_crazy_man_ said: They were made even harder cause I self nerfed myself. Restricted myself to Dwarven armor with no enchants and ignored all the uber gear/spells the mod gave you. Also to fit the theme of a paladin I didn't level anything that wouldn't fit that archtype, hence no archery. |
True RPG's should be hard imo. Archery is ridiculous in Skyrim, even though it was pretty useless in Oblivion, Morrowind and Daggerfall, I have no idea why they failed to balance it so badly; it's almost as if Bethesda have no concept of middle ground.
In vanilla Gothic 3, it's almost the other way around; melee is unstopable due to attack interrupts and archery was mostly rather ineffective without the very best bow, skills and headshots.
All the TES allows for some insanely overpowered characters, sometimes even without the player going for it. I remember my Oblivion character with 105% damage reflection and 80% spell absorb/resist, that made for some real challenges... And Morrowind was ridiculous with the Enchant mechanics; wear all clothes, rings, armor and gear with strength mod of 1-47 (equip till you hit 46) and then add all damage effects to a single weapon = one hit practically every mob in the game in one big "swoosh".
Bethesda are ambitious and talented, no doubt, otherwise I would never spend hundreds of hours on their games, but they really, really don't know how to properly balance a game. But that's why we game on the PC, let the modders take care of it! 