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Forums - Gaming - The inflection point for diminishing returns appears to be the PS3/360 generation

nitekrawler1285 said:

I guess I'm just from a sexist family lol.  

I can concur that most wanted to see it for escapism and not politics.

 I think that elements of the design of the heroes and their situation were simply far more appealing(and less excluding) in Avatar than any other comparable film with similar plot in the mainstream eye. Making the characters like many indigenous peoples made it easy for people of any culture to instantly identify with the Na'vi and escape.  Making them blue as opposed to any normal human skin color means you don't exclude any group at all.  So they weren't trying to get riled up over current affairs.  They were tricked into empathizing and escaping into it.  

Imperialism and it's effects aren't just current affairs.  It's the affairs of man since man's time has begun.  You really dont get much older than imperialism.  Any place that has a theater for people to go see Avatar has likely been touched by an imperialist nation.  So chances are more likely it can appeal. 

I love Lawrence of Arabia.  I've seen it 3x in 70mm at a local theater that plays classics during the summer.  I prefer Avatar personally though.  Surely you can see how the Na'vi are more appealing than say bugs in Startship Troopers or Ender's game or even the more direct ones like dances with wolves and pocahontas or fern gully.  The Na'vi are basically meta people designed to appeal to all of our positive image of whatever your genetic legacy happens to be.  

My wife is more into comedy, but yeah suggesting women just go for George Cloony is not the best comment ;)

For me the generic race mix in Avatar actually lessens immersion for me. It would be more interesting as a unique vastly different alien species. Enemy mine did that part far better without having to resort to appealing looking blue humans. But it's not so much the generic design of the Aliens, it's more the 1 dimensionality of the human side that drags it down. Starship troopers emphasizes that part and takes it to satire which makes the movie. The alien bugs suit that purpose too, you're not supposed to empathize with them. Morals don't depend on how cute the other side looks.

Anyway to get a little back on topic. Storylines in movies definitely have hit diminishing returns. Games don't seem to fare much better. Graphics however still have the power to dress up the same old in new interesting ways.

For me the more realism in games the better. That doesn't mean it has to look like the real world, it means it has to behave realistically. Our brains are hardwired to process vast amounts of information on a concious and subconscious level. Light, sound, movement all add to immersion. Things behaving like you expect them to behave makes a game better imo.
Ofcourse unrealistic games are still fun. But eye candy is always nice to have. Why else spend all that money on making toy story 3 look so much better than toy story 1. Surely that engine was good enough to tell the story.



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nitekrawler1285 said:
ctalkeb said:
nitekrawler1285 said:
ctalkeb said:
nitekrawler1285 said:

The writing of any blockbuster film is often horrible.  Luckily with movies in particular there are far more and better ways of expressing your intent. As you'll see in my above post there are reasons for the film to resonate with international audiences outside of how it looked. 

Those are your reasons, however.  In hindsight, and indeed at the time, the visuals of the movie were what constituted its "watercooler" power. Your claim above this about women going to see Bullock/Clooney no matter the rest of the movie is also more than just slightly sexist, and also probably not true.

If you can show me some data showing the number of households whom even have a 1080 p television of the right size(I believe 42'' or larger) to percieve the difference between 720 and 1080 and I will stop hollering diminishing returns.  You just can't. HD TV penetration is supposed to be 50% by 2016 last I heard. Though those do not make a distinction in HD level.  

1: as you've kindly pointed out below, screen size doesn not matter, but rather how close you are to the screen realtive to its size. The market penetration number you quote is worldwide - including BRIC countries. The number for the U.S. was 75% at the end of 2012. Where I live, I'd guess the number is higher.

Generally speaking, if you sit more than 10 feet away from your TV, and your display isn’t bigger than 50 inches diagonally, you won’t be able to tell the difference between 720 and 1080. 

This rate is caculated for film/TV content that benefits from almost infinite antialiasing. It cannot be compared to native resolution rendering.

Most customers don't have the equipment needed so they can even notice the difference. It's where technology is in consumer homes that clearly state most people can't precieve the difference. Irrespective of my or your own anecdotal evidence. 

Most consumers actually do have the equipment, as I've shown above.

However, when was this resolution thing even part of what we were talking about?

