacle said:
Trunkin said:
Realistic, in the vein of Ocarina of Time(at least the concept art), and cel-shaded. I think with the added horsepower such a style can be pulled off pretty well, and I think it'd be perfect for the Zelda series.

If it looked good on the 3DS version, imagine what they could do with the Wii U!

Exactly! Take Ocarina of Time 3DS, and crank dem graffix up to 1,111! Now with 50% more realistic proportions, and 80% more toon shading! 



Trunkin said:
Nintentacle said:
Trunkin said:
Realistic, in the vein of Ocarina of Time(at least the concept art), and cel-shaded. I think with the added horsepower such a style can be pulled off pretty well, and I think it'd be perfect for the Zelda series.

If it looked good on the 3DS version, imagine what they could do with the Wii U!

Exactly! Take Ocarina of Time 3DS, and crank dem graffix up to 1,111! Now with 50% more realistic proportions, and 80% more toon shading! 

Then you get the best looking Zelda ever!



Like the Tech Demo or Ocarina of Time 3D.