rooki said: this fanboy talk needs to stop nintendo had made weak hardware on par or slighty better then current gen, multiplatform games prove this and developer comments also back this up, along with neogaf confirmed specs, that are backed my a mod. here are some developer comments by the way |
There was great praise for the GPU when porting Mass Effect 3 to the platform, but not so much for the CPU.
THQ also stated that the CPU was slow, but then later reiterated only a "part" of the CPU was slow, not the entire set-up.
Crytek also gave great praise for the hardware handling CryEngine.
Ubisoft Rayman's creator also gave great praise.
Basically for every negative you can find a positive.
http://www.nintendoworldreport.com/interview/29477/gdc-2012-dave-gargan-talks-havok-on-wii-u
http://www.gamespot.com/videos/aliens-colonial-marines-interview-with-randy-pitch/2300-6377485/
http://www.eurogamer.net/articles/2012-05-23-wii-u-darksiders-2-graphics-at-least-as-good-as-ps3-xbox-360-versions
http://www.computerandvideogames.com/354624/crytek-estimates-wii-u-is-minimum-as-powerful-as-xbox-360/
http://www.videogamer.com/wiiu/scribblenauts_unlimited/news/wii_u_is_definitely_more_powerful_than_360_and_ps3_scribblenauts_dev.html
The hardware is indeed "slow" by modern standards, but it's still a solid jump up from the Xbox 360 and Playstation 3 in many regards if the information available is anything to go by, basically status quo continuing from last generation.
rooki said: Quote:
Wrong again! And again it's something that's come up in this thread a number of times. The 360 isn't VLIW5, it's an entire generation (or more) behind, and 'raw ALU' is only 23% higher on the Xbox 360 and nothing like 50%. And god knows how much more efficient VLIW5 will be. In things like triangle setup and raw fillrate the Wii U will be outright faster. The 360 doesn't even have early z rejection! |
Actually, it's not an entire generation behind, it's more like a small stepping stone between the Radeon x1900 series and the Radeon 2900 (Start of the VLIW architecture) series.
It has strong commonalities between both architectures.
However, you are correct the Xbox 360 isn't VLIW.
As for Early Z rejection, not entirely accurate.
http://tinyurl.com/ogo5ash
It's a PPT file from Microsoft which points out Early Z Rejection.
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