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Forums - Gaming - Outerra: The seamless planet rendering engine



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really cool stuff here! Just an engine, but awesome potential



Accidental post.



VERY impressive stuff. though i dont see this being used in games anytime soon. rendering a WHOLE planet is just too big. it would be lots and lots of needless space that was just wont need and wont be filled with anything meaningful.



bananaking21 said:
VERY impressive stuff. though i dont see this being used in games anytime soon. rendering a WHOLE planet is just too big. it would be lots and lots of needless space that was just wont need and wont be filled with anything meaningful.


thats the who premise of No Man's Sky. People go to a planet, and as they discover it, they essesntially create it.



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bananaking21 said:
VERY impressive stuff. though i dont see this being used in games anytime soon. rendering a WHOLE planet is just too big. it would be lots and lots of needless space that was just wont need and wont be filled with anything meaningful.

So FF14 1.0? ¬_¬

Anyway i agree, it's incredibly impressive. I wonder the size of the "planet" file o.O



Zekkyou said:
bananaking21 said:
VERY impressive stuff. though i dont see this being used in games anytime soon. rendering a WHOLE planet is just too big. it would be lots and lots of needless space that was just wont need and wont be filled with anything meaningful.

So FF14 1.0? ¬_¬

Anyway i agree, it's incredibly impressive. I wonder the size of the "planet" file o.O


exactly the same size of one of my nutts. 



Planetside 2 looks a lot like this already.
This is the future for Wargames.



Pretty cool



But technology is bad!

This looks pretty cool but I do wonder how it can be applied to traditional game development, there is just no way anyone can make such a vast world and have it filled with anything meaningful, games like Fallout 3 and Skyrim are already spreading it thin as is.
It does have great potential though, and all middleware is welcome.