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Forums - Microsoft Discussion - Left 4 Dead Xbox 360 Revealed! Possible Console exclusive

http://www.left4dead411.com/news/2008/02/l4d-xbox-360-revealed

 

The March 2008 issue of the Official Xbox Magazine features Left 4 Dead on its cover, revealing the Xbox 360 version for the first time. OXM visited Valve where they played the Hospital and Cornfield scenarios on the PC and they also had the chance to see Cornfield running on Xbox 360 development hardware. This is the first time that the press has been able to see the Xbox 360 version, which still has some ways to go to match the PC: "Valve didn't let us play the 360 edition of Left 4 Dead because it was too early and unbalanced - apparently, the zombies were so overpowered that humans stood no chance." And about the graphics, "'The 360 look is almost to where the PC is, and we'll get it up to the PC look before we ship,' promises Faliszek."

The five page article contains about 8 new screenshots along with some others we've seen before, with some nice lighting going on. The multiplayer capabilities of the Xbox 360 were discussed with Doug Lombardi:

Left 4 Dead will feature four-player co-op and eight-player, 4-on-4 Versus matches via Xbox Live or System Link. What about a split screen mode? "That's the most relevant question that we can't answer for you today," replies Valve's Doug Lombardi with a laugh. "It's a good thing to want. Being able to play two people split-screen ... four player would be even better, but I don't think four- would happen. But for us, the idea of having two people play split-screen, playing co-op on the couch and letting the NPC's fill out the rest ... it's a pretty big feature for us to chase. But right now, we're not ready to say if it's in or it's out."

The other big news from this article is that a separate game company named Certain Affinity is handling the Xbox 360 version. Certain Affinity is a small game developer founded in November 2006 based in Austin, Texas with about 16 employees. Their first product was Halo 2's Blastacular Map Pack for Bungie and Microsoft. Certain Affinity is led by Max Hoberman, a 10-year Bungie veteran who was multiplayer lead for both Halo 2 and Halo 3. OXM explained how the work is divided between the three (now two, since Turtle Rock Studios has been absorbed by Valve):

Left 4 Dead is the work of three companies - Valve Software, Turtle Rock Studios, and Certain Affinity. As the creators of The Orange Box and the Source engine, Valve is handling the games core software functionality. Certain Affinity (the Texas company created by ex-Bungie veteran Max Hoberman) was brought on to handle 360-specific elements like matchmaking, Live support, console customization, and 360 gameplay tweaks. Turtle Rock - developer of Counter-Strike for the original Xbox and the Pc's more recent Counter-Strike: Source - owns Left 4 Dead's design. Monsters, level work, weapons, and especially the game's A.I. all fall to the Turtle Rock crew.

Max Hoberman was in charge of the entire online system for Halo 2 and 3, including matchmaking and the party system. Having that experience behind the Xbox 360 version of Left 4 Dead is very exciting - as I understand it, Halo 2 and 3 did pretty well in the online arena! Some other things of note in the OXM article: The escape vehicle on Cornfield is a "heavily armed flatbed" truck. They played with NPC teammates that "behaved impressively like human players", which is the first time we've seen Survivor AI mentioned.

OXM states the following: "EXCLUSIVE: The PC and 360 versions of Left 4 Dead will ship simultaneously, but there will be no PS3 edition." No quote is given, so until we hear it straight from the mouth of Lombardi or Booth, we're not certain. Thanks to OXM for its great coverage of Left 4 Dead, and we wish luck to Certain Affinity on its task of taming the 360 version of Left 4 Dead!



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Neat to hear some news on L4D!



Back from the dead, I'm afraid.

This game looks awesome, but im not much of an online gamer. I don't know if I would buy it simply to play the fours levels over and over again with three NPC's. But if they includes split-screen, this game becomes a HIGHLY possible purchase for me.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

I'm interested in loading up Steam and giving this a shot when it comes out. I hope there's a demo.



I can't imagine why the game isn't "up to the PC" standard yet. Graphically, it looks like a pack-in that came with Half Life 2 four years ago to show that the Source engine could do a lot of zombies. Let's hope it doesn't cause another delay with the massive efforts to improve the graphics.



Completed XBLA: 16 / 32
Completed Retail: 17 / 64
GS Completion %: 82.63%
 
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I don't know when it comes to graphics, but when it comes to gameplay, I feel bad for 360 (possibly PS3) users if the game isn't slowed down to accommodate the controllers of the console compared to the PC's keyboard and mouse.

This game looks like an extremely fast paced game and you'll need to be aware of everything seeing as the AI directer will probably be sending zombies at you from all directions.