| S.Peelman said: They should factor in the fact that over three quarters of that number was 'sold' on mobile. If you're going to include the mobile sales, you should also include all other mobile games. Moreover, the first paragraph contains untruths, plus the minesweeper argument is nonsensical. |
What? You're saying that the PC, Xbox 360 and Playstation 3 versions have only sold roughly 10 and a half million copies? The sales counter on mojangs website says otherwise just for the PC version. (Which has sold the most.)
curl-6 said:
User created content isn't creativity of the game itself, just potentially of players, and the average player has the creativity of a brick. And patience isn't fun. |
I do agree, that the creativity of the average player is pretty horrible, it's extent is usually at most a square wooden house with some farms. (I've built structures that are thousands of blocks wide with lots of curviture and contrast.)
However, Minecraft is more than that.
Players have servers set up for things like Arena battles or even Role Playing servers and such, that's also user created content and it can be good fun with the right group of players and half the fun is building the arena's and role playing environments.
Heck, I've seen people build Microprocessors or the entire Lord of the Rings world.
The creativity of the game is giving the player total freedom to do as they will, how many games do that these days? Most games usually throw you into an on-rails environment full of pretty explosions and "press A to win" it hardly engages the creative mind.
Minecraft on the PC however also supports modding, hence giving players advanced game mechanics like the Lua programming language in computer craft (You could make a game inside Minecraft!) and mods like Industrial Craft and Gregtech which gives you things like Nuclear and Fusion Reactors to play with or Red Power which allows you to make structures that can move around the game world.
In the end, should Minecraft be classed as crap because the developers didn't have such things in the origional game? I don't think so personally, but we may differ on that point.
I think it's good for the industry for the "little guy" to have such success, it proves to the big AAA publishers that you don't need a $300 million dollar budget and pretty explosions that takes away control from the player to have fun.

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