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Forums - Gaming - Minecraft Becomes The Most-Selling Video Game of All Time at 42 Million Units

They should factor in the fact that over three quarters of that number was 'sold' on mobile. If you're going to include the mobile sales, you should also include all other mobile games. Moreover, the first paragraph contains untruths, plus the minesweeper argument is nonsensical.



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Devil_Survivor said:
ktay95 said:
What about Angry Birds?? You cant tell me it dosent count because its digital because so is Mineccraft

Most people never really "bought" Angry Birds. It was downloaded for free by the vast majority of people.


In the US, the ratio of people buying the premium version was 45% in 2011: http://followthatapp.co.uk/2011/09/16/how-many-has-angry-birds-sold-the-numbers/



Inaccurate list. NES Mario has been sold on 3ds/wii/WiiU.




Why hasn't the OP changed the blatantly wrong title.



biglittlesps said:
naruball said:
foodfather said:
God I hate this game so much.

This expression is just wrong, though I'm with you. I don't hate it, but quite dislike it and don't think it deserves its sales especially considering how much effort most developers put into their games and yet fail to sell even 1m.


Yep, this game doesn't deserve like this kind of success to be honset because they are milking the game and taking the advantage of the consumers in every platform. There are so many developers who worked very hard in creating games than this game developers but they fail to earn money at all which is very sad. People is not appreciating the hardwork these days and they will only if they satisfy them otherwise they are letting developer to die(he made risks for the people to create something good but he failed a little. However, people should support him as much as possible instead of bashing th game is worse based on reviewrs or something else). This developer is purely out of luck which he made a game everyone likes and milks it to get more out of it.

There are far worse and underserving games out there than Minecraft.

I don´t like it at all, but beeing jealous of MC´s success and wishing it less success is just wrong.

How are they milking Minecraft ? They are bringing it to many platforms for <20€ .

They update it frequently free of charge on the PC AND for the people who don´t want to pay anything they offer Minecraft classic, the old version that doesn´t get updated anymore but is ...free.

They created a great toolbox for people and are raking in the Cash.

Did Little Big Planet deserve the 5 million+ sales it got ?



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biglittlesps said:
naruball said:
foodfather said:
God I hate this game so much.

This expression is just wrong, though I'm with you. I don't hate it, but quite dislike it and don't think it deserves its sales especially considering how much effort most developers put into their games and yet fail to sell even 1m.


Yep, this game doesn't deserve like this kind of success to be honset because they are milking the game and taking the advantage of the consumers in every platform. There are so many developers who worked very hard in creating games than this game developers but they fail to earn money at all which is very sad. People is not appreciating the hardwork these days and they will only if they satisfy them otherwise they are letting developer to die(he made risks for the people to create something good but he failed a little. However, people should support him as much as possible instead of bashing th game is worse based on reviewrs or something else). This developer is purely out of luck which he made a game everyone likes and milks it to get more out of it.


See, I don't see any milking going on. Had they released an ultimate edition or tons of expensive dlc (I don't know if they have), then fair enough. Bringing it to more platforms is not milking. But I do think that the reason is selling so much is hype. Just like Candy Crush. It became mainstream so everyone wants to try it. I consider the developers very lucky. This could have been one of the many indie games with a cool idea which don't sell much at all. 



Vladez said:
DerNebel said:
DevilRising said:
Ignoring games that were bundled with a console is pointless. People still bought those systems BECAUSE of the game bundled with it, they bought those bundles BECAUSE of the game. The games were bundled in the first place because, in most cases, they were already popular titles, or quickly became such, making them system sellers, which is why they were bundled in the first place. The fact that they were bundled was just smart business, and it doesn't negate their popularity or selling power one bit.

Looking at it any other way is kind of naive.

Consolemakers don't only bundle games because they're system sellers, they also bundle them to give them more exposure in hopes of increasing their popularity see for example Sony bundling Infamous 2 or MS bundling Forza.

In Mario Karts case the bundle exists because the game is a system seller though, still that doesn't mean over 30mil people bought this bundle because they necessarily wanted Mario Kart.

And if you take the Wii Sports example?? I bet 90% of the people that bought Wiis bought them BECAUSE they needed/wanted to play Wii Sports in the first place.