I have already said that diminishing returns are real enough, but that you can't point to them in one field, such as polygon count or resolution, and conclude that we've reached that point in all fields.


I assume that advertisements and marketing are the way in which most are informed about films. Otherwise it seems silly to waste money on generating them or paying for them to be shown before other films. But yes the preview is what caused my decision and I'm sure no one elses.  

You can think that as sexist as you like.  I just hope advertisers don't have the same ideology as yours or they would waste tons of dollars advertising films like Miss Congeniality to the macho 16-25 year old male audience and that would be a waste.  Tehe.  I was just talking to my mom on the phone. She thinks it's funny that you would think she is sexist too.  

 You show that you cherry picked numbers to inflate your argument. Games sell world wide.  Even if I was just talking about the US only up until recently did larger 40+ inch HDTv's get popular. Meaning that unless people are sitting right in front of the TV ie 2- 4 feet it's still a practically indistinguishable. You aren't supposed to be that close to your TV to avoid eyestrain and headaches. So it looks to me like most consumers don't have the right equipment.  Though obviously we have different ideas of whom that market is since you just assume the US.    

http://www.gamespot.com/articles/playstation-4-exclusive-deep-down-delayed-to-improve-graphics/1100-6417593/ This is the reason I am in this thread.  Developers pointlessly adding cost to games that no one can see.  There can't be any differene greater than 720 to 1080 in this specific instance.  Even that difference is one that at this time the majority of possible consumers probably can't see.  That is why I have focused on that difference in particular.  

When it comes to art and entertainment that humans consume because we are only capable of perceiving so much with our eyes I can easily say that in primarily visual mediums we have hit diminishing returns across the board.  Unless you want people to start producing content for resolutions that nobody has displays capable of displaying for the next 15 years but .01% of the market there isn't any financial incentive.  

I'm not qualified to say whether your mom is sexist or not, suffice it to say that it's fully possible to be a woman and sexist without being aware of it.

I also don't understand why you're so hung up on resolutions, even if you're wrong (and you are), that's not really what we're talking about.

Just read the post by SvennoJ.

I read his post.  Still unconvinced. Games aren't supposed to be accurate simulations of life.  If that's what people wanted they would go outside. Outside of those producing an engine or middleware such an investment is fiscally irresponsible.


You still don't seem to understand the point, which is simply that animation, physics and lighting is far behind resolution and polygon count.



SvennoJ said:
nitekrawler1285 said:
 

I guess I'm just from a sexist family lol.  

I can concur that most wanted to see it for escapism and not politics.

 I think that elements of the design of the heroes and their situation were simply far more appealing(and less excluding) in Avatar than any other comparable film with similar plot in the mainstream eye. Making the characters like many indigenous peoples made it easy for people of any culture to instantly identify with the Na'vi and escape.  Making them blue as opposed to any normal human skin color means you don't exclude any group at all.  So they weren't trying to get riled up over current affairs.  They were tricked into empathizing and escaping into it.  

Imperialism and it's effects aren't just current affairs.  It's the affairs of man since man's time has begun.  You really dont get much older than imperialism.  Any place that has a theater for people to go see Avatar has likely been touched by an imperialist nation.  So chances are more likely it can appeal. 

I love Lawrence of Arabia.  I've seen it 3x in 70mm at a local theater that plays classics during the summer.  I prefer Avatar personally though.  Surely you can see how the Na'vi are more appealing than say bugs in Startship Troopers or Ender's game or even the more direct ones like dances with wolves and pocahontas or fern gully.  The Na'vi are basically meta people designed to appeal to all of our positive image of whatever your genetic legacy happens to be.  

My wife is more into comedy, but yeah suggesting women just go for George Cloony is not the best comment ;)

For me the generic race mix in Avatar actually lessens immersion for me. It would be more interesting as a unique vastly different alien species. Enemy mine did that part far better without having to resort to appealing looking blue humans. But it's not so much the generic design of the Aliens, it's more the 1 dimensionality of the human side that drags it down. Starship troopers emphasizes that part and takes it to satire which makes the movie. The alien bugs suit that purpose too, you're not supposed to empathize with them. Morals don't depend on how cute the other side looks.

