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Raven722 said:
Trunkin said:
Raven722 said:
Trunkin said:
Raven722 said:
DeadBigfoot21 said:
deskpro2k3 said:
DeadBigfoot21 said:
I wonder what happened to that power? 50% more? i dont see it

30fps....and 50% more power.

At least i hope the gameplay is at least good.


Big difference between 720p and 1080p. Do you have a 1080p HDTV? And I'm not talking about a small size one.

The differences are very minor. 

I've compared them both on 2 tv's. 

Both tv's are 1080p. Only hardcore fans see what they want to see. 

The differences are very minor even after being "50% stronger" as most claim. 

Of course exclusives always look better and both will have them. I just find it funny how "the other side" seems to believe the ps4 is 1000000000000000000000000000000000000000000000 times stronger than the xbox one. Thats how they portray it but it isn't reality. 


The difference will become more noticeable as time goes on. We're already seeing games like Tomb Raider where the framerate is considerably lower and that was basically a last gen title with a fresh coat of paint. I wouldn't harp too much on the "50% power claim" when all of us are still waiting "for the truth to come out" and where exactly the "infinite power of the cloud" is.

Why would the diference increase over time, rather than decreasing or just staying the same?

Also, I doubt we'll be seeing the infinite power of the cloud until the end of this gen. If it does exist at well.


As games become more complicated and demand more power the X1 will fall behind. More corners will need to be cut to achieve playability. At best things will stay the same but that still means a lot more games down the road with lower resolutions, framerate, or both on the X1. The only way it will decrease is if developers intentionally make both versions the exact same from here on out and do nothing to make use of the extra power. So far it looks like developers are more interested in pushing rather than settling.

But wouldn't similar compromises have to be made on the ps4 as well when games reach that point?  After all, we're already seeing some compromises, and the gen just started.(BF4 900p, The Order 30fps). So wed be seeing 720p-900p/30-60fps as the norm on the ps4, and 540p to 720p/24-50fps on the One, leaving the gap the same, no?

No. Because development is not that clear cut and dry. There are a lot of factors that go into it. Is the CPU needed more for this game or is it the GPU? Is the RAM type a big factor here? What does the architecture allow for? Were the dev tools adequate? Did the team get laid enough? You get the point. If a game is developed that makes good utilization of a part of the consoles in which the PS4 excels in then you'll see those games looking better over time because as the games become more GPU dependent corners will need to be cut on the X1. The differences don't follow one straight line.

Well, the differences in the systems seem pretty clear cut to me. From the into that's been revealed, they both use PC architecture, and their specs are basically identical, but the ps4 has gddr5 RAM and a superior GPU. We also know that BF4(and most games, really) is largely GPU reliant, at least on PC. Based on that info, its safe to assume that the performance differences we see with BF4 at the very least are thanks to the PS4's GPU and RAM advantage, right? You say that games will become even more GPU dependant in the future, but what is it that you base this assumption on? Exactly what kind of games are going to showcase this gap increase? Physics heavy? Open world?

As for Dev tools/ working environment, it's hard to know much. Going back to the bf4 example, though, I think based on the issues the game had, it was probably rushed, developed with early hardware and immature Dev tools. That affects both consoles, though, and ( based on rumors , yes) the One's tools were apparently less mature than the ps4's anyway.