In japan Wii Sports wasn't bundled, Nintendo has sold 12.75m Wiis in Japan but only 3.77m wii sports copies were sold. Seems like only 30% of the people that bought a Wii was interested in Wii Sports. Suppose Wii Sports wasn't bundled If we apply that %  to worldwide sales then we get only 24.3 Wii sports copies sold, that considering the worldwide attachment rate is similar to Japan



memo said:
Vladez said:
DerNebel said:
DevilRising said:
Ignoring games that were bundled with a console is pointless. People still bought those systems BECAUSE of the game bundled with it, they bought those bundles BECAUSE of the game. The games were bundled in the first place because, in most cases, they were already popular titles, or quickly became such, making them system sellers, which is why they were bundled in the first place. The fact that they were bundled was just smart business, and it doesn't negate their popularity or selling power one bit.

Looking at it any other way is kind of naive.

Consolemakers don't only bundle games because they're system sellers, they also bundle them to give them more exposure in hopes of increasing their popularity see for example Sony bundling Infamous 2 or MS bundling Forza.

In Mario Karts case the bundle exists because the game is a system seller though, still that doesn't mean over 30mil people bought this bundle because they necessarily wanted Mario Kart.

And if you take the Wii Sports example?? I bet 90% of the people that bought Wiis bought them BECAUSE they needed/wanted to play Wii Sports in the first place.

In japan Wii Sports wasn't bundled, Nintendo has sold 12.75m Wiis in Japan but only 3.77m wii sports copies were sold. Seems like only 30% of the people that bought a Wii was interested in Wii Sports. Suppose Wii Sports wasn't bundled If we apply that %  to worldwide sales then we get only 24.3 Wii sports copies sold, that considering the worldwide attachment rate is similar to Japan

Great answer, thanks. You are probably right then, if Wii Sports had not been bundled, maybe it would have had only a 30% attach rate. This considering of course that the attach rate all over the world would be similar to Japan's. i guess we will never know for sure....



 

Chuck Norris can kill two stones with one bird. 

S.Peelman said:
They should factor in the fact that over three quarters of that number was 'sold' on mobile. If you're going to include the mobile sales, you should also include all other mobile games. Moreover, the first paragraph contains untruths, plus the minesweeper argument is nonsensical.


What? You're saying that the PC, Xbox 360 and Playstation 3 versions have only sold roughly 10 and a half million copies? The sales counter on mojangs website says otherwise just for the PC version. (Which has sold the most.)

curl-6 said:
dane007 said:
curl-6 said:
A truly shitty game.
COD is more deserving of its sales than Minecraft.


Minecraft has levelof creativity that allCOD games combined dreamof. the levelof creativity is endless as long as youhave imagination and patience

User created content isn't creativity of the game itself, just potentially of players, and the average player has the creativity of a brick. And patience isn't fun.


I do agree, that the creativity of the average player is pretty horrible, it's extent is usually at most a square wooden house with some farms. (I've built structures that are thousands of blocks wide with lots of curviture and contrast.)

However, Minecraft is more than that.
Players have servers set up for things like Arena battles or even Role Playing servers and such, that's also user created content and it can be good fun with the right group of players and half the fun is building the arena's and role playing environments.

Heck, I've seen people build Microprocessors or the entire Lord of the Rings world.

The creativity of the game is giving the player total freedom to do as they will, how many games do that these days? Most games usually throw you into an on-rails environment full of pretty explosions and "press A to win" it hardly engages the creative mind.

Minecraft on the PC however also supports modding, hence giving players advanced game mechanics like the Lua programming language in computer craft (You could make a game inside Minecraft!) and mods like Industrial Craft and Gregtech which gives you things like Nuclear and Fusion Reactors to play with or Red Power which allows you to make structures that can move around the game world.

In the end, should Minecraft be classed as crap because the developers didn't have such things in the origional game? I don't think so personally, but we may differ on that point.

I think it's good for the industry for the "little guy" to have such success, it proves to the big AAA publishers that you don't need a $300 million dollar budget and  pretty explosions that takes away control from the player to have fun.




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superhippy420 said:
I am not discounting the achievement but I do think it is worth mentioning that Minecraft is only $20 while the others were all $60 games. If anything I think more companies should do what Mojang has done. Sell your game for $20 and then bring in tons of money off of all the merchandise.

$30 actually. And the other $60 games sold many units on sales and after price cuts. Minecraft doesn't do that.