Anyway to get a little back on topic. Storylines in movies definitely have hit diminishing returns. Games don't seem to fare much better. Graphics however still have the power to dress up the same old in new interesting ways.

For me the more realism in games the better. That doesn't mean it has to look like the real world, it means it has to behave realistically. Our brains are hardwired to process vast amounts of information on a concious and subconscious level. Light, sound, movement all add to immersion. Things behaving like you expect them to behave makes a game better imo.
Ofcourse unrealistic games are still fun. But eye candy is always nice to have. Why else spend all that money on making toy story 3 look so much better than toy story 1. Surely that engine was good enough to tell the story.

I can definitely understand your criticisms of Avatar come from intellectually.  I feel similarly in some cases.   From a mainstream appeal I don't think those desing choices would be as appealing even if they might gratify me a bit more and add some depth and complexity.  

I don't disagree with that statement at all.  

Surely the Toy Story 1 engine was good enough. The only reason Toy Story 3 looked much better is the advancements they had made to accomodate their artistic vision for other titles since then.  It wasn't a large extra cost incurred cost. 

I just think when large amounts are spent it especially needs to by parties whom can make a return on that investment.  I tend to view that as those persons making middleware and engines because those features are something that sells middleware solutions and engines.  If costs were reinvested as fluidly as you might see for R&D for say Pixar or the more communicative developers I wouldn't see much of an issue if any.



theprof00 said:
Have you ever seen shadow of the colossus...or god of war 2, ff12, odin sphere?
The games actually look better than early ps360 games.


FF12 is the reason i didn't get the ps3 day one and waited for the slim model.

But don't forget the short memory syndrome =o



ctalkeb said:
nitekrawler1285 said:
ctalkeb said:
nitekrawler1285 said:
ctalkeb said:
nitekrawler1285 said:

The writing of any blockbuster film is often horrible.  Luckily with movies in particular there are far more and better ways of expressing your intent. As you'll see in my above post there are reasons for the film to resonate with international audiences outside of how it looked. 

Those are your reasons, however.  In hindsight, and indeed at the time, the visuals of the movie were what constituted its "watercooler" power. Your claim above this about women going to see Bullock/Clooney no matter the rest of the movie is also more than just slightly sexist, and also probably not true.

If you can show me some data showing the number of households whom even have a 1080 p television of the right size(I believe 42'' or larger) to percieve the difference between 720 and 1080 and I will stop hollering diminishing returns.  You just can't. HD TV penetration is supposed to be 50% by 2016 last I heard. Though those do not make a distinction in HD level.  

1: as you've kindly pointed out below, screen size doesn not matter, but rather how close you are to the screen realtive to its size. The market penetration number you quote is worldwide - including BRIC countries. The number for the U.S. was 75% at the end of 2012. Where I live, I'd guess the number is higher.

Generally speaking, if you sit more than 10 feet away from your TV, and your display isn’t bigger than 50 inches diagonally, you won’t be able to tell the difference between 720 and 1080. 

This rate is caculated for film/TV content that benefits from almost infinite antialiasing. It cannot be compared to native resolution rendering.

Most customers don't have the equipment needed so they can even notice the difference. It's where technology is in consumer homes that clearly state most people can't precieve the difference. Irrespective of my or your own anecdotal evidence. 

Most consumers actually do have the equipment, as I've shown above.

However, when was this resolution thing even part of what we were talking about?

I have already said that diminishing returns are real enough, but that you can't point to them in one field, such as polygon count or resolution, and conclude that we've reached that point in all fields.


I assume that advertisements and marketing are the way in which most are informed about films. Otherwise it seems silly to waste money on generating them or paying for them to be shown before other films. But yes the preview is what caused my decision and I'm sure no one elses.  

You can think that as sexist as you like.  I just hope advertisers don't have the same ideology as yours or they would waste tons of dollars advertising films like Miss Congeniality to the macho 16-25 year old male audience and that would be a waste.  Tehe.  I was just talking to my mom on the phone. She thinks it's funny that you would think she is sexist too.  

