Raven722 said:
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Raven722 said:
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Mr Puggsly said:
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The gap isnt bigger. Buts its the most fitting historical comparison imo.
LemonSlice said:
SNAAAAAAAAAAKE!!!!!!!! |
BROTHER! It's been too looong

DeadBigfoot21 said:
Tell me how it will be the opposite? Are you a developer? Do you code? Do you know how optimization works? Have you seen what the cloud can do? if so, what? if not then your point in invalid. It is clear who does software better and it isn't sony. Sony does indeed know how to do hardware -- fact! It's what they do. |
ooooh me me me! Can i take this test 
Are you a developer?
Yes 
Do you code?
Yes i like know design patterns and shit 
Do you know how optimization works?
Yes i use a case statement instead of a nested if
(LOL)
Have you seen what the cloud can do? if so, what? if not then your point in invalid.
Yes I've seen the cloud! I really have! The cloud can do everything and anything that your PC can do and more! Just dont forget that its over a network! 
Raven722 said:
So you don't have anything to convince me on how the cloud makes it better other than to tell me I just don't know how it works? Brilliant. We've had AI in plenty of multiplayer games well before this whole cloud platform Microsoft and its fans push. You're going to be terribly disappointed this generation where the cloud is concerned. Microsoft's software history won't make up for hardware differences. The supposedly better development tools didn't stop Call of Duty and Battlefield from running in lower native resolutions and it didn't stop Tomb Raider from running in lower framerates. How many more games have to release and be technically inferior on the X1 before you get it? |
Optimization doesn't work from night to day, im sure of that. How does Forza 5 run in 1080p @ 60fps? Need for speed? tomb raider? Dying light is suppose to run in 1080 aswell and so is alien isolation. http://www.gamespot.com/articles/alien-isolation-runs-in-1080p-on-xbox-one-and-playstation-4/1100-6417012/
Those studios probably know how to optimize or are getting similar with the hardware.
It was the same case with the ps3 when it first launched. How long did it take for developers to start making good looking games?
The cloud has been explained by Respawn plenty of times. http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/
Read it if you haven't. The AI in titan fall is suppose to be "smarter" AI because they are using the cloud.
That's perfectly fine with me.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
I thought everyone already knew the cloud is best used for AI, and not for rendering graphics? It seems to work better for online games anyways.
The Order 1886 is single player, and as far as I know its not an online game so it doesn't need those stuff.

Raven722 said:
No. Because development is not that clear cut and dry. There are a lot of factors that go into it. Is the CPU needed more for this game or is it the GPU? Is the RAM type a big factor here? What does the architecture allow for? Were the dev tools adequate? Did the team get laid enough? You get the point. If a game is developed that makes good utilization of a part of the consoles in which the PS4 excels in then you'll see those games looking better over time because as the games become more GPU dependent corners will need to be cut on the X1. The differences don't follow one straight line. |
Well, the differences in the systems seem pretty clear cut to me. From the into that's been revealed, they both use PC architecture, and their specs are basically identical, but the ps4 has gddr5 RAM and a superior GPU. We also know that BF4(and most games, really) is largely GPU reliant, at least on PC. Based on that info, its safe to assume that the performance differences we see with BF4 at the very least are thanks to the PS4's GPU and RAM advantage, right? You say that games will become even more GPU dependant in the future, but what is it that you base this assumption on? Exactly what kind of games are going to showcase this gap increase? Physics heavy? Open world?
As for Dev tools/ working environment, it's hard to know much. Going back to the bf4 example, though, I think based on the issues the game had, it was probably rushed, developed with early hardware and immature Dev tools. That affects both consoles, though, and ( based on rumors , yes) the One's tools were apparently less mature than the ps4's anyway.