 You show that you cherry picked numbers to inflate your argument. Games sell world wide.  Even if I was just talking about the US only up until recently did larger 40+ inch HDTv's get popular. Meaning that unless people are sitting right in front of the TV ie 2- 4 feet it's still a practically indistinguishable. You aren't supposed to be that close to your TV to avoid eyestrain and headaches. So it looks to me like most consumers don't have the right equipment.  Though obviously we have different ideas of whom that market is since you just assume the US.    

http://www.gamespot.com/articles/playstation-4-exclusive-deep-down-delayed-to-improve-graphics/1100-6417593/ This is the reason I am in this thread.  Developers pointlessly adding cost to games that no one can see.  There can't be any differene greater than 720 to 1080 in this specific instance.  Even that difference is one that at this time the majority of possible consumers probably can't see.  That is why I have focused on that difference in particular.  

When it comes to art and entertainment that humans consume because we are only capable of perceiving so much with our eyes I can easily say that in primarily visual mediums we have hit diminishing returns across the board.  Unless you want people to start producing content for resolutions that nobody has displays capable of displaying for the next 15 years but .01% of the market there isn't any financial incentive.  

I'm not qualified to say whether your mom is sexist or not, suffice it to say that it's fully possible to be a woman and sexist without being aware of it.

I also don't understand why you're so hung up on resolutions, even if you're wrong (and you are), that's not really what we're talking about.

Just read the post by SvennoJ.

I read his post.  Still unconvinced. Games aren't supposed to be accurate simulations of life.  If that's what people wanted they would go outside. Outside of those producing an engine or middleware such an investment is fiscally irresponsible.


You still don't seem to understand the point, which is simply that animation, physics and lighting is far behind resolution and polygon count.

It's not like I have a true problem with any of those. It's just that money spent on them isn't money being spent on things that consumers are more likely to notice.

Physics in particular is very demanding and for the purpose of most games realism in physics isn't even what is wanted.  That raises costs for the hardware to even run this game.  We can combine many existing things and approximate well enough in most cases. Let Box 2D, NVidia PhysX, Havoc and all those people take the financial dive and license. 



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nitekrawler1285 said:

I can definitely understand your criticisms of Avatar come from intellectually.  I feel similarly in some cases.   From a mainstream appeal I don't think those desing choices would be as appealing even if they might gratify me a bit more and add some depth and complexity.  

I don't disagree with that statement at all.  

Surely the Toy Story 1 engine was good enough. The only reason Toy Story 3 looked much better is the advancements they had made to accomodate their artistic vision for other titles since then.  It wasn't a large extra cost incurred cost. 

I just think when large amounts are spent it especially needs to by parties whom can make a return on that investment.  I tend to view that as those persons making middleware and engines because those features are something that sells middleware solutions and engines.  If costs were reinvested as fluidly as you might see for R&D for say Pixar or the more communicative developers I wouldn't see much of an issue if any.

Come on, you can't be serious. Toy story 1 budget 30 million, Toy story 3 200 million dollar budget.
But yes Pixar knows it can make the money back and use the software on the next project. Same for developers. Better graphics engine doesn't mean more work over all. The less the artists have to focus on making everything fit within scene budget constraints, the more freedom they have to recreate their vision. As we go forward the concerns of can all that be rendered on screen becomes less important. Still a long way to go before artistic freedom without technical constraints is reached in games.



theprof00 said:

Picture it like an overlap.

Quality marked with Q's

PS2-QQQQQQQQ------------------------------------
PS3--------------QQQQQQQQQQ------------------
PS4------------------------------QQQQQQQQQQQ

horizontal axis is from lower to higher graphical quality

I'd say it's like this (based on human perception, of course):

PS2-QQQQQQQQ------------------------------------
PS3--------------QQQQQQQQQQ-------------------
PS4------------------QQQQQQQQQq---------------



SvennoJ said:
nitekrawler1285 said:
 

I can definitely understand your criticisms of Avatar come from intellectually.  I feel similarly in some cases.   From a mainstream appeal I don't think those desing choices would be as appealing even if they might gratify me a bit more and add some depth and complexity.  

I don't disagree with that statement at all.  

Surely the Toy Story 1 engine was good enough. The only reason Toy Story 3 looked much better is the advancements they had made to accomodate their artistic vision for other titles since then.  It wasn't a large extra cost incurred cost. 

I just think when large amounts are spent it especially needs to by parties whom can make a return on that investment.  I tend to view that as those persons making middleware and engines because those features are something that sells middleware solutions and engines.  If costs were reinvested as fluidly as you might see for R&D for say Pixar or the more communicative developers I wouldn't see much of an issue if any.

Come on, you can't be serious. Toy story 1 budget 30 million, Toy story 3 200 million dollar budget.
But yes Pixar knows it can make the money back and use the software on the next project. Same for developers. Better graphics engine doesn't mean more work over all. The less the artists have to focus on making everything fit within scene budget constraints, the more freedom they have to recreate their vision. As we go forward the concerns of can all that be rendered on screen becomes less important. Still a long way to go before artistic freedom without technical constraints is reached in games.

That is ridiculous.  It certainly doesn't look as if R&D saved them any resources to create their next products with budgets tripling to TS2 and then doubling again to TS3. In terms of investment vs profit that looks like diminishing returns.  Having almost been bankrupt so many times I thought they were better at this.  If costs continue to rise and revenue not substantially I cant encourage that as a sustainable business model even if it makes for great entertainment because it means eventually the profits don't cover new ventures let alone familiar retreads. 

It's also not working in the games industry either and putting many studios in a similar awkward position of not being able to make a next title.  Not everyone has GTA and they can't spend money like they do. That only works with subsidies and no one is willing to subsidize forever without adequate return.  

If working without technical constraints so that people can fulfill their artistic vision and have complete freedom is the concern then of course you will never have a profitable business. If it's art or business I chose business every time without hesitation.  



nitekrawler1285 said:

That is ridiculous.  It certainly doesn't look as if R&D saved them any resources to create their next products with budgets tripling to TS2 and then doubling again to TS3. In terms of investment vs profit that looks like diminishing returns.  Having almost been bankrupt so many times I thought they were better at this.  If costs continue to rise and revenue not substantially I cant encourage that as a sustainable business model even if it makes for great entertainment because it means eventually the profits don't cover new ventures let alone familiar retreads. 

It's also not working in the games industry either and putting many studios in a similar awkward position of not being able to make a next title.  Not everyone has GTA and they can't spend money like they do. That only works with subsidies and no one is willing to subsidize forever without adequate return.  

If working without technical constraints so that people can fulfill their artistic vision and have complete freedom is the concern then of course you will never have a profitable business. If it's art or business I chose business every time without hesitation.  

Diminishing returns are very true for throwing more money at a problem, but they're spending that much money to stay ahead of the competition, ahead of the curve. And it paid off as Toy Story 3 did over 400 million gross at the US box office alone. Add in foreign box office, blue ray sales, tie in game sales and other merchandise.

ps3 and 360 did the same thing in 2005, expensive systems sold at a loss to get ahead of the curve. With ps4 and x1 we see an adjustment back to the normal rate of progression. 360 and ps3 were the exception, and make it seem as if we're already hitting diminishing returns in the graphics department. However Moore's law is still active. Exponential growth in computational power is still continuing, and we'll find other ways when chips can't be shrunk anymore.

I don't mind Pixar throwing huge amounts of money into R&D, demand creates productivity. Somebody got to buy all these super computers for the tech to trickle down to consumer level later. You might think it's not the best thing financially to be an early adopter, but without them progress would be a lot slower.

For games, same thing. Bigger budget, more attention, more people buy your product over the competition. It's a shame when more money is spent on advertising than making the game. $200 million spent on advertising CoD and Battlefield. Now that's a waste.



Jay520 said:
theprof00 said:

Picture it like an overlap.

Quality marked with Q's

PS2-QQQQQQQQ------------------------------------
PS3--------------QQQQQQQQQQ------------------
PS4------------------------------QQQQQQQQQQQ

horizontal axis is from lower to higher graphical quality

I'd say it's like this (based on human perception, of course):

PS2-QQQQQQQQ------------------------------------
PS3--------------QQQQQQQQQQ-------------------
PS4------------------QQQQQQQQQq---------------

And which games would you say are better than the sony ps4 offeriings? Your graph indicates that roughly 90% of ps360 games look better than ps4